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Issue 26880010: gfx: Add FrameTime and DisplayTime classes (Closed) Base URL: http://git.chromium.org/chromium/src.git@checkHighResNow4
Patch Set: WIP Created 7 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/heads_up_display_layer_impl.h" 5 #include "cc/layers/heads_up_display_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
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181 } 181 }
182 182
183 void HeadsUpDisplayLayerImpl::DidLoseOutputSurface() { hud_resource_.reset(); } 183 void HeadsUpDisplayLayerImpl::DidLoseOutputSurface() { hud_resource_.reset(); }
184 184
185 bool HeadsUpDisplayLayerImpl::LayerIsAlwaysDamaged() const { return true; } 185 bool HeadsUpDisplayLayerImpl::LayerIsAlwaysDamaged() const { return true; }
186 186
187 void HeadsUpDisplayLayerImpl::UpdateHudContents() { 187 void HeadsUpDisplayLayerImpl::UpdateHudContents() {
188 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); 188 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state();
189 189
190 // Don't update numbers every frame so text is readable. 190 // Don't update numbers every frame so text is readable.
191 base::TimeTicks now = layer_tree_impl()->CurrentFrameTimeTicks(); 191 gfx::FrameTime frame_time = layer_tree_impl()->CurrentFrameTimeTicks();
192 if (base::TimeDelta(now - time_of_last_graph_update_).InSecondsF() > 0.25f) { 192 if ((frame_time - time_of_last_graph_update_).InSecondsF() > 0.25f) {
193 time_of_last_graph_update_ = now; 193 time_of_last_graph_update_ = frame_time;
194 194
195 if (debug_state.show_fps_counter) { 195 if (debug_state.show_fps_counter) {
196 FrameRateCounter* fps_counter = layer_tree_impl()->frame_rate_counter(); 196 FrameRateCounter* fps_counter = layer_tree_impl()->frame_rate_counter();
197 fps_graph_.value = fps_counter->GetAverageFPS(); 197 fps_graph_.value = fps_counter->GetAverageFPS();
198 fps_counter->GetMinAndMaxFPS(&fps_graph_.min, &fps_graph_.max); 198 fps_counter->GetMinAndMaxFPS(&fps_graph_.min, &fps_graph_.max);
199 } 199 }
200 200
201 if (debug_state.continuous_painting) { 201 if (debug_state.continuous_painting) {
202 PaintTimeCounter* paint_time_counter = 202 PaintTimeCounter* paint_time_counter =
203 layer_tree_impl()->paint_time_counter(); 203 layer_tree_impl()->paint_time_counter();
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697 canvas->restore(); 697 canvas->restore();
698 } 698 }
699 } 699 }
700 } 700 }
701 701
702 const char* HeadsUpDisplayLayerImpl::LayerTypeAsString() const { 702 const char* HeadsUpDisplayLayerImpl::LayerTypeAsString() const {
703 return "cc::HeadsUpDisplayLayerImpl"; 703 return "cc::HeadsUpDisplayLayerImpl";
704 } 704 }
705 705
706 } // namespace cc 706 } // namespace cc
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