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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_FRAME_TIME_H | 5 #ifndef UI_GFX_FRAME_TIME_H |
6 #define UI_GFX_FRAME_TIME_H | 6 #define UI_GFX_FRAME_TIME_H |
7 | 7 |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 | 9 |
10 namespace gfx { | 10 namespace gfx { |
11 | 11 |
12 // FrameTime::Now() should be used to get timestamps with a timebase that | 12 // FractionalFrameTime should be used for getting the current timestamp in |
13 // is consistent across the graphics stack. | 13 // the same timebase as FrameTime and for representing things like deadlines, |
14 namespace FrameTime { | 14 // which may not occur exactly on a frame boundary. |
15 static base::TimeTicks Now() { | 15 class FractionalFrameTime { |
16 if (base::TimeTicks::IsHighResNowFastAndReliable()) | 16 public: |
17 return base::TimeTicks::HighResNow(); | 17 FractionalFrameTime() : ticks_(0) { |
18 return base::TimeTicks::Now(); | |
19 } | 18 } |
20 | 19 |
21 static bool TimestampsAreHighRes() { | 20 static FractionalFrameTime Now() { |
22 return base::TimeTicks::IsHighResNowFastAndReliable(); | 21 if (base::TimeTicks::IsHighResNowFastAndReliable()) |
22 return FractionalFrameTime( | |
23 base::TimeTicks::HighResNow().ToInternalValue()); | |
24 return FractionalFrameTime(base::TimeTicks::Now().ToInternalValue()); | |
23 } | 25 } |
24 } | 26 |
27 // Returns true if this object has not been initialized. | |
28 bool is_null() const { | |
29 return ticks_ == 0; | |
30 } | |
31 | |
32 double Unsafe_InSecondsF() { | |
33 return static_cast<double>(ticks_) / base::Time::kMicrosecondsPerSecond; | |
34 } | |
35 | |
36 double Unsafe_InMillisecondsF() const { | |
37 return static_cast<double>(ticks_) / | |
38 base::Time::kMicrosecondsPerMillisecond; | |
39 } | |
40 | |
41 FractionalFrameTime& operator=(FractionalFrameTime other) { | |
42 ticks_ = other.ticks_; | |
43 return *this; | |
44 } | |
45 | |
46 // Compute the difference between two times. | |
47 base::TimeDelta operator-(FractionalFrameTime other) const { | |
48 DCHECK(!other.is_null()) << "Please do not convert time to a float."; | |
49 return base::TimeDelta::FromInternalValue(ticks_ - other.ticks_); | |
50 } | |
51 | |
52 // Modify by some time delta. | |
53 FractionalFrameTime& operator+=(base::TimeDelta delta) { | |
54 ticks_ += delta.ToInternalValue(); | |
55 return *this; | |
56 } | |
57 FractionalFrameTime& operator-=(base::TimeDelta delta) { | |
58 ticks_ -= delta.ToInternalValue(); | |
59 return *this; | |
60 } | |
61 | |
62 // Return a new FractionalFrameTime modified by some delta. | |
63 FractionalFrameTime operator+(base::TimeDelta delta) const { | |
64 return FrameTime(ticks_ + delta.ToInternalValue()); | |
65 } | |
66 FractionalFrameTime operator-(base::TimeDelta delta) const { | |
67 return FrameTime(ticks_ - delta.ToInternalValue()); | |
68 } | |
69 | |
70 // Comparison operators | |
71 bool operator==(FractionalFrameTime other) const { | |
72 return ticks_ == other.ticks_; | |
73 } | |
74 bool operator!=(FractionalFrameTime other) const { | |
75 return ticks_ != other.ticks_; | |
76 } | |
77 bool operator<(FractionalFrameTime other) const { | |
78 return ticks_ < other.ticks_; | |
79 } | |
80 bool operator<=(FractionalFrameTime other) const { | |
81 return ticks_ <= other.ticks_; | |
82 } | |
83 bool operator>(FractionalFrameTime other) const { | |
84 return ticks_ > other.ticks_; | |
85 } | |
86 bool operator>=(FractionalFrameTime other) const { | |
87 return ticks_ >= other.ticks_; | |
88 } | |
89 | |
90 protected: | |
91 // Tick count in microseconds. | |
92 int64 ticks_; | |
93 | |
94 // Please use Now() to create a new object. This is for internal use. | |
95 // Ticks is in microseconds. | |
96 explicit FractionalFrameTime(int64 ticks) : ticks_(ticks) { | |
97 } | |
98 }; | |
99 | |
100 // FrameTime should be used to represent an actual frame time. | |
101 // If animations are using anything other than a FrameTime, there | |
brianderson
2013/10/17 18:42:20
*there is something wrong.
| |
102 class FrameTime : public FractionalFrameTime { | |
103 public: | |
104 FrameTime Unsafe_CreateFromFractionalTime(FractionalFrameTime src) { | |
105 return FrameTime(src.ticks_); | |
106 } | |
107 | |
108 FrameTime Unsafe_CreateFromTimeTicks(base::TimeTicks time_ticks) { | |
109 return FractionalFrameTime(time_ticks.ToInternalValue()); | |
110 } | |
111 | |
112 protected: | |
113 explicit FractionalFrameTime(int64 ticks) | |
114 : ticks_(ticks) {} | |
115 }; | |
25 | 116 |
26 } | 117 } |
27 | 118 |
28 #endif // UI_GFX_FRAME_TIME_H | 119 #endif // UI_GFX_FRAME_TIME_H |
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