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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ExpensiveCanvasHeuristicParameters.h

Issue 2687073003: Make disabling 2d canvas GPU acceleration for getImageData less aggressive. (Closed)
Patch Set: Address comments Created 3 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ExpensiveCanvasHeuristicParameters_h 5 #ifndef ExpensiveCanvasHeuristicParameters_h
6 #define ExpensiveCanvasHeuristicParameters_h 6 #define ExpensiveCanvasHeuristicParameters_h
7 7
8 namespace blink { 8 namespace blink {
9 9
10 namespace ExpensiveCanvasHeuristicParameters { 10 namespace ExpensiveCanvasHeuristicParameters {
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71 // monopolize the texture cache, and when it is being downsized to the 71 // monopolize the texture cache, and when it is being downsized to the
72 // point that few of the upload texels are actually sampled. When both 72 // point that few of the upload texels are actually sampled. When both
73 // of these conditions are met, we disable acceleration. 73 // of these conditions are met, we disable acceleration.
74 DrawImageTextureUploadSoftSizeLimit = 4096 * 4096, 74 DrawImageTextureUploadSoftSizeLimit = 4096 * 4096,
75 DrawImageTextureUploadSoftSizeLimitScaleThreshold = 4, 75 DrawImageTextureUploadSoftSizeLimitScaleThreshold = 4,
76 DrawImageTextureUploadHardSizeLimit = 8192 * 8192, 76 DrawImageTextureUploadHardSizeLimit = 8192 * 8192,
77 77
78 // GPU readback prevention heuristics 78 // GPU readback prevention heuristics
79 //==================================== 79 //====================================
80 80
81 GetImageDataForcesNoAcceleration = 1, 81 GPUReadbackForcesNoAcceleration = 1,
82
83 // When gpu readback is successively invoked in following number of frames,
84 // we disable gpu acceleration to avoid the high cost of gpu readback.
85 GPUReadbackMinSuccessiveFrames = 3,
82 86
83 // When a canvas is used as a source image, if its destination is 87 // When a canvas is used as a source image, if its destination is
84 // non-accelerated and the source canvas is accelerated, a readback 88 // non-accelerated and the source canvas is accelerated, a readback
85 // from the gpu is necessary. This option causes the source canvas to 89 // from the gpu is necessary. This option causes the source canvas to
86 // switch to non-accelerated when this situation is encountered to 90 // switch to non-accelerated when this situation is encountered to
87 // prevent future canvas-to-canvas draws from requiring a readback. 91 // prevent future canvas-to-canvas draws from requiring a readback.
88 DisableAccelerationToAvoidReadbacks = 0, 92 DisableAccelerationToAvoidReadbacks = 0,
89 93
90 // See description of DisableAccelerationToAvoidReadbacks. This is the 94 // See description of DisableAccelerationToAvoidReadbacks. This is the
91 // opposite strategy : accelerate the destination canvas. If both 95 // opposite strategy : accelerate the destination canvas. If both
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202 // before the rendering pipeline may be switched. Having this set 206 // before the rendering pipeline may be switched. Having this set
203 // to more than 1 increases the sample size of usage data before a 207 // to more than 1 increases the sample size of usage data before a
204 // decision is made, improving the accuracy of heuristics. 208 // decision is made, improving the accuracy of heuristics.
205 const int MinFramesBeforeSwitch = 3; 209 const int MinFramesBeforeSwitch = 3;
206 210
207 } // namespace ExpensiveCanvasHeuristicParameters 211 } // namespace ExpensiveCanvasHeuristicParameters
208 212
209 } // namespace blink 213 } // namespace blink
210 214
211 #endif 215 #endif
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