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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. | 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef CSSMatrix_h | 26 #ifndef CSSMatrix_h |
27 #define CSSMatrix_h | 27 #define CSSMatrix_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include <memory> |
30 #include "platform/transforms/TransformationMatrix.h" | 30 #include "core/dom/DOMMatrix.h" |
31 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
32 #include <memory> | |
33 | 32 |
34 namespace blink { | 33 namespace blink { |
35 | 34 |
36 class ExceptionState; | 35 class ExceptionState; |
37 class ExecutionContext; | 36 class ExecutionContext; |
38 | 37 |
39 class CSSMatrix final : public GarbageCollectedFinalized<CSSMatrix>, | 38 class CSSMatrix final : public DOMMatrix { |
40 public ScriptWrappable { | |
41 DEFINE_WRAPPERTYPEINFO(); | 39 DEFINE_WRAPPERTYPEINFO(); |
42 | 40 |
43 public: | 41 public: |
44 static CSSMatrix* create(const TransformationMatrix& m) { | 42 static CSSMatrix* create(const TransformationMatrix& m) { |
45 return new CSSMatrix(m); | 43 return new CSSMatrix(m); |
46 } | 44 } |
47 static CSSMatrix* create(ExecutionContext*, const String&, ExceptionState&); | 45 static CSSMatrix* create(ExecutionContext*, const String&, ExceptionState&); |
48 | 46 |
49 double a() const { return m_matrix->a(); } | |
50 double b() const { return m_matrix->b(); } | |
51 double c() const { return m_matrix->c(); } | |
52 double d() const { return m_matrix->d(); } | |
53 double e() const { return m_matrix->e(); } | |
54 double f() const { return m_matrix->f(); } | |
55 | |
56 void setA(double f) { m_matrix->setA(f); } | |
57 void setB(double f) { m_matrix->setB(f); } | |
58 void setC(double f) { m_matrix->setC(f); } | |
59 void setD(double f) { m_matrix->setD(f); } | |
60 void setE(double f) { m_matrix->setE(f); } | |
61 void setF(double f) { m_matrix->setF(f); } | |
62 | |
63 double m11() const { return m_matrix->m11(); } | |
64 double m12() const { return m_matrix->m12(); } | |
65 double m13() const { return m_matrix->m13(); } | |
66 double m14() const { return m_matrix->m14(); } | |
67 double m21() const { return m_matrix->m21(); } | |
68 double m22() const { return m_matrix->m22(); } | |
69 double m23() const { return m_matrix->m23(); } | |
70 double m24() const { return m_matrix->m24(); } | |
71 double m31() const { return m_matrix->m31(); } | |
72 double m32() const { return m_matrix->m32(); } | |
73 double m33() const { return m_matrix->m33(); } | |
74 double m34() const { return m_matrix->m34(); } | |
75 double m41() const { return m_matrix->m41(); } | |
76 double m42() const { return m_matrix->m42(); } | |
77 double m43() const { return m_matrix->m43(); } | |
78 double m44() const { return m_matrix->m44(); } | |
79 | |
80 void setM11(double f) { m_matrix->setM11(f); } | |
81 void setM12(double f) { m_matrix->setM12(f); } | |
82 void setM13(double f) { m_matrix->setM13(f); } | |
83 void setM14(double f) { m_matrix->setM14(f); } | |
84 void setM21(double f) { m_matrix->setM21(f); } | |
85 void setM22(double f) { m_matrix->setM22(f); } | |
86 void setM23(double f) { m_matrix->setM23(f); } | |
87 void setM24(double f) { m_matrix->setM24(f); } | |
88 void setM31(double f) { m_matrix->setM31(f); } | |
89 void setM32(double f) { m_matrix->setM32(f); } | |
90 void setM33(double f) { m_matrix->setM33(f); } | |
91 void setM34(double f) { m_matrix->setM34(f); } | |
92 void setM41(double f) { m_matrix->setM41(f); } | |
93 void setM42(double f) { m_matrix->setM42(f); } | |
94 void setM43(double f) { m_matrix->setM43(f); } | |
95 void setM44(double f) { m_matrix->setM44(f); } | |
96 | |
97 void setMatrixValue(const String&, ExceptionState&); | 47 void setMatrixValue(const String&, ExceptionState&); |
98 | 48 |
99 // The following math function return a new matrix with the | 49 // The following math function return a new matrix with the |
100 // specified operation applied. The this value is not modified. | 50 // specified operation applied. The this value is not modified. |
101 | 51 |
102 // Multiply this matrix by secondMatrix, on the right | 52 // Multiply this matrix by secondMatrix, on the right |
103 // (result = this * secondMatrix) | 53 // (result = this * secondMatrix) |
104 CSSMatrix* multiply(CSSMatrix* secondMatrix) const; | 54 CSSMatrix* multiply(CSSMatrix* secondMatrix, ExceptionState&); |
105 | 55 |
106 // Return the inverse of this matrix. Throw an exception if the matrix is not | 56 // Return the inverse of this matrix. Throw an exception if the matrix is not |
107 // invertible. | 57 // invertible. |
108 CSSMatrix* inverse(ExceptionState&) const; | 58 CSSMatrix* inverse(ExceptionState&); |
109 | 59 |
110 // Return this matrix translated by the passed values. | 60 // Return this matrix translated by the passed values. |
111 // Passing a NaN will use a value of 0. This allows the 3D form to used for 2D | 61 // Passing a NaN will use a value of 0. This allows the 3D form to used for 2D |
112 // operations. | 62 // operations. |
113 // Operation is performed as though the this matrix is multiplied by a matrix | 63 // Operation is performed as though the this matrix is multiplied by a matrix |
