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Side by Side Diff: cc/output/gl_renderer_draw_cache.h

Issue 2687653002: cc: Remove more uniform location caching (Closed)
Patch Set: Review feedback Created 3 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "third_party/skia/include/core/SkColor.h" 11 #include "third_party/skia/include/core/SkColor.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 class Program;
16
15 // Collects 4 floats at a time for easy upload to GL. 17 // Collects 4 floats at a time for easy upload to GL.
16 struct Float4 { 18 struct Float4 {
17 float data[4]; 19 float data[4];
18 }; 20 };
19 21
20 // Collects 16 floats at a time for easy upload to GL. 22 // Collects 16 floats at a time for easy upload to GL.
21 struct Float16 { 23 struct Float16 {
22 float data[16]; 24 float data[16];
23 }; 25 };
24 26
25 // A cache for storing textured quads to be drawn. Stores the minimum required 27 // A cache for storing textured quads to be drawn. Stores the minimum required
26 // data to tell if two back to back draws only differ in their transform. Quads 28 // data to tell if two back to back draws only differ in their transform. Quads
27 // that only differ by transform may be coalesced into a single draw call. 29 // that only differ by transform may be coalesced into a single draw call.
28 struct TexturedQuadDrawCache { 30 struct TexturedQuadDrawCache {
29 TexturedQuadDrawCache(); 31 TexturedQuadDrawCache();
30 ~TexturedQuadDrawCache(); 32 ~TexturedQuadDrawCache();
31 33
32 // Values tracked to determine if textured quads may be coalesced. 34 // Values tracked to determine if textured quads may be coalesced.
33 int program_id; 35 const Program* program = nullptr;
34 int resource_id; 36 int resource_id = -1;
35 bool needs_blending; 37 bool needs_blending = false;
36 bool nearest_neighbor; 38 bool nearest_neighbor = false;
37 SkColor background_color; 39 SkColor background_color = 0;
38
39 // Information about the program binding that is required to draw.
40 int uv_xform_location;
41 int background_color_location;
42 int vertex_opacity_location;
43 int matrix_location;
44 int sampler_location;
45 40
46 // A cache for the coalesced quad data. 41 // A cache for the coalesced quad data.
47 std::vector<Float4> uv_xform_data; 42 std::vector<Float4> uv_xform_data;
48 std::vector<float> vertex_opacity_data; 43 std::vector<float> vertex_opacity_data;
49 std::vector<Float16> matrix_data; 44 std::vector<Float16> matrix_data;
50 45
51 private: 46 private:
52 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); 47 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
53 }; 48 };
54 49
55 } // namespace cc 50 } // namespace cc
56 51
57 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 52 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
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