Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_FRAME_TIME_H | 5 #ifndef UI_GFX_FRAME_TIME_H |
| 6 #define UI_GFX_FRAME_TIME_H | 6 #define UI_GFX_FRAME_TIME_H |
| 7 | 7 |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 | 9 |
| 10 namespace gfx { | 10 namespace gfx { |
| 11 | 11 |
| 12 // FrameTime::Now() should be used to get timestamps with a timebase that | 12 // FractionalFrameTime should be used for getting the current timestamp in |
| 13 // is consistent across the graphics stack. | 13 // the same timebase as FrameTime and for representing things like deadlines, |
| 14 namespace FrameTime { | 14 // which may not occur exactly on a frame boundary. |
| 15 static base::TimeTicks Now() { | 15 class FractionalFrameTime { |
| 16 if (base::TimeTicks::IsHighResNowFastAndReliable()) | 16 public: |
| 17 return base::TimeTicks::HighResNow(); | 17 FractionalFrameTime() : ticks_(0) { |
| 18 return base::TimeTicks::Now(); | |
| 19 } | 18 } |
| 20 | 19 |
| 21 static bool TimestampsAreHighRes() { | 20 static FractionalFrameTime Now() { |
| 22 return base::TimeTicks::IsHighResNowFastAndReliable(); | 21 if (base::TimeTicks::IsHighResNowFastAndReliable()) |
| 22 return FractionalFrameTime( | |
| 23 base::TimeTicks::HighResNow().ToInternalValue()); | |
| 24 return FractionalFrameTime(base::TimeTicks::Now().ToInternalValue()); | |
| 23 } | 25 } |
| 24 } | 26 |
| 27 // Returns true if this object has not been initialized. | |
| 28 bool is_null() const { | |
| 29 return ticks_ == 0; | |
| 30 } | |
| 31 | |
| 32 double Unsafe_InSecondsF() { | |
| 33 return static_cast<double>(ticks_) / base::Time::kMicrosecondsPerSecond; | |
| 34 } | |
| 35 | |
| 36 double Unsafe_InMillisecondsF() const { | |
| 37 return static_cast<double>(ticks_) / | |
| 38 base::Time::kMicrosecondsPerMillisecond; | |
| 39 } | |
| 40 | |
| 41 FractionalFrameTime& operator=(FractionalFrameTime other) { | |
| 42 ticks_ = other.ticks_; | |
| 43 return *this; | |
| 44 } | |
| 45 | |
| 46 // Compute the difference between two times. | |
| 47 base::TimeDelta operator-(FractionalFrameTime other) const { | |
| 48 DCHECK(!other.is_null()) << "Please do not convert time to a float."; | |
| 49 return base::TimeDelta::FromInternalValue(ticks_ - other.ticks_); | |
| 50 } | |
| 51 | |
| 52 // Modify by some time delta. | |
| 53 FractionalFrameTime& operator+=(base::TimeDelta delta) { | |
| 54 ticks_ += delta.ToInternalValue(); | |
| 55 return *this; | |
| 56 } | |
| 57 FractionalFrameTime& operator-=(base::TimeDelta delta) { | |
| 58 ticks_ -= delta.ToInternalValue(); | |
| 59 return *this; | |
| 60 } | |
| 61 | |
| 62 // Return a new FractionalFrameTime modified by some delta. | |
| 63 FractionalFrameTime operator+(base::TimeDelta delta) const { | |
| 64 return FrameTime(ticks_ + delta.ToInternalValue()); | |
| 65 } | |
| 66 FractionalFrameTime operator-(base::TimeDelta delta) const { | |
| 67 return FrameTime(ticks_ - delta.ToInternalValue()); | |
| 68 } | |
| 69 | |
| 70 // Comparison operators | |
| 71 bool operator==(FractionalFrameTime other) const { | |
| 72 return ticks_ == other.ticks_; | |
| 73 } | |
| 74 bool operator!=(FractionalFrameTime other) const { | |
| 75 return ticks_ != other.ticks_; | |
| 76 } | |
| 77 bool operator<(FractionalFrameTime other) const { | |
| 78 return ticks_ < other.ticks_; | |
| 79 } | |
| 80 bool operator<=(FractionalFrameTime other) const { | |
| 81 return ticks_ <= other.ticks_; | |
| 82 } | |
| 83 bool operator>(FractionalFrameTime other) const { | |
| 84 return ticks_ > other.ticks_; | |
| 85 } | |
| 86 bool operator>=(FractionalFrameTime other) const { | |
| 87 return ticks_ >= other.ticks_; | |
| 88 } | |
| 89 | |
| 90 protected: | |
| 91 // Tick count in microseconds. | |
| 92 int64 ticks_; | |
| 93 | |
| 94 // Please use Now() to create a new object. This is for internal use. | |
| 95 // Ticks is in microseconds. | |
| 96 explicit FractionalFrameTime(int64 ticks) : ticks_(ticks) { | |
| 97 } | |
| 98 }; | |
| 99 | |
| 100 // FrameTime should be used to represent an actual frame time. | |
| 101 // If animations are using anything other than a FrameTime, there | |
|
brianderson
2013/10/17 18:42:20
*there is something wrong.
| |
| 102 class FrameTime : public FractionalFrameTime { | |
| 103 public: | |
| 104 FrameTime Unsafe_CreateFromFractionalTime(FractionalFrameTime src) { | |
| 105 return FrameTime(src.ticks_); | |
| 106 } | |
| 107 | |
| 108 FrameTime Unsafe_CreateFromTimeTicks(base::TimeTicks time_ticks) { | |
| 109 return FractionalFrameTime(time_ticks.ToInternalValue()); | |
| 110 } | |
| 111 | |
| 112 protected: | |
| 113 explicit FractionalFrameTime(int64 ticks) | |
| 114 : ticks_(ticks) {} | |
| 115 }; | |
| 25 | 116 |
| 26 } | 117 } |
| 27 | 118 |
| 28 #endif // UI_GFX_FRAME_TIME_H | 119 #endif // UI_GFX_FRAME_TIME_H |
| OLD | NEW |