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Side by Side Diff: ash/system/chromeos/power/power_event_observer.cc

Issue 2690263005: mash: Disable calls to suspend and resume displays. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/system/chromeos/power/power_event_observer.h" 5 #include "ash/system/chromeos/power/power_event_observer.h"
6 6
7 #include "ash/common/session/session_state_delegate.h" 7 #include "ash/common/session/session_state_delegate.h"
8 #include "ash/common/system/tray/system_tray_notifier.h" 8 #include "ash/common/system/tray/system_tray_notifier.h"
9 #include "ash/common/wm_shell.h" 9 #include "ash/common/wm_shell.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
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84 // StopRenderingRequests() is just called directly from this function. If the 84 // StopRenderingRequests() is just called directly from this function. If the
85 // auto-screen-lock pref _is_ set, then the suspend needs to be delayed 85 // auto-screen-lock pref _is_ set, then the suspend needs to be delayed
86 // until the lock screen is fully visible. While it is sufficient from a 86 // until the lock screen is fully visible. While it is sufficient from a
87 // security perspective to block only until the lock screen is ready, which 87 // security perspective to block only until the lock screen is ready, which
88 // guarantees that the contents of the user's screen are no longer visible, 88 // guarantees that the contents of the user's screen are no longer visible,
89 // this leads to poor UX on the first resume since neither the user pod nor 89 // this leads to poor UX on the first resume since neither the user pod nor
90 // the header bar will be visible for a few hundred milliseconds until the GPU 90 // the header bar will be visible for a few hundred milliseconds until the GPU
91 // process starts rendering again. To deal with this, the suspend is delayed 91 // process starts rendering again. To deal with this, the suspend is delayed
92 // until all the lock screen animations have completed and the suspend request 92 // until all the lock screen animations have completed and the suspend request
93 // is unblocked from OnLockAnimationsComplete(). 93 // is unblocked from OnLockAnimationsComplete().
94 if (!screen_locked_ && delegate->ShouldLockScreenAutomatically() && 94 if (!screen_locked_ && delegate->ShouldLockScreenAutomatically() &&
James Cook 2017/02/14 21:10:31 Just as an FYI, ShouldLockScreenAutomatically is a
Daniel Erat 2017/02/14 21:17:46 hmm, is that going to be a problem for the 30-minu
95 delegate->CanLockScreen()) { 95 delegate->CanLockScreen()) {
96 screen_lock_callback_ = chromeos::DBusThreadManager::Get() 96 screen_lock_callback_ = chromeos::DBusThreadManager::Get()
97 ->GetPowerManagerClient() 97 ->GetPowerManagerClient()
98 ->GetSuspendReadinessCallback(); 98 ->GetSuspendReadinessCallback();
99 VLOG(1) << "Requesting screen lock from PowerEventObserver"; 99 VLOG(1) << "Requesting screen lock from PowerEventObserver";
100 chromeos::DBusThreadManager::Get() 100 chromeos::DBusThreadManager::Get()
101 ->GetSessionManagerClient() 101 ->GetSessionManagerClient()
102 ->RequestLockScreen(); 102 ->RequestLockScreen();
103 } else if (waiting_for_lock_screen_animations_) { 103 } else if (waiting_for_lock_screen_animations_) {
104 // The lock-before-suspending pref has been set and the lock screen is ready 104 // The lock-before-suspending pref has been set and the lock screen is ready
105 // but the animations have not completed yet. This can happen if a suspend 105 // but the animations have not completed yet. This can happen if a suspend
106 // request is canceled after the lock screen is ready but before the 106 // request is canceled after the lock screen is ready but before the
107 // animations have completed and then another suspend request is immediately 107 // animations have completed and then another suspend request is immediately
108 // started. In practice, it is highly unlikely that this will ever happen 108 // started. In practice, it is highly unlikely that this will ever happen
109 // but it's better to be safe since the cost of not dealing with it properly 109 // but it's better to be safe since the cost of not dealing with it properly
110 // is a memory leak in the GPU and weird artifacts on the screen. 110 // is a memory leak in the GPU and weird artifacts on the screen.
