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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h" | 5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "ui/gfx/native_pixmap.h" |
| 10 #include "ui/gl/gl_surface_egl.h" | 11 #include "ui/gl/gl_surface_egl.h" |
| 11 #include "ui/ozone/gl/gl_image_ozone_native_pixmap.h" | 12 #include "ui/ozone/gl/gl_image_ozone_native_pixmap.h" |
| 12 #include "ui/ozone/platform/drm/gpu/drm_window_proxy.h" | 13 #include "ui/ozone/platform/drm/gpu/drm_window_proxy.h" |
| 13 #include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h" | 14 #include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h" |
| 14 #include "ui/ozone/public/native_pixmap.h" | |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 | 17 |
| 18 GbmSurface::GbmSurface(GbmSurfaceFactory* surface_factory, | 18 GbmSurface::GbmSurface(GbmSurfaceFactory* surface_factory, |
| 19 std::unique_ptr<DrmWindowProxy> window, | 19 std::unique_ptr<DrmWindowProxy> window, |
| 20 gfx::AcceleratedWidget widget) | 20 gfx::AcceleratedWidget widget) |
| 21 : GbmSurfaceless(surface_factory, std::move(window), widget) { | 21 : GbmSurfaceless(surface_factory, std::move(window), widget) { |
| 22 for (auto& texture : textures_) | 22 for (auto& texture : textures_) |
| 23 texture = 0; | 23 texture = 0; |
| 24 } | 24 } |
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| 134 images_[i] = image; | 134 images_[i] = image; |
| 135 // Bind image to texture. | 135 // Bind image to texture. |
| 136 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]); | 136 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]); |
| 137 if (!images_[i]->BindTexImage(GL_TEXTURE_2D)) | 137 if (!images_[i]->BindTexImage(GL_TEXTURE_2D)) |
| 138 return false; | 138 return false; |
| 139 } | 139 } |
| 140 return true; | 140 return true; |
| 141 } | 141 } |
| 142 | 142 |
| 143 } // namespace ui | 143 } // namespace ui |
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