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Side by Side Diff: services/ui/ws/window_manager_state.cc

Issue 2685883003: chromeos: converts observed pointer events to DIPs (Closed)
Patch Set: fix content Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/ws/window_manager_state.h" 5 #include "services/ui/ws/window_manager_state.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "services/service_manager/public/interfaces/connector.mojom.h" 10 #include "services/service_manager/public/interfaces/connector.mojom.h"
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 const ServerWindow* GetEmbedRoot(const ServerWindow* window) { 60 const ServerWindow* GetEmbedRoot(const ServerWindow* window) {
61 DCHECK(window); 61 DCHECK(window);
62 const ServerWindow* embed_root = window->parent(); 62 const ServerWindow* embed_root = window->parent();
63 while (embed_root && embed_root->id().client_id == window->id().client_id) 63 while (embed_root && embed_root->id().client_id == window->id().client_id)
64 embed_root = embed_root->parent(); 64 embed_root = embed_root->parent();
65 return embed_root; 65 return embed_root;
66 } 66 }
67 67
68 } // namespace 68 } // namespace
69 69
70 WindowManagerState::InFlightEventDetails::InFlightEventDetails(
71 WindowTree* tree,
72 int64_t display_id,
73 const Event& event,
74 EventDispatchPhase phase)
75 : tree(tree),
76 display_id(display_id),
77 event(Event::Clone(event)),
78 phase(phase) {}
79
80 WindowManagerState::InFlightEventDetails::~InFlightEventDetails() {}
81
70 class WindowManagerState::ProcessedEventTarget { 82 class WindowManagerState::ProcessedEventTarget {
71 public: 83 public:
72 ProcessedEventTarget(ServerWindow* window, 84 ProcessedEventTarget(ServerWindow* window,
73 ClientSpecificId client_id, 85 ClientSpecificId client_id,
74 Accelerator* accelerator) 86 Accelerator* accelerator)
75 : client_id_(client_id) { 87 : client_id_(client_id) {
76 tracker_.Add(window); 88 tracker_.Add(window);
77 if (accelerator) 89 if (accelerator)
78 accelerator_ = accelerator->GetWeakPtr(); 90 accelerator_ = accelerator->GetWeakPtr();
79 } 91 }
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
162 event_dispatcher_.ReleaseCaptureBlockedByAnyModalWindow(); 174 event_dispatcher_.ReleaseCaptureBlockedByAnyModalWindow();
163 } 175 }
164 176
165 void WindowManagerState::SetDragDropSourceWindow( 177 void WindowManagerState::SetDragDropSourceWindow(
166 DragSource* drag_source, 178 DragSource* drag_source,
167 ServerWindow* window, 179 ServerWindow* window,
168 DragTargetConnection* source_connection, 180 DragTargetConnection* source_connection,
169 const std::unordered_map<std::string, std::vector<uint8_t>>& drag_data, 181 const std::unordered_map<std::string, std::vector<uint8_t>>& drag_data,
170 uint32_t drag_operation) { 182 uint32_t drag_operation) {
171 int32_t drag_pointer = PointerEvent::kMousePointerId; 183 int32_t drag_pointer = PointerEvent::kMousePointerId;
172 if (event_awaiting_input_ack_ && 184 if (in_flight_event_details_ &&
173 event_awaiting_input_ack_->IsPointerEvent()) { 185 in_flight_event_details_->event->IsPointerEvent()) {
174 drag_pointer = event_awaiting_input_ack_->AsPointerEvent()->pointer_id(); 186 drag_pointer =
187 in_flight_event_details_->event->AsPointerEvent()->pointer_id();
175 } else { 188 } else {
176 NOTIMPLEMENTED() << "Set drag drop set up during something other than a " 189 NOTIMPLEMENTED() << "Set drag drop set up during something other than a "