111 screen_lock_callback_ = chromeos::DBusThreadManager::Get() 111 screen_lock_callback_ = chromeos::DBusThreadManager::Get()
112 ->GetPowerManagerClient() 112 ->GetPowerManagerClient()
113 ->GetSuspendReadinessCallback(); 113 ->GetSuspendReadinessCallback();
114 } else { 114 } else {
115 // The lock-before-suspending pref is not set or the screen has already been 115 // The lock-before-suspending pref is not set or the screen has already been
116 // locked and the animations have completed. Rendering can be stopped now. 116 // locked and the animations have completed. Rendering can be stopped now.
117 StopRenderingRequests(); 117 StopRenderingRequests();
118 } 118 }
119 119
120 ui::UserActivityDetector::Get()->OnDisplayPowerChanging(); 120 ui::UserActivityDetector::Get()->OnDisplayPowerChanging();
121 Shell::GetInstance()->display_configurator()->SuspendDisplays(base::Bind( 121
122 &OnSuspendDisplaysCompleted, chromeos::DBusThreadManager::Get() 122 // TODO(derat): After mus exposes a method for suspending displays, call it
123 ->GetPowerManagerClient() 123 // here: http://crbug.com/692193
124 ->GetSuspendReadinessCallback())); 124 if (!WmShell::Get()->IsRunningInMash()) {
125 Shell::GetInstance()->display_configurator()->SuspendDisplays(base::Bind(
126 &OnSuspendDisplaysCompleted, chromeos::DBusThreadManager::Get()
127 ->GetPowerManagerClient()
128 ->GetSuspendReadinessCallback()));
129 }
125 } 130 }
126 131
127 void PowerEventObserver::SuspendDone(const base::TimeDelta& sleep_duration) { 132 void PowerEventObserver::SuspendDone(const base::TimeDelta& sleep_duration) {
128 Shell::GetInstance()->display_configurator()->ResumeDisplays(); 133 // TODO(derat): After mus exposes a method for resuming displays, call it
134 // here: http://crbug.com/692193
135 if (!WmShell::Get()->IsRunningInMash())
136 Shell::GetInstance()->display_configurator()->ResumeDisplays();
129 WmShell::Get()->system_tray_notifier()->NotifyRefreshClock(); 137 WmShell::Get()->system_tray_notifier()->NotifyRefreshClock();
130 138
131 // If the suspend request was being blocked while waiting for the lock 139 // If the suspend request was being blocked while waiting for the lock
132 // animation to complete, clear the blocker since the suspend has already 140 // animation to complete, clear the blocker since the suspend has already
133 // completed. This prevents rendering requests from being blocked after a 141 // completed. This prevents rendering requests from being blocked after a
134 // resume if the lock screen took too long to show. 142 // resume if the lock screen took too long to show.
135 screen_lock_callback_.Reset(); 143 screen_lock_callback_.Reset();
136 144
137 ResumeRenderingRequests(); 145 ResumeRenderingRequests();
138 } 146 }
139 147
140 void PowerEventObserver::ScreenIsLocked() { 148 void PowerEventObserver::ScreenIsLocked() {
141 screen_locked_ = true; 149 screen_locked_ = true;
142 waiting_for_lock_screen_animations_ = true; 150 waiting_for_lock_screen_animations_ = true;
143 151
144 // The screen is now locked but the pending suspend, if any, will be blocked 152 // The screen is now locked but the pending suspend, if any, will be blocked
145 // until all the animations have completed. 153 // until all the animations have completed.
146 if (!screen_lock_callback_.is_null()) { 154 if (!screen_lock_callback_.is_null()) {
147 VLOG(1) << "Screen locked due to suspend"; 155 VLOG(1) << "Screen locked due to suspend";
148 } else { 156 } else {
149 VLOG(1) << "Screen locked without suspend"; 157 VLOG(1) << "Screen locked without suspend";
150 } 158 }
151 } 159 }
152 160
153 void PowerEventObserver::ScreenIsUnlocked() { 161 void PowerEventObserver::ScreenIsUnlocked() {
154 screen_locked_ = false; 162 screen_locked_ = false;
155 } 163 }
156 164
157 } // namespace ash 165 } // namespace ash
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