114 // with the translation values on the left | 64 // with the translation values on the left |
115 // (result = translation(x,y,z) * this) | 65 // (result = translation(x,y,z) * this) |
116 CSSMatrix* translate(double x, double y, double z) const; | 66 CSSMatrix* translate(double x, double y, double z); |
117 | 67 |
118 // Returns this matrix scaled by the passed values. | 68 // Returns this matrix scaled by the passed values. |
119 // Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of | 69 // Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of |
120 // NaN makes it the same as scaleX. This allows the 3D form to used for 2D | 70 // NaN makes it the same as scaleX. This allows the 3D form to used for 2D |
121 // operations Operation is performed as though the this matrix is multiplied | 71 // operations Operation is performed as though the this matrix is multiplied |
122 // by a matrix with the scale values on the left | 72 // by a matrix with the scale values on the left |
123 // (result = scale(x,y,z) * this) | 73 // (result = scale(x,y,z) * this) |
124 CSSMatrix* scale(double scaleX, double scaleY, double scaleZ) const; | 74 CSSMatrix* scale(double scaleX, double scaleY, double scaleZ); |
125 | 75 |
126 // Returns this matrix rotated by the passed values. | 76 // Returns this matrix rotated by the passed values. |
127 // If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX). | 77 // If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX). |
128 // Otherwise use a rotation value of 0 for any passed NaN. | 78 // Otherwise use a rotation value of 0 for any passed NaN. |
129 // Operation is performed as though the this matrix is multiplied by a matrix | 79 // Operation is performed as though the this matrix is multiplied by a matrix |
130 // with the rotation values on the left (result = rotation(x,y,z) * this) | 80 // with the rotation values on the left (result = rotation(x,y,z) * this) |
131 CSSMatrix* rotate(double rotX, double rotY, double rotZ) const; | 81 CSSMatrix* rotate(double rotX, double rotY, double rotZ); |
132 | 82 |
133 // Returns this matrix rotated about the passed axis by the passed angle. | 83 // Returns this matrix rotated about the passed axis by the passed angle. |
134 // Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value | 84 // Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value |
135 // Operation is performed as though the this matrix is multiplied by a matrix | 85 // Operation is performed as though the this matrix is multiplied by a matrix |
136 // with the rotation values on the left | 86 // with the rotation values on the left |
137 // (result = rotation(x,y,z,angle) * this) | 87 // (result = rotation(x,y,z,angle) * this) |
138 CSSMatrix* rotateAxisAngle(double x, double y, double z, double angle) const; | 88 CSSMatrix* rotateAxisAngle(double x, double y, double z, double angle); |
139 | 89 |
140 // Return this matrix skewed along the X axis by the passed values. | 90 // Return this matrix skewed along the X axis by the passed values. |
141 // Passing a NaN will use a value of 0. | 91 // Passing a NaN will use a value of 0. |
142 // Operation is performed as though the this matrix is multiplied by a matrix | 92 // Operation is performed as though the this matrix is multiplied by a matrix |
143 // with the skew values on the left (result = skewX(angle) * this) | 93 // with the skew values on the left (result = skewX(angle) * this) |
144 CSSMatrix* skewX(double angle) const; | 94 CSSMatrix* skewX(double angle); |
145 | 95 |
146 // Return this matrix skewed along the Y axis by the passed values. | 96 // Return this matrix skewed along the Y axis by the passed values. |
147 // Passing a NaN will use a value of 0. | 97 // Passing a NaN will use a value of 0. |
148 // Operation is performed as though the this matrix is multiplied by a matrix | 98 // Operation is performed as though the this matrix is multiplied by a matrix |
149 // with the skew values on the left (result = skewY(angle) * this) | 99 // with the skew values on the left (result = skewY(angle) * this) |
150 CSSMatrix* skewY(double angle) const; | 100 CSSMatrix* skewY(double angle); |
151 | 101 |
152 const TransformationMatrix& transform() const { return *m_matrix; } | 102 String toString(); |
153 | |
154 String toString() const; | |
155 | |
156 DEFINE_INLINE_TRACE() {} | |
157 | 103 |
158 protected: | 104 protected: |
159 CSSMatrix(const TransformationMatrix&); | 105 CSSMatrix(const TransformationMatrix&); |
160 CSSMatrix(const String&, ExceptionState&); | 106 CSSMatrix(const String&, ExceptionState&); |
161 | |
162 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | |
163 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr | |
164 // to allocate TransformationMatrix on PartitionAlloc. | |
165 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | |
166 std::unique_ptr<TransformationMatrix> m_matrix; | |
167 }; | 107 }; |
168 | 108 |
169 } // namespace blink | 109 } // namespace blink |
170 | 110 |
171 #endif // CSSMatrix_h | 111 #endif // CSSMatrix_h |
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