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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2686243002: content/ui[Android]: Remove ContextProviderFactory. (Closed)
Patch Set: .. Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6
7 #include "base/auto_reset.h"
8 #include "base/command_line.h"
9 #include "base/lazy_instance.h"
10 #include "base/memory/ptr_util.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/singleton.h"
13 #include "cc/output/context_provider.h"
14 #include "cc/output/vulkan_in_process_context_provider.h"
15 #include "cc/surfaces/surface_manager.h"
16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
17 #include "content/browser/gpu/compositor_util.h"
18 #include "content/common/host_shared_bitmap_manager.h"
19 #include "content/public/common/content_switches.h"
20 #include "gpu/command_buffer/client/gles2_interface.h"
21 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
22 #include "gpu/ipc/client/gpu_channel_host.h"
23 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
24
25 namespace content {
26
27 namespace {
28
29 ui::command_buffer_metrics::ContextType ToCommandBufferContextType(
30 ui::ContextProviderFactory::ContextType context_type) {
31 switch (context_type) {
32 case ui::ContextProviderFactory::ContextType::
33 BLIMP_RENDER_COMPOSITOR_CONTEXT:
34 return ui::command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
35 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
36 return ui::command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
37 }
38 NOTREACHED();
39 return ui::command_buffer_metrics::CONTEXT_TYPE_UNKNOWN;
40 }
41
42 ContextProviderFactoryImpl* instance = nullptr;
43
44 } // namespace
45
46 // static
47 void ContextProviderFactoryImpl::Initialize(
48 gpu::GpuChannelEstablishFactory* gpu_channel_factory) {
49 DCHECK(!instance);
50 instance = new ContextProviderFactoryImpl(gpu_channel_factory);
51 }
52
53 void ContextProviderFactoryImpl::Terminate() {
54 DCHECK(instance);
55 delete instance;
56 instance = nullptr;
57 }
58
59 // static
60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
61 return instance;
62 }
63
64 ContextProviderFactoryImpl::ContextProviderFactoryImpl(
65 gpu::GpuChannelEstablishFactory* gpu_channel_factory)
66 : gpu_channel_factory_(gpu_channel_factory),
67 in_handle_pending_requests_(false),
68 in_shutdown_(false),
69 next_sink_id_(1u),
70 weak_factory_(this) {
71 DCHECK(gpu_channel_factory_);
72 }
73
74 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
75 in_shutdown_ = true;
76 if (!gpu_channel_requests_.empty())
77 HandlePendingRequests(nullptr,
78 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN);
79 }
80
81 scoped_refptr<cc::VulkanContextProvider>
82 ContextProviderFactoryImpl::GetSharedVulkanContextProvider() {
83 if (!shared_vulkan_context_provider_)
84 shared_vulkan_context_provider_ =
85 cc::VulkanInProcessContextProvider::Create();
86
87 return shared_vulkan_context_provider_.get();
88 }
89
90 void ContextProviderFactoryImpl::RequestGpuChannelHost(
91 GpuChannelHostCallback callback) {
92 DCHECK(!in_shutdown_)
93 << "The factory is shutting down, can't handle new requests";
94
95 gpu_channel_requests_.push(callback);
96 // If the channel is available, the factory will run the callback
97 // synchronously so we'll handle this request there.
98 EstablishGpuChannel();
99 }
100
101 scoped_refptr<cc::ContextProvider>
102 ContextProviderFactoryImpl::CreateDisplayContextProvider(
103 gpu::SurfaceHandle surface_handle,
104 gpu::SharedMemoryLimits shared_memory_limits,
105 gpu::gles2::ContextCreationAttribHelper attributes,
106 bool support_locking,
107 bool automatic_flushes,
108 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
109 DCHECK(surface_handle != gpu::kNullSurfaceHandle);
110 return CreateContextProviderInternal(
111 ui::command_buffer_metrics::DISPLAY_COMPOSITOR_ONSCREEN_CONTEXT,
112 surface_handle, shared_memory_limits, attributes, support_locking,
113 automatic_flushes, nullptr, std::move(gpu_channel_host));
114 }
115
116 scoped_refptr<cc::ContextProvider>
117 ContextProviderFactoryImpl::CreateOffscreenContextProvider(
118 ContextType context_type,
119 gpu::SharedMemoryLimits shared_memory_limits,
120 gpu::gles2::ContextCreationAttribHelper attributes,
121 bool support_locking,
122 bool automatic_flushes,
123 cc::ContextProvider* shared_context_provider,
124 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
125 return CreateContextProviderInternal(
126 ToCommandBufferContextType(context_type), gpu::kNullSurfaceHandle,
127 shared_memory_limits, attributes, support_locking, automatic_flushes,
128 shared_context_provider, std::move(gpu_channel_host));
129 }
130
131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
132 if (!surface_manager_)
133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
134
135 return surface_manager_.get();
136 }
137
138 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() {
139 // The FrameSinkId generated here must be unique with
140 // RenderWidgetHostViewAndroid's
141 // FrameSinkId allocation.
