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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/demo/mus_demo.h" | 5 #include "services/ui/demo/mus_demo.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "services/service_manager/public/cpp/connector.h" | 9 #include "services/service_manager/public/cpp/connector.h" |
10 #include "services/service_manager/public/cpp/service_context.h" | 10 #include "services/service_manager/public/cpp/service_context.h" |
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66 } | 66 } |
67 | 67 |
68 } // namespace | 68 } // namespace |
69 | 69 |
70 class MusDemo::WindowTreeData { | 70 class MusDemo::WindowTreeData { |
71 public: | 71 public: |
72 explicit WindowTreeData( | 72 explicit WindowTreeData( |
73 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host) { | 73 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host) { |
74 Init(std::move(window_tree_host)); | 74 Init(std::move(window_tree_host)); |
75 } | 75 } |
76 ~WindowTreeData(); | |
77 | 76 |
78 private: | 77 private: |
79 // Initializes the window tree host and start drawing frames. | 78 // Initializes the window tree host and start drawing frames. |
80 void Init(std::unique_ptr<aura::WindowTreeHostMus> window_tree_host); | 79 void Init(std::unique_ptr<aura::WindowTreeHostMus> window_tree_host); |
81 | 80 |
82 // Draws one frame, incrementing the rotation angle. | 81 // Draws one frame, incrementing the rotation angle. |
83 void DrawFrame(); | 82 void DrawFrame(); |
84 | 83 |
| 84 // Helper function to retrieve the window to which we draw the bitmap. |
| 85 aura::Window* bitmap_window() { |
| 86 DCHECK(!window_tree_host_->window()->children().empty()); |
| 87 return window_tree_host_->window()->children()[0]; |
| 88 } |
| 89 |
85 // The Window tree host corresponding to this data. | 90 // The Window tree host corresponding to this data. |
86 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host_; | 91 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host_; |
87 | 92 |
88 // Root window of the window tree host. | |
89 aura::Window* root_window_ = nullptr; | |
90 | |
91 // Window to which we draw the bitmap. | |
92 std::unique_ptr<aura::Window> bitmap_window_; | |
93 | |
94 // Destroys itself when the window gets destroyed. | 93 // Destroys itself when the window gets destroyed. |
95 aura_extra::ImageWindowDelegate* window_delegate_ = nullptr; | 94 aura_extra::ImageWindowDelegate* window_delegate_ = nullptr; |
96 | 95 |
97 // Timer for calling DrawFrame(). | 96 // Timer for calling DrawFrame(). |
98 base::RepeatingTimer timer_; | 97 base::RepeatingTimer timer_; |
99 | 98 |
100 // Current rotation angle for drawing. | 99 // Current rotation angle for drawing. |
101 double angle_ = 0.0; | 100 double angle_ = 0.0; |
102 | 101 |
103 // Last time a frame was drawn. | 102 DISALLOW_COPY_AND_ASSIGN(WindowTreeData); |
104 base::TimeTicks last_draw_frame_time_; | |
105 }; | 103 }; |
106 | 104 |
107 MusDemo::WindowTreeData::~WindowTreeData() { | |
108 timer_.Stop(); | |
109 root_window_->RemoveChild(bitmap_window_.get()); | |
110 bitmap_window_.reset(); | |
111 } | |
112 | |
113 void MusDemo::WindowTreeData::Init( | 105 void MusDemo::WindowTreeData::Init( |
114 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host) { | 106 std::unique_ptr<aura::WindowTreeHostMus> window_tree_host) { |
115 window_tree_host->InitHost(); | 107 window_tree_host->InitHost(); |
116 window_tree_host->Show(); | 108 window_tree_host->Show(); |
117 root_window_ = window_tree_host->window(); | |
118 // Take ownership of the WTH. | 109 // Take ownership of the WTH. |
119 window_tree_host_ = std::move(window_tree_host); | 110 window_tree_host_ = std::move(window_tree_host); |
120 | 111 |
121 // Initialize the window for the bitmap. | 112 // Initialize the window for the bitmap. |
122 window_delegate_ = new aura_extra::ImageWindowDelegate(); | 113 window_delegate_ = new aura_extra::ImageWindowDelegate(); |
123 bitmap_window_ = base::MakeUnique<aura::Window>(window_delegate_); | 114 aura::Window* root_window = window_tree_host_->window(); |
