| Index: ash/mus/shadow.h
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| diff --git a/ash/mus/shadow.h b/ash/mus/shadow.h
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| deleted file mode 100644
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| index e17bef97521b9bb7b5a91fcce384c79a339847f2..0000000000000000000000000000000000000000
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| --- a/ash/mus/shadow.h
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| +++ /dev/null
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| @@ -1,113 +0,0 @@
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| -// Copyright 2015 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -
|
| -#ifndef ASH_MUS_SHADOW_H_
|
| -#define ASH_MUS_SHADOW_H_
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| -
|
| -#include <memory>
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| -
|
| -#include "base/macros.h"
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| -#include "ui/aura/window_observer.h"
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| -#include "ui/compositor/layer_animation_observer.h"
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| -#include "ui/gfx/geometry/rect.h"
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| -
|
| -namespace ui {
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| -class Layer;
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| -} // namespace ui
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| -
|
| -namespace ash {
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| -namespace mus {
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| -
|
| -// Simple class that draws a drop shadow around content at given bounds.
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| -// http://crbug.com/670840.
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| -class Shadow : public ui::ImplicitAnimationObserver,
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| - public aura::WindowObserver {
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| - public:
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| - enum Style {
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| - // Active windows have more opaque shadows, shifted down to make the window
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| - // appear "higher".
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| - STYLE_ACTIVE,
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| -
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| - // Inactive windows have less opaque shadows.
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| - STYLE_INACTIVE,
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| -
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| - // Small windows like tooltips and context menus have lighter, smaller
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| - // shadows.
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| - STYLE_SMALL,
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| - };
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| -
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| - Shadow();
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| - ~Shadow() override;
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| -
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| - void Init(Style style);
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| -
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| - static Shadow* Get(aura::Window* window);
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| -
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| - // Returns the interio inset for the specified style. The interior inset
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| - // is the amount of padding added to each side of the content bounds that the
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| - // shadow renders into. In other words the shadow extends from all sides of
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| - // the layer by this value.
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| - static int GetInteriorInsetForStyle(Style style);
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| -
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| - // Returns |layer_.get()|. This is exposed so it can be added to the same
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| - // layer as the content and stacked below it. SetContentBounds() should be
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| - // used to adjust the shadow's size and position (rather than applying
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| - // transformations to this layer).
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| - ui::Layer* layer() const { return layer_.get(); }
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| -
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| - const gfx::Rect& content_bounds() const { return content_bounds_; }
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| - Style style() const { return style_; }
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| -
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| - // Moves and resizes the shadow layer to frame |content_bounds|.
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| - void SetContentBounds(const gfx::Rect& content_bounds);
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| -
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| - // Sets the shadow's style, animating opacity as necessary.
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| - void SetStyle(Style style);
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| -
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| - // Installs this shadow for |window|.
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| - void Install(aura::Window* window);
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| -
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| - // ui::ImplicitAnimationObserver overrides:
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| - void OnImplicitAnimationsCompleted() override;
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| -
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| - private:
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| - // Updates the shadow images to the current |style_|.
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| - void UpdateImagesForStyle();
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| -
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| - // Updates the shadow layer bounds based on the inteior inset and the current
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| - // |content_bounds_|.
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| - void UpdateLayerBounds();
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| -
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| - // WindowObserver:
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| - void OnWindowDestroyed(aura::Window* window) override;
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| -
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| - // The current style, set when the transition animation starts.
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| - Style style_;
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| -
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| - // The parent layer of the shadow layer. It serves as a container accessible
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| - // from the outside to control the visibility of the shadow.
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| - std::unique_ptr<ui::Layer> layer_;
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| -
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| - // The actual shadow layer corresponding to a cc::NinePatchLayer.
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| - std::unique_ptr<ui::Layer> shadow_layer_;
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| -
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| - // Size of the current shadow image.
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| - gfx::Size image_size_;
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| -
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| - // Bounds of the content that the shadow encloses.
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| - gfx::Rect content_bounds_;
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| -
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| - // The interior inset of the shadow images. The content bounds of the image
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| - // grid should be set to |content_bounds_| inset by this amount.
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| - int interior_inset_;
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| -
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| - aura::Window* window_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(Shadow);
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| -};
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| -
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| -} // namespace mus
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| -} // namespace ash
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| -
|
| -#endif // ASH_MUS_SHADOW_H_
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|
|