142 // TODO(crbug.com/685777): Centralize allocation in one place for easier
143 // maintenance.
144 return cc::FrameSinkId(0 /* client_id */, next_sink_id_++);
145 }
146
147 gpu::GpuMemoryBufferManager*
148 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
149 return BrowserGpuMemoryBufferManager::current();
150 }
151
152 scoped_refptr<cc::ContextProvider>
153 ContextProviderFactoryImpl::CreateContextProviderInternal(
154 ui::command_buffer_metrics::ContextType context_type,
155 gpu::SurfaceHandle surface_handle,
156 gpu::SharedMemoryLimits shared_memory_limits,
157 gpu::gles2::ContextCreationAttribHelper attributes,
158 bool support_locking,
159 bool automatic_flushes,
160 cc::ContextProvider* shared_context_provider,
161 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) {
162 return make_scoped_refptr(new ui::ContextProviderCommandBuffer(
163 std::move(gpu_channel_host), gpu::GPU_STREAM_DEFAULT,
164 gpu::GpuStreamPriority::NORMAL, surface_handle,
165 GURL(std::string("chrome://gpu/ContextProviderFactoryImpl::") +
166 std::string("CompositorContextProvider")),
167 automatic_flushes, support_locking, shared_memory_limits, attributes,
168 static_cast<ui::ContextProviderCommandBuffer*>(shared_context_provider),
169 context_type));
170 }
171
172 void ContextProviderFactoryImpl::HandlePendingRequests(
173 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
174 GpuChannelHostResult result) {
175 DCHECK(!gpu_channel_requests_.empty())
176 << "We don't have any pending requests?";
177 DCHECK(gpu_channel_host || result != GpuChannelHostResult::SUCCESS);
178
179 // Failure to initialize the channel could result in new requests. Handle
180 // them after going through the current list.
181 if (in_handle_pending_requests_)
182 return;
183
184 {
185 base::AutoReset<bool> auto_reset_in_handle_requests(
186 &in_handle_pending_requests_, true);
187
188 std::queue<GpuChannelHostCallback> current_gpu_channel_requests;
189 current_gpu_channel_requests.swap(gpu_channel_requests_);
190
191 while (!current_gpu_channel_requests.empty()) {
192 current_gpu_channel_requests.front().Run(gpu_channel_host, result);
193 current_gpu_channel_requests.pop();
194 }
195 }
196
197 if (!gpu_channel_requests_.empty())
198 EstablishGpuChannel();
199 }
200
201 void ContextProviderFactoryImpl::EstablishGpuChannel() {
202 #if defined(ADDRESS_SANITIZER) || defined(THREAD_SANITIZER) || \
203 defined(SYZYASAN) || defined(CYGPROFILE_INSTRUMENTATION)
204 const int64_t kGpuChannelTimeoutInSeconds = 40;
205 #else
206 // The GPU watchdog timeout is 15 seconds (1.5x the kGpuTimeout value due to
207 // logic in GpuWatchdogThread). Make this slightly longer to give the GPU a
208 // chance to crash itself before crashing the browser.
209 const int64_t kGpuChannelTimeoutInSeconds = 20;
210 #endif
211
212 // Start the timer first, if the result comes synchronously, we want it to
213 // stop in the callback.
214 establish_gpu_channel_timeout_.Start(
215 FROM_HERE, base::TimeDelta::FromSeconds(kGpuChannelTimeoutInSeconds),
216 this, &ContextProviderFactoryImpl::OnGpuChannelTimeout);
217
218 gpu_channel_factory_->EstablishGpuChannel(
219 base::Bind(&ContextProviderFactoryImpl::OnGpuChannelEstablished,
220 weak_factory_.GetWeakPtr()));
221 }
222
223 void ContextProviderFactoryImpl::OnGpuChannelEstablished(
224 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
225 establish_gpu_channel_timeout_.Stop();
226
227 // We can queue the Gpu Channel initialization requests multiple times as
228 // we get context requests. So we might have already handled any pending
229 // requests when this callback runs.
230 if (gpu_channel_requests_.empty())
231 return;
232
233 if (gpu_channel) {
234 HandlePendingRequests(std::move(gpu_channel),
235 GpuChannelHostResult::SUCCESS);
236 } else {
237 HandlePendingRequests(
238 nullptr,
239 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
240 }
241 }
242
243 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
244 LOG(FATAL) << "Timed out waiting for GPU channel.";
245 }
246
247 } // namespace content
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