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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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98 default: | 98 default: |
99 NOTREACHED(); | 99 NOTREACHED(); |
100 break; | 100 break; |
101 } | 101 } |
102 return id; | 102 return id; |
103 } | 103 } |
104 | 104 |
105 // Returns the correct fragment shader id to evaluate the copy operation for | 105 // Returns the correct fragment shader id to evaluate the copy operation for |
106 // the premultiply alpha pixel store settings and target. | 106 // the premultiply alpha pixel store settings and target. |
107 ShaderId GetFragmentShaderId(bool premultiply_alpha, | 107 ShaderId GetFragmentShaderId(bool premultiply_alpha, |
108 bool unpremultiply_alpha, | 108 bool unpremultiply_alpha, |
109 GLenum target, | 109 GLenum target, |
110 GLenum source_format, | 110 GLenum source_format, |
111 GLenum dest_format) { | 111 GLenum dest_format) { |
112 unsigned alphaIndex = 0; | 112 unsigned alphaIndex = 0; |
113 unsigned targetIndex = 0; | 113 unsigned targetIndex = 0; |
114 unsigned sourceFormatIndex = 0; | 114 unsigned sourceFormatIndex = 0; |
115 unsigned destFormatIndex = 0; | 115 unsigned destFormatIndex = 0; |
116 | 116 |
117 alphaIndex = (premultiply_alpha ? (1 << 0) : 0) | | 117 alphaIndex = (premultiply_alpha ? (1 << 0) : 0) | |
118 (unpremultiply_alpha ? (1 << 1) : 0); | 118 (unpremultiply_alpha ? (1 << 1) : 0); |
119 | 119 |
120 switch (target) { | 120 switch (target) { |
121 case GL_TEXTURE_2D: | 121 case GL_TEXTURE_2D: |
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1147 decoder->RestoreTextureUnitBindings(0); | 1147 decoder->RestoreTextureUnitBindings(0); |
1148 decoder->RestoreActiveTexture(); | 1148 decoder->RestoreActiveTexture(); |
1149 decoder->RestoreProgramBindings(); | 1149 decoder->RestoreProgramBindings(); |
1150 decoder->RestoreBufferBindings(); | 1150 decoder->RestoreBufferBindings(); |
1151 decoder->RestoreFramebufferBindings(); | 1151 decoder->RestoreFramebufferBindings(); |
1152 decoder->RestoreGlobalState(); | 1152 decoder->RestoreGlobalState(); |
1153 } | 1153 } |
1154 | 1154 |
1155 } // namespace gles2 | 1155 } // namespace gles2 |
1156 } // namespace gpu | 1156 } // namespace gpu |
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