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Side by Side Diff: ui/gfx/ozone/impl/software_surface_ozone.h

Issue 26866006: [Ozone] Adding a software surface implementation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
6 #define UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
7
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/memory/scoped_vector.h"
11 #include "ui/gfx/skia_util.h"
12
13 class SkBitmapDevice;
14 class SkCanvas;
15
16 namespace gfx {
17
18 class BufferGeneratorOzone;
19 class DrmSkBitmapOzone;
20 class HardwareDisplayControllerOzone;
21
22 // SoftwareSurfaceOzone is used to represent a surface that can be scanned out
rjkroege 2013/10/11 17:26:51 this is awesome comment
23 // to a monitor. It will store the internal state associated with the drawing
24 // surface associated with it. SoftwareSurfaceOzone also performs all the needed
25 // operations to initialize and update the drawing surface.
26 //
27 // The implementation uses dumb buffers, which is used for software rendering.
28 // The intent is to have one SoftwareSurfaceOzone implementation for a
29 // HardwareDisplayControllerOzone.
30 //
31 // DoubleBufferedSurface is intended to be the software analog to
32 // EGLNativeSurface while SoftwareSurfaceOzone is intended to provide the glue
33 // necessary to initialize and display the surface to the screen.
34 //
35 // The typical usage pattern is:
36 // -----------------------------------------------------------------------------
37 // HardwareDisplayControllerOzone controller;
38 // // Initialize controller
39 //
40 // SoftwareSurfaceOzone* surface = new SoftwareSurfaceOzone();
41 // controller.Initialize();
rjkroege 2013/10/11 17:26:51 your example is missing the call to surface->Initi
dnicoara 2013/10/11 19:20:07 Done.
42 //
43 // while (true) {
44 // SkCanvas* canvas = surface->GetDrawableForWidget();
45 // DrawStuff(canvas);
46 // controller.SchedulePageFlip();
47 //
48 // Wait for page flip event. The DRM page flip handler will call
49 // surface.SwapBuffers();
50 // }
51 //
52 // delete surface;
53 // -----------------------------------------------------------------------------
54 // In the above example the wait consists of reading a DRM pageflip event from
55 // the graphics card file descriptor. This is done by calling |drmHandleEvent|,
56 // which will read and process the event. |drmHandleEvent| will call a callback
57 // registered by |SchedulePageFlip| which will update the internal state.
58 //
59 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
60 // since page flips only happen on vsync. In a threaded environment a message
61 // loop would listen on the graphics card file descriptor for an event and
62 // |drmHandleEvent| would be called from the message loop. The event handler
63 // would also be responsible for updating the renderer's state and signal that
64 // it is OK to start drawing the next frame.
65 //
66 // The following example will illustrate the system state transitions in one
67 // iteration of the above loop.
68 //
69 // 1. Both buffers contain the same image with b[0] being the front buffer
70 // (star will represent the frontbuffer).
71 // ------- -------
72 // | | | |
73 // | | | |
74 // | | | |
75 // | | | |
76 // ------- -------
77 // b[0]* b[1]
78 //
79 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
80 // to it.
81 // ------- -------
82 // | | | |
83 // | | | d |
84 // | | | |
85 // | | | |
86 // ------- -------
87 // b[0]* b[1]
88 //
89 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
90 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it
91 // has been scheduled for pageflip. If we do draw in b[1] it is possible that
92 // the pageflip and draw happen at the same time and we could get tearing.
93 //
94 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before
95 // |SwapSurfaces| is called the state is as following from the hardware's
96 // perspective:
97 // ------- -------
98 // | | | |
99 // | | | d |
100 // | | | |
101 // | | | |
102 // ------- -------
103 // b[0] b[1]*
104 //
105 // 5. |SwapSurfaces| will update out internal reference to the front buffer and
106 // synchronize the damaged area such that both buffers are identical. The
107 // damaged area is used from the SkCanvas clip.
108 // ------- -------
109 // | | | |
110 // | d | | d |
111 // | | | |
112 // | | | |
113 // ------- -------
114 // b[0] b[1]*
115 //
116 // The synchronization consists of copying the damaged area from the frontbuffer
117 // to the backbuffer.
118 //
119 // At this point we're back to step 1 and can start a new draw iteration.
120 class SoftwareSurfaceOzone {
121 public:
122 SoftwareSurfaceOzone(HardwareDisplayControllerOzone* controller,
123 BufferGeneratorOzone* buffer_generator);
124
125 ~SoftwareSurfaceOzone();
126
127 // Used to allocate all necessary buffers for this surface. If the
128 // initialization succeeds, the device is ready to be used for drawing
129 // operations.
130 // Returns true if the initialization is successful, false otherwise.
131 bool Initialize();
132
133 // Returns the ID of the current backbuffer.
134 uint32_t GetFramebufferId() const;
135
136 // Synchronizes and swaps the back buffer with the front buffer.
137 void SwapBuffers();
138
139 // Get a Skia canvas for a backbuffer.
140 SkCanvas* GetDrawableForWidget();
141
142 private:
143 friend class HardwareDisplayControllerOzone;
144
145 // Used to create the backing buffers.
146 BufferGeneratorOzone* buffer_generator_;
147
148 // Stores DRM information for this output device (connector, encoder, last
149 // CRTC state).
150 HardwareDisplayControllerOzone* controller_;
151
152 // The actual buffers used for painting.
153 ScopedVector<DrmSkBitmapOzone> bitmaps_;
rjkroege 2013/10/11 17:26:51 there are always two? use a fixed size scoped_ptr.
dnicoara 2013/10/11 19:20:07 Done.
154
155 // BitmapDevice for the current backbuffer.
156 skia::RefPtr<SkBitmapDevice> skia_device_;
157
158 // Canvas for the current backbuffer.
159 skia::RefPtr<SkCanvas> skia_canvas_;
160
161 // Keeps track of which bitmap is |buffers_| is the frontbuffer.
162 int front_buffer_;
163
164 DISALLOW_COPY_AND_ASSIGN(SoftwareSurfaceOzone);
165 };
166
167 } // namespace gfx
168
169 #endif // UI_GFX_OZONE_IMPL_SOFTWARE_SURFACE_OZONE_H_
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