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Side by Side Diff: Source/modules/webaudio/AudioNode.h

Issue 26878003: Reduce repetitive EventTarget subclassing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix nit Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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43 class AudioNodeOutput; 43 class AudioNodeOutput;
44 class AudioParam; 44 class AudioParam;
45 class ExceptionState; 45 class ExceptionState;
46 46
47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. 47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext.
48 // It may be an audio source, an intermediate processing module, or an audio des tination. 48 // It may be an audio source, an intermediate processing module, or an audio des tination.
49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. 49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output.
50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. 50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware.
51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible. 51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible.
52 52
53 class AudioNode : public ScriptWrappable, public EventTarget { 53 class AudioNode : public ScriptWrappable, public EventTargetWithInlineData {
54 public: 54 public:
55 enum { ProcessingSizeInFrames = 128 }; 55 enum { ProcessingSizeInFrames = 128 };
56 56
57 AudioNode(AudioContext*, float sampleRate); 57 AudioNode(AudioContext*, float sampleRate);
58 virtual ~AudioNode(); 58 virtual ~AudioNode();
59 59
60 AudioContext* context() { return m_context.get(); } 60 AudioContext* context() { return m_context.get(); }
61 const AudioContext* context() const { return m_context.get(); } 61 const AudioContext* context() const { return m_context.get(); }
62 62
63 enum NodeType { 63 enum NodeType {
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175 175
176 String channelInterpretation(); 176 String channelInterpretation();
177 void setChannelInterpretation(const String&, ExceptionState&); 177 void setChannelInterpretation(const String&, ExceptionState&);
178 178
179 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; } 179 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; }
180 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; } 180 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; }
181 181
182 // EventTarget 182 // EventTarget
183 virtual const AtomicString& interfaceName() const OVERRIDE; 183 virtual const AtomicString& interfaceName() const OVERRIDE;
184 virtual ScriptExecutionContext* scriptExecutionContext() const OVERRIDE; 184 virtual ScriptExecutionContext* scriptExecutionContext() const OVERRIDE;
185 virtual EventTargetData* eventTargetData() OVERRIDE { return &m_eventTargetD ata; }
186 virtual EventTargetData* ensureEventTargetData() OVERRIDE { return &m_eventT argetData; }
187 185
188 protected: 186 protected:
189 // Inputs and outputs must be created before the AudioNode is initialized. 187 // Inputs and outputs must be created before the AudioNode is initialized.
190 void addInput(PassOwnPtr<AudioNodeInput>); 188 void addInput(PassOwnPtr<AudioNodeInput>);
191 void addOutput(PassOwnPtr<AudioNodeOutput>); 189 void addOutput(PassOwnPtr<AudioNodeOutput>);
192 190
193 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process. 191 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process.
194 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called. 192 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called.
195 // Called from context's audio thread. 193 // Called from context's audio thread.
196 virtual void pullInputs(size_t framesToProcess); 194 virtual void pullInputs(size_t framesToProcess);
197 195
198 // Force all inputs to take any channel interpretation changes into account. 196 // Force all inputs to take any channel interpretation changes into account.
199 void updateChannelsForInputs(); 197 void updateChannelsForInputs();
200 198
201 private: 199 private:
202 volatile bool m_isInitialized; 200 volatile bool m_isInitialized;
203 NodeType m_nodeType; 201 NodeType m_nodeType;
204 RefPtr<AudioContext> m_context; 202 RefPtr<AudioContext> m_context;
205 float m_sampleRate; 203 float m_sampleRate;
206 Vector<OwnPtr<AudioNodeInput> > m_inputs; 204 Vector<OwnPtr<AudioNodeInput> > m_inputs;
207 Vector<OwnPtr<AudioNodeOutput> > m_outputs; 205 Vector<OwnPtr<AudioNodeOutput> > m_outputs;
208 206
209 EventTargetData m_eventTargetData;
210
211 double m_lastProcessingTime; 207 double m_lastProcessingTime;
212 double m_lastNonSilentTime; 208 double m_lastNonSilentTime;
213 209
214 // Ref-counting 210 // Ref-counting
215 volatile int m_normalRefCount; 211 volatile int m_normalRefCount;
216 volatile int m_connectionRefCount; 212 volatile int m_connectionRefCount;
217 213
218 bool m_isMarkedForDeletion; 214 bool m_isMarkedForDeletion;
219 bool m_isDisabled; 215 bool m_isDisabled;
220 216
221 #if DEBUG_AUDIONODE_REFERENCES 217 #if DEBUG_AUDIONODE_REFERENCES
222 static bool s_isNodeCountInitialized; 218 static bool s_isNodeCountInitialized;
223 static int s_nodeCount[NodeTypeEnd]; 219 static int s_nodeCount[NodeTypeEnd];
224 #endif 220 #endif
225 221
226 virtual void refEventTarget() OVERRIDE { ref(); } 222 virtual void refEventTarget() OVERRIDE { ref(); }
227 virtual void derefEventTarget() OVERRIDE { deref(); } 223 virtual void derefEventTarget() OVERRIDE { deref(); }
228 224
229 protected: 225 protected:
230 unsigned m_channelCount; 226 unsigned m_channelCount;
231 ChannelCountMode m_channelCountMode; 227 ChannelCountMode m_channelCountMode;
232 AudioBus::ChannelInterpretation m_channelInterpretation; 228 AudioBus::ChannelInterpretation m_channelInterpretation;
233 }; 229 };
234 230
235 } // namespace WebCore 231 } // namespace WebCore
236 232
237 #endif // AudioNode_h 233 #endif // AudioNode_h
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