| Index: media/audio/win/audio_low_latency_input_win.h
|
| diff --git a/media/audio/win/audio_low_latency_input_win.h b/media/audio/win/audio_low_latency_input_win.h
|
| index 09aeaf9976520f012abe79822ef3d7b0eb5619d5..94307ade840cd2a734a7a2d06e944c9714f8b340 100644
|
| --- a/media/audio/win/audio_low_latency_input_win.h
|
| +++ b/media/audio/win/audio_low_latency_input_win.h
|
| @@ -82,6 +82,7 @@ namespace media {
|
|
|
| class AudioBus;
|
| class AudioManagerWin;
|
| +class MultiChannelResampler;
|
|
|
| // AudioInputStream implementation using Windows Core Audio APIs.
|
| class MEDIA_EXPORT WASAPIAudioInputStream
|
| @@ -125,6 +126,10 @@ class MEDIA_EXPORT WASAPIAudioInputStream
|
| HRESULT InitializeAudioEngine();
|
| void ReportOpenResult() const;
|
|
|
| + // Provides input to the MultiChannelResampler. Called by the resampler when
|
| + // more data is necessary.
|
| + void ProvideInput(int resampler_frame_delay, AudioBus* audio_bus);
|
| +
|
| // Used to track down where we fail during initialization which at the
|
| // moment seems to be happening frequently and we're not sure why.
|
| // The reason might be expected (e.g. trying to open "default" on a machine
|
| @@ -146,7 +151,8 @@ class MEDIA_EXPORT WASAPIAudioInputStream
|
| OPEN_RESULT_SET_EVENT_HANDLE = 11,
|
| OPEN_RESULT_NO_CAPTURE_CLIENT = 12,
|
| OPEN_RESULT_NO_AUDIO_VOLUME = 13,
|
| - OPEN_RESULT_MAX = OPEN_RESULT_NO_AUDIO_VOLUME
|
| + OPEN_RESULT_OK_WITH_RESAMPLING = 14,
|
| + OPEN_RESULT_MAX = OPEN_RESULT_OK_WITH_RESAMPLING
|
| };
|
|
|
| // Our creator, the audio manager needs to be notified when we close.
|
| @@ -243,6 +249,11 @@ class MEDIA_EXPORT WASAPIAudioInputStream
|
| // indicates that we need to unmute the system audio when stopping capturing.
|
| bool mute_done_ = false;
|
|
|
| + // If the caller requires resampling (should only be in exceptional cases and
|
| + // ideally, never), we support using a MultiChannelResampler.
|
| + std::unique_ptr<MultiChannelResampler> resampler_;
|
| + std::unique_ptr<AudioBus> resample_bus_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream);
|
| };
|
|
|
|
|