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Unified Diff: ash/mus/shadow.h

Issue 2690363002: chromeos: removes mash shadows (Closed)
Patch Set: merge Created 3 years, 10 months ago
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Index: ash/mus/shadow.h
diff --git a/ash/mus/shadow.h b/ash/mus/shadow.h
deleted file mode 100644
index e17bef97521b9bb7b5a91fcce384c79a339847f2..0000000000000000000000000000000000000000
--- a/ash/mus/shadow.h
+++ /dev/null
@@ -1,113 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ASH_MUS_SHADOW_H_
-#define ASH_MUS_SHADOW_H_
-
-#include <memory>
-
-#include "base/macros.h"
-#include "ui/aura/window_observer.h"
-#include "ui/compositor/layer_animation_observer.h"
-#include "ui/gfx/geometry/rect.h"
-
-namespace ui {
-class Layer;
-} // namespace ui
-
-namespace ash {
-namespace mus {
-
-// Simple class that draws a drop shadow around content at given bounds.
-// http://crbug.com/670840.
-class Shadow : public ui::ImplicitAnimationObserver,
- public aura::WindowObserver {
- public:
- enum Style {
- // Active windows have more opaque shadows, shifted down to make the window
- // appear "higher".
- STYLE_ACTIVE,
-
- // Inactive windows have less opaque shadows.
- STYLE_INACTIVE,
-
- // Small windows like tooltips and context menus have lighter, smaller
- // shadows.
- STYLE_SMALL,
- };
-
- Shadow();
- ~Shadow() override;
-
- void Init(Style style);
-
- static Shadow* Get(aura::Window* window);
-
- // Returns the interio inset for the specified style. The interior inset
- // is the amount of padding added to each side of the content bounds that the
- // shadow renders into. In other words the shadow extends from all sides of
- // the layer by this value.
- static int GetInteriorInsetForStyle(Style style);
-
- // Returns |layer_.get()|. This is exposed so it can be added to the same
- // layer as the content and stacked below it. SetContentBounds() should be
- // used to adjust the shadow's size and position (rather than applying
- // transformations to this layer).
- ui::Layer* layer() const { return layer_.get(); }
-
- const gfx::Rect& content_bounds() const { return content_bounds_; }
- Style style() const { return style_; }
-
- // Moves and resizes the shadow layer to frame |content_bounds|.
- void SetContentBounds(const gfx::Rect& content_bounds);
-
- // Sets the shadow's style, animating opacity as necessary.
- void SetStyle(Style style);
-
- // Installs this shadow for |window|.
- void Install(aura::Window* window);
-
- // ui::ImplicitAnimationObserver overrides:
- void OnImplicitAnimationsCompleted() override;
-
- private:
- // Updates the shadow images to the current |style_|.
- void UpdateImagesForStyle();
-
- // Updates the shadow layer bounds based on the inteior inset and the current
- // |content_bounds_|.
- void UpdateLayerBounds();
-
- // WindowObserver:
- void OnWindowDestroyed(aura::Window* window) override;
-
- // The current style, set when the transition animation starts.
- Style style_;
-
- // The parent layer of the shadow layer. It serves as a container accessible
- // from the outside to control the visibility of the shadow.
- std::unique_ptr<ui::Layer> layer_;
-
- // The actual shadow layer corresponding to a cc::NinePatchLayer.
- std::unique_ptr<ui::Layer> shadow_layer_;
-
- // Size of the current shadow image.
- gfx::Size image_size_;
-
- // Bounds of the content that the shadow encloses.
- gfx::Rect content_bounds_;
-
- // The interior inset of the shadow images. The content bounds of the image
- // grid should be set to |content_bounds_| inset by this amount.
- int interior_inset_;
-
- aura::Window* window_;
-
- DISALLOW_COPY_AND_ASSIGN(Shadow);
-};
-
-} // namespace mus
-} // namespace ash
-
-#endif // ASH_MUS_SHADOW_H_
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