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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/resource_update_controller.h" | 5 #include "cc/resources/resource_update_controller.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/location.h" | 8 #include "base/location.h" |
| 9 #include "base/single_thread_task_runner.h" | 9 #include "base/single_thread_task_runner.h" |
| 10 #include "cc/resources/prioritized_resource.h" | 10 #include "cc/resources/prioritized_resource.h" |
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| 49 resource_provider_(resource_provider), | 49 resource_provider_(resource_provider), |
| 50 texture_updates_per_tick_(MaxFullUpdatesPerTick(resource_provider)), | 50 texture_updates_per_tick_(MaxFullUpdatesPerTick(resource_provider)), |
| 51 first_update_attempt_(true), | 51 first_update_attempt_(true), |
| 52 task_runner_(task_runner), | 52 task_runner_(task_runner), |
| 53 task_posted_(false), | 53 task_posted_(false), |
| 54 weak_factory_(this) {} | 54 weak_factory_(this) {} |
| 55 | 55 |
| 56 ResourceUpdateController::~ResourceUpdateController() {} | 56 ResourceUpdateController::~ResourceUpdateController() {} |
| 57 | 57 |
| 58 void ResourceUpdateController::PerformMoreUpdates( | 58 void ResourceUpdateController::PerformMoreUpdates( |
| 59 base::TimeTicks time_limit) { | 59 gfx::FrameTime time_limit) { |
| 60 time_limit_ = time_limit; | 60 time_limit_ = time_limit; |
| 61 | 61 |
| 62 // Update already in progress. | 62 // Update already in progress. |
| 63 if (task_posted_) | 63 if (task_posted_) |
| 64 return; | 64 return; |
| 65 | 65 |
| 66 // Call UpdateMoreTexturesNow() directly unless it's the first update | 66 // Call UpdateMoreTexturesNow() directly unless it's the first update |
| 67 // attempt. This ensures that we empty the update queue in a finite | 67 // attempt. This ensures that we empty the update queue in a finite |
| 68 // amount of time. | 68 // amount of time. |
| 69 if (!first_update_attempt_) | 69 if (!first_update_attempt_) |
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| 106 | 106 |
| 107 resource_provider_->FlushUploads(); | 107 resource_provider_->FlushUploads(); |
| 108 } | 108 } |
| 109 | 109 |
| 110 void ResourceUpdateController::OnTimerFired() { | 110 void ResourceUpdateController::OnTimerFired() { |
| 111 task_posted_ = false; | 111 task_posted_ = false; |
| 112 if (!UpdateMoreTexturesIfEnoughTimeRemaining()) | 112 if (!UpdateMoreTexturesIfEnoughTimeRemaining()) |
| 113 client_->ReadyToFinalizeTextureUpdates(); | 113 client_->ReadyToFinalizeTextureUpdates(); |
| 114 } | 114 } |
| 115 | 115 |
| 116 base::TimeTicks ResourceUpdateController::Now() const { | 116 gfx::FrameTime ResourceUpdateController::Now() const { |
| 117 return gfx::FrameTime::Now(); | 117 return gfx::FrameTime::Now(); |
| 118 } | 118 } |
| 119 | 119 |
| 120 base::TimeDelta ResourceUpdateController::UpdateMoreTexturesTime() const { | 120 base::TimeDelta ResourceUpdateController::UpdateMoreTexturesTime() const { |
| 121 return resource_provider_->TextureUpdateTickRate(); | 121 return resource_provider_->TextureUpdateTickRate(); |
| 122 } | 122 } |
| 123 | 123 |
| 124 size_t ResourceUpdateController::UpdateMoreTexturesSize() const { | 124 size_t ResourceUpdateController::UpdateMoreTexturesSize() const { |
| 125 return texture_updates_per_tick_; | 125 return texture_updates_per_tick_; |
| 126 } | 126 } |
| 127 | 127 |
| 128 size_t ResourceUpdateController::MaxBlockingUpdates() const { | 128 size_t ResourceUpdateController::MaxBlockingUpdates() const { |
| 129 return UpdateMoreTexturesSize() * kMaxBlockingUpdateIntervals; | 129 return UpdateMoreTexturesSize() * kMaxBlockingUpdateIntervals; |
| 130 } | 130 } |
| 131 | 131 |
| 132 base::TimeDelta ResourceUpdateController::PendingUpdateTime() const { | 132 base::TimeDelta ResourceUpdateController::PendingUpdateTime() const { |
| 133 base::TimeDelta update_one_resource_time = | 133 base::TimeDelta update_one_resource_time = |
| 134 UpdateMoreTexturesTime() / UpdateMoreTexturesSize(); | 134 UpdateMoreTexturesTime() / UpdateMoreTexturesSize(); |
| 135 return update_one_resource_time * resource_provider_->NumBlockingUploads(); | 135 return update_one_resource_time * resource_provider_->NumBlockingUploads(); |
| 136 } | 136 } |
| 137 | 137 |
| 138 bool ResourceUpdateController::UpdateMoreTexturesIfEnoughTimeRemaining() { | 138 bool ResourceUpdateController::UpdateMoreTexturesIfEnoughTimeRemaining() { |
| 139 while (resource_provider_->NumBlockingUploads() < MaxBlockingUpdates()) { | 139 while (resource_provider_->NumBlockingUploads() < MaxBlockingUpdates()) { |
| 140 if (!queue_->FullUploadSize()) | 140 if (!queue_->FullUploadSize()) |
| 141 return false; | 141 return false; |
| 142 | 142 |
| 143 if (!time_limit_.is_null()) { | 143 if (!time_limit_.is_null()) { |
| 144 // Estimated completion time of all pending updates. | 144 // Estimated completion time of all pending updates. |
| 145 base::TimeTicks completion_time = Now() + PendingUpdateTime(); | 145 gfx::FrameTime completion_time = |
| 146 Now() + PendingUpdateTime(); |
| 146 | 147 |
| 147 // Time remaining based on current completion estimate. | 148 // Time remaining based on current completion estimate. |
| 148 base::TimeDelta time_remaining = time_limit_ - completion_time; | 149 base::TimeDelta time_remaining = time_limit_ - completion_time; |
| 149 | 150 |
| 150 if (time_remaining < UpdateMoreTexturesTime()) | 151 if (time_remaining < UpdateMoreTexturesTime()) |
| 151 return true; | 152 return true; |
| 152 } | 153 } |
| 153 | 154 |
| 154 UpdateMoreTexturesNow(); | 155 UpdateMoreTexturesNow(); |
| 155 } | 156 } |
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| 170 if (!uploads) | 171 if (!uploads) |
| 171 return; | 172 return; |
| 172 | 173 |
| 173 while (queue_->FullUploadSize() && uploads--) | 174 while (queue_->FullUploadSize() && uploads--) |
| 174 UpdateTexture(queue_->TakeFirstFullUpload()); | 175 UpdateTexture(queue_->TakeFirstFullUpload()); |
| 175 | 176 |
| 176 resource_provider_->FlushUploads(); | 177 resource_provider_->FlushUploads(); |
| 177 } | 178 } |
| 178 | 179 |
| 179 } // namespace cc | 180 } // namespace cc |
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