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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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45 class AudioBufferSourceNode : public AudioScheduledSourceNode { | 45 class AudioBufferSourceNode : public AudioScheduledSourceNode { |
46 public: | 46 public: |
47 static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleR
ate); | 47 static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleR
ate); |
48 | 48 |
49 virtual ~AudioBufferSourceNode(); | 49 virtual ~AudioBufferSourceNode(); |
50 | 50 |
51 // AudioNode | 51 // AudioNode |
52 virtual void process(size_t framesToProcess); | 52 virtual void process(size_t framesToProcess); |
53 virtual void reset(); | 53 virtual void reset(); |
54 | 54 |
55 // setBuffer() is called on the main thread. This is the buffer we use for
playback. | 55 // setBuffer() is called on the main thread. This is the buffer we use for p
layback. |
56 // returns true on success. | 56 void setBuffer(AudioBuffer*, ExceptionState&); |
57 bool setBuffer(AudioBuffer*); | |
58 AudioBuffer* buffer() { return m_buffer.get(); } | 57 AudioBuffer* buffer() { return m_buffer.get(); } |
59 | 58 |
60 // numberOfChannels() returns the number of output channels. This value equ
als the number of channels from the buffer. | 59 // numberOfChannels() returns the number of output channels. This value equ
als the number of channels from the buffer. |
61 // If a new buffer is set with a different number of channels, then this val
ue will dynamically change. | 60 // If a new buffer is set with a different number of channels, then this val
ue will dynamically change. |
62 unsigned numberOfChannels(); | 61 unsigned numberOfChannels(); |
63 | 62 |
64 // Play-state | 63 // Play-state |
65 void startGrain(double when, double grainOffset); | 64 void startGrain(double when, double grainOffset); |
66 void startGrain(double when, double grainOffset, double grainDuration); | 65 void startGrain(double when, double grainOffset, double grainDuration); |
67 | 66 |
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139 // the pitch rate. We manually manage ref-counting because we want to use Re
fTypeConnection. | 138 // the pitch rate. We manually manage ref-counting because we want to use Re
fTypeConnection. |
140 PannerNode* m_pannerNode; | 139 PannerNode* m_pannerNode; |
141 | 140 |
142 // This synchronizes process() with setBuffer() which can cause dynamic chan
nel count changes. | 141 // This synchronizes process() with setBuffer() which can cause dynamic chan
nel count changes. |
143 mutable Mutex m_processLock; | 142 mutable Mutex m_processLock; |
144 }; | 143 }; |
145 | 144 |
146 } // namespace WebCore | 145 } // namespace WebCore |
147 | 146 |
148 #endif // AudioBufferSourceNode_h | 147 #endif // AudioBufferSourceNode_h |
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