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Side by Side Diff: Source/core/dom/NamedFlow.h

Issue 26878003: Reduce repetitive EventTarget subclassing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix nit Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 27 matching lines...) Expand all
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 class Document; 41 class Document;
42 class NamedFlowCollection; 42 class NamedFlowCollection;
43 class Node; 43 class Node;
44 class NodeList; 44 class NodeList;
45 class RenderNamedFlowThread; 45 class RenderNamedFlowThread;
46 class ScriptExecutionContext; 46 class ScriptExecutionContext;
47 47
48 class NamedFlow : public RefCounted<NamedFlow>, public ScriptWrappable, public E ventTarget { 48 class NamedFlow : public RefCounted<NamedFlow>, public ScriptWrappable, public E ventTargetWithInlineData {
49 public: 49 public:
50 static PassRefPtr<NamedFlow> create(PassRefPtr<NamedFlowCollection> manager, const AtomicString& flowThreadName); 50 static PassRefPtr<NamedFlow> create(PassRefPtr<NamedFlowCollection> manager, const AtomicString& flowThreadName);
51 51
52 ~NamedFlow(); 52 ~NamedFlow();
53 53
54 const AtomicString& name() const; 54 const AtomicString& name() const;
55 bool overset() const; 55 bool overset() const;
56 int firstEmptyRegionIndex() const; 56 int firstEmptyRegionIndex() const;
57 PassRefPtr<NodeList> getRegionsByContent(Node*); 57 PassRefPtr<NodeList> getRegionsByContent(Node*);
58 PassRefPtr<NodeList> getRegions(); 58 PassRefPtr<NodeList> getRegions();
59 PassRefPtr<NodeList> getContent(); 59 PassRefPtr<NodeList> getContent();
60 60
61 using RefCounted<NamedFlow>::ref; 61 using RefCounted<NamedFlow>::ref;
62 using RefCounted<NamedFlow>::deref; 62 using RefCounted<NamedFlow>::deref;
63 63
64 virtual const AtomicString& interfaceName() const; 64 virtual const AtomicString& interfaceName() const OVERRIDE;
65 virtual ScriptExecutionContext* scriptExecutionContext() const; 65 virtual ScriptExecutionContext* scriptExecutionContext() const OVERRIDE;
66 66
67 // This function is called from the JS binding code to determine if the Name dFlow object is reachable or not. 67 // This function is called from the JS binding code to determine if the Name dFlow object is reachable or not.
68 // If the object has listeners, the object should only be discarded if the p arent Document is not reachable. 68 // If the object has listeners, the object should only be discarded if the p arent Document is not reachable.
69 Node* ownerNode() const; 69 Node* ownerNode() const;
70 70
71 void setRenderer(RenderNamedFlowThread* parentFlowThread); 71 void setRenderer(RenderNamedFlowThread* parentFlowThread);
72 72
73 enum FlowState { 73 enum FlowState {
74 FlowStateCreated, 74 FlowStateCreated,
75 FlowStateNull 75 FlowStateNull
76 }; 76 };
77 77
78 FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated : FlowStateNull; } 78 FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated : FlowStateNull; }
79 79
80 void dispatchRegionLayoutUpdateEvent(); 80 void dispatchRegionLayoutUpdateEvent();
81 void dispatchRegionOversetChangeEvent(); 81 void dispatchRegionOversetChangeEvent();
82 82
83 private: 83 private:
84 NamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&); 84 NamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&);
85 85
86 // EventTarget implementation. 86 // EventTarget implementation.
87 virtual void refEventTarget() { ref(); } 87 virtual void refEventTarget() OVERRIDE { ref(); }
88 virtual void derefEventTarget() { deref(); } 88 virtual void derefEventTarget() OVERRIDE { deref(); }
89
90 virtual EventTargetData* eventTargetData() OVERRIDE;
91 virtual EventTargetData* ensureEventTargetData() OVERRIDE;
92 89
93 // The name of the flow thread as specified in CSS. 90 // The name of the flow thread as specified in CSS.
94 AtomicString m_flowThreadName; 91 AtomicString m_flowThreadName;
95 92
96 RefPtr<NamedFlowCollection> m_flowManager; 93 RefPtr<NamedFlowCollection> m_flowManager;
97 RenderNamedFlowThread* m_parentFlowThread; 94 RenderNamedFlowThread* m_parentFlowThread;
98
99 EventTargetData m_eventTargetData;
100 }; 95 };
101 96
102 } 97 }
103 98
104 #endif 99 #endif
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