124 bitmap_window_->Init(LAYER_TEXTURED); | 115 aura::Window* bitmap_window = new aura::Window(window_delegate_); |
125 bitmap_window_->SetBounds(root_window_->bounds()); | 116 bitmap_window->Init(LAYER_TEXTURED); |
126 bitmap_window_->Show(); | 117 bitmap_window->SetBounds(gfx::Rect(root_window->bounds().size())); |
127 bitmap_window_->SetName("Bitmap"); | 118 bitmap_window->Show(); |
128 | 119 bitmap_window->SetName("Bitmap"); |
129 root_window_->AddChild(bitmap_window_.get()); | 120 root_window->AddChild(bitmap_window); |
130 | 121 |
131 // Draw initial frame and start the timer to regularly draw frames. | 122 // Draw initial frame and start the timer to regularly draw frames. |
132 DrawFrame(); | 123 DrawFrame(); |
133 timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kFrameDelay), | 124 timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kFrameDelay), |
134 base::Bind(&WindowTreeData::DrawFrame, base::Unretained(this))); | 125 base::Bind(&WindowTreeData::DrawFrame, base::Unretained(this))); |
135 } | 126 } |
136 | 127 |
137 MusDemo::MusDemo() {} | 128 MusDemo::MusDemo() {} |
138 | 129 |
139 MusDemo::~MusDemo() { | 130 MusDemo::~MusDemo() { |
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250 void MusDemo::OnWmSetClientArea( | 241 void MusDemo::OnWmSetClientArea( |
251 aura::Window* window, | 242 aura::Window* window, |
252 const gfx::Insets& insets, | 243 const gfx::Insets& insets, |
253 const std::vector<gfx::Rect>& additional_client_areas) {} | 244 const std::vector<gfx::Rect>& additional_client_areas) {} |
254 | 245 |
255 bool MusDemo::IsWindowActive(aura::Window* window) { return false; } | 246 bool MusDemo::IsWindowActive(aura::Window* window) { return false; } |
256 | 247 |
257 void MusDemo::OnWmDeactivateWindow(aura::Window* window) {} | 248 void MusDemo::OnWmDeactivateWindow(aura::Window* window) {} |
258 | 249 |
259 void MusDemo::WindowTreeData::DrawFrame() { | 250 void MusDemo::WindowTreeData::DrawFrame() { |
260 base::TimeTicks now = base::TimeTicks::Now(); | |
261 | |
262 VLOG(1) << (now - last_draw_frame_time_).InMilliseconds() | |
263 << "ms since the last frame was drawn."; | |
264 last_draw_frame_time_ = now; | |
265 | |
266 angle_ += 2.0; | 251 angle_ += 2.0; |
267 if (angle_ >= 360.0) | 252 if (angle_ >= 360.0) |
268 angle_ = 0.0; | 253 angle_ = 0.0; |
269 | 254 |
270 const gfx::Rect& bounds = bitmap_window_->bounds(); | 255 const gfx::Rect& bounds = bitmap_window()->bounds(); |
271 | 256 |
272 // Allocate a bitmap of correct size. | 257 // Allocate a bitmap of correct size. |
273 SkBitmap bitmap; | 258 SkBitmap bitmap; |
274 SkImageInfo image_info = SkImageInfo::MakeN32(bounds.width(), bounds.height(), | 259 SkImageInfo image_info = SkImageInfo::MakeN32(bounds.width(), bounds.height(), |
275 kPremul_SkAlphaType); | 260 kPremul_SkAlphaType); |
276 bitmap.allocPixels(image_info); | 261 bitmap.allocPixels(image_info); |
277 | 262 |
278 // Draw the rotated square on background in bitmap. | 263 // Draw the rotated square on background in bitmap. |
279 SkCanvas canvas(bitmap); | 264 SkCanvas canvas(bitmap); |
280 canvas.clear(kBgColor); | 265 canvas.clear(kBgColor); |
281 // TODO(kylechar): Add GL drawing instead of software rasterization in future. | 266 // TODO(kylechar): Add GL drawing instead of software rasterization in future. |
282 DrawSquare(bounds, angle_, &canvas); | 267 DrawSquare(bounds, angle_, &canvas); |
283 canvas.flush(); | 268 canvas.flush(); |
284 | 269 |
285 gfx::ImageSkiaRep image_skia_rep(bitmap, 1); | 270 gfx::ImageSkiaRep image_skia_rep(bitmap, 1); |
286 gfx::ImageSkia image_skia(image_skia_rep); | 271 gfx::ImageSkia image_skia(image_skia_rep); |
287 gfx::Image image(image_skia); | 272 gfx::Image image(image_skia); |
288 | 273 |
289 window_delegate_->SetImage(image); | 274 window_delegate_->SetImage(image); |
290 bitmap_window_->SchedulePaintInRect(bitmap_window_->bounds()); | 275 bitmap_window()->SchedulePaintInRect(gfx::Rect(bounds.size())); |
291 } | 276 } |
292 | 277 |
293 } // namespace demo | 278 } // namespace demo |
294 } // namespace aura | 279 } // namespace aura |
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