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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ | |
6 #define UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ | |
7 | |
8 #include "base/compiler_specific.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "base/memory/scoped_vector.h" | |
11 #include "ui/gfx/skia_util.h" | |
12 | |
13 class SkBitmapDevice; | |
14 class SkCanvas; | |
15 | |
16 namespace gfx { | |
17 | |
18 class BufferGeneratorOzone; | |
19 class DrmSkBitmapOzone; | |
20 class HardwareDisplayControllerOzone; | |
21 | |
22 // SoftwareSurfaceOzone is used to represent a surface that can be scanned out | |
rjkroege
2013/10/11 17:26:51
this is awesome comment
| |
23 // to a monitor. It will store the internal state associated with the drawing | |
24 // surface associated with it. SoftwareSurfaceOzone also performs all the needed | |
25 // operations to initialize and update the drawing surface. | |
26 // | |
27 // The implementation uses dumb buffers, which is used for software rendering. | |
28 // The intent is to have one SoftwareSurfaceOzone implementation for a | |
29 // HardwareDisplayControllerOzone. | |
30 // | |
31 // DoubleBufferedSurface is intended to be the software analog to | |
32 // EGLNativeSurface while SoftwareSurfaceOzone is intended to provide the glue | |
33 // necessary to initialize and display the surface to the screen. | |
34 // | |
35 // The typical usage pattern is: | |
36 // ----------------------------------------------------------------------------- | |
37 // HardwareDisplayControllerOzone controller; | |
38 // // Initialize controller | |
39 // | |
40 // SoftwareSurfaceOzone* surface = new SoftwareSurfaceOzone(); | |
41 // controller.Initialize(); | |
rjkroege
2013/10/11 17:26:51
your example is missing the call to surface->Initi
dnicoara
2013/10/11 19:20:07
Done.
| |
42 // | |
43 // while (true) { | |
44 // SkCanvas* canvas = surface->GetDrawableForWidget(); | |
45 // DrawStuff(canvas); | |
46 // controller.SchedulePageFlip(); | |
47 // | |
48 // Wait for page flip event. The DRM page flip handler will call | |
49 // surface.SwapBuffers(); | |
50 // } | |
51 // | |
52 // delete surface; | |
53 // ----------------------------------------------------------------------------- | |
54 // In the above example the wait consists of reading a DRM pageflip event from | |
55 // the graphics card file descriptor. This is done by calling |drmHandleEvent|, | |
56 // which will read and process the event. |drmHandleEvent| will call a callback | |
57 // registered by |SchedulePageFlip| which will update the internal state. | |
58 // | |
59 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync | |
60 // since page flips only happen on vsync. In a threaded environment a message | |
61 // loop would listen on the graphics card file descriptor for an event and | |
62 // |drmHandleEvent| would be called from the message loop. The event handler | |
63 // would also be responsible for updating the renderer's state and signal that | |
64 // it is OK to start drawing the next frame. | |
65 // | |
66 // The following example will illustrate the system state transitions in one | |
67 // iteration of the above loop. | |
68 // | |
69 // 1. Both buffers contain the same image with b[0] being the front buffer | |
70 // (star will represent the frontbuffer). | |
71 // ------- ------- | |
72 // | | | | | |
73 // | | | | | |
74 // | | | | | |
75 // | | | | | |
76 // ------- ------- | |
77 // b[0]* b[1] | |
78 // | |
79 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw | |
80 // to it. | |
81 // ------- ------- | |
82 // | | | | | |
83 // | | | d | | |
84 // | | | | | |
85 // | | | | | |
86 // ------- ------- | |
87 // b[0]* b[1] | |
88 // | |
89 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't | |
90 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it | |
91 // has been scheduled for pageflip. If we do draw in b[1] it is possible that | |
92 // the pageflip and draw happen at the same time and we could get tearing. | |
93 // | |
94 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before | |
95 // |SwapSurfaces| is called the state is as following from the hardware's | |
96 // perspective: | |
97 // ------- ------- | |
98 // | | | | | |
99 // | | | d | | |
100 // | | | | | |
101 // | | | | | |
102 // ------- ------- | |
103 // b[0] b[1]* | |
104 // | |
105 // 5. |SwapSurfaces| will update out internal reference to the front buffer and | |
106 // synchronize the damaged area such that both buffers are identical. The | |
107 // damaged area is used from the SkCanvas clip. | |
108 // ------- ------- | |
109 // | | | | | |
110 // | d | | d | | |
111 // | | | | | |
112 // | | | | | |
113 // ------- ------- | |
114 // b[0] b[1]* | |
115 // | |
116 // The synchronization consists of copying the damaged area from the frontbuffer | |
117 // to the backbuffer. | |
118 // | |
119 // At this point we're back to step 1 and can start a new draw iteration. | |
120 class SoftwareSurfaceOzone { | |
121 public: | |
122 SoftwareSurfaceOzone(HardwareDisplayControllerOzone* controller, | |
123 BufferGeneratorOzone* buffer_generator); | |
124 | |
125 ~SoftwareSurfaceOzone(); | |
126 | |
127 // Used to allocate all necessary buffers for this surface. If the | |
128 // initialization succeeds, the device is ready to be used for drawing | |
129 // operations. | |
130 // Returns true if the initialization is successful, false otherwise. | |
131 bool Initialize(); | |
132 | |
133 // Returns the ID of the current backbuffer. | |
134 uint32_t GetFramebufferId() const; | |
135 | |
136 // Synchronizes and swaps the back buffer with the front buffer. | |
137 void SwapBuffers(); | |
138 | |
139 // Get a Skia canvas for a backbuffer. | |
140 SkCanvas* GetDrawableForWidget(); | |
141 | |
142 private: | |
143 friend class HardwareDisplayControllerOzone; | |
144 | |
145 // Used to create the backing buffers. | |
146 BufferGeneratorOzone* buffer_generator_; | |
147 | |
148 // Stores DRM information for this output device (connector, encoder, last | |
149 // CRTC state). | |
150 HardwareDisplayControllerOzone* controller_; | |
151 | |
152 // The actual buffers used for painting. | |
153 ScopedVector<DrmSkBitmapOzone> bitmaps_; | |
rjkroege
2013/10/11 17:26:51
there are always two? use a fixed size scoped_ptr.
dnicoara
2013/10/11 19:20:07
Done.
| |
154 | |
155 // BitmapDevice for the current backbuffer. | |
156 skia::RefPtr<SkBitmapDevice> skia_device_; | |
157 | |
158 // Canvas for the current backbuffer. | |
159 skia::RefPtr<SkCanvas> skia_canvas_; | |
160 | |
161 // Keeps track of which bitmap is |buffers_| is the frontbuffer. | |
162 int front_buffer_; | |
163 | |
164 DISALLOW_COPY_AND_ASSIGN(SoftwareSurfaceOzone); | |
165 }; | |
166 | |
167 } // namespace gfx | |
168 | |
169 #endif // UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_ | |
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