177 << "pointer event; rejecting drag."; 190 << "pointer event; rejecting drag.";
178 drag_source->OnDragCompleted(false, ui::mojom::kDropEffectNone); 191 drag_source->OnDragCompleted(false, ui::mojom::kDropEffectNone);
179 return; 192 return;
180 } 193 }
181 194
182 event_dispatcher_.SetDragDropSourceWindow(drag_source, window, 195 event_dispatcher_.SetDragDropSourceWindow(drag_source, window,
183 source_connection, drag_pointer, 196 source_connection, drag_pointer,
184 drag_data, drag_operation); 197 drag_data, drag_operation);
(...skipping 13 matching lines...) Expand all
198 event_dispatcher_.AddSystemModalWindow(window); 211 event_dispatcher_.AddSystemModalWindow(window);
199 } 212 }
200 213
201 const UserId& WindowManagerState::user_id() const { 214 const UserId& WindowManagerState::user_id() const {
202 return window_tree_->user_id(); 215 return window_tree_->user_id();
203 } 216 }
204 217
205 void WindowManagerState::OnWillDestroyTree(WindowTree* tree) { 218 void WindowManagerState::OnWillDestroyTree(WindowTree* tree) {
206 event_dispatcher_.OnWillDestroyDragTargetConnection(tree); 219 event_dispatcher_.OnWillDestroyDragTargetConnection(tree);
207 220
208 if (tree_awaiting_input_ack_ != tree) 221 if (!in_flight_event_details_ || in_flight_event_details_->tree != tree)
209 return; 222 return;
210 223
211 // The WindowTree is dying. So it's not going to ack the event. 224 // The WindowTree is dying. So it's not going to ack the event.
212 // If the dying tree matches the root |tree_| marked as handled so we don't 225 // If the dying tree matches the root |tree_| marked as handled so we don't
213 // notify it of accelerators. 226 // notify it of accelerators.
214 OnEventAck(tree_awaiting_input_ack_, tree == window_tree_ 227 OnEventAck(in_flight_event_details_->tree,
215 ? mojom::EventResult::HANDLED 228 tree == window_tree_ ? mojom::EventResult::HANDLED
216 : mojom::EventResult::UNHANDLED); 229 : mojom::EventResult::UNHANDLED);
217 } 230 }
218 231
219 ServerWindow* WindowManagerState::GetOrphanedRootWithId(const WindowId& id) { 232 ServerWindow* WindowManagerState::GetOrphanedRootWithId(const WindowId& id) {
220 for (auto& display_root_ptr : orphaned_window_manager_display_roots_) { 233 for (auto& display_root_ptr : orphaned_window_manager_display_roots_) {
221 if (display_root_ptr->root()->id() == id) 234 if (display_root_ptr->root()->id() == id)
222 return display_root_ptr->root(); 235 return display_root_ptr->root();
223 } 236 }
224 return nullptr; 237 return nullptr;
225 } 238 }
226 239
227 bool WindowManagerState::IsActive() const { 240 bool WindowManagerState::IsActive() const {
228 return window_server()->user_id_tracker()->active_id() == user_id(); 241 return window_server()->user_id_tracker()->active_id() == user_id();
229 } 242 }
230 243
231 void WindowManagerState::Activate(const gfx::Point& mouse_location_on_screen) { 244 void WindowManagerState::Activate(const gfx::Point& mouse_location_on_screen) {
232 SetAllRootWindowsVisible(true); 245 SetAllRootWindowsVisible(true);
233 event_dispatcher_.Reset(); 246 event_dispatcher_.Reset();
234 event_dispatcher_.SetMousePointerScreenLocation(mouse_location_on_screen); 247 event_dispatcher_.SetMousePointerScreenLocation(mouse_location_on_screen);
235 } 248 }
236 249
237 void WindowManagerState::Deactivate() { 250 void WindowManagerState::Deactivate() {
238 SetAllRootWindowsVisible(false); 251 SetAllRootWindowsVisible(false);
239 event_dispatcher_.Reset(); 252 event_dispatcher_.Reset();
240 // The tree is no longer active, so no point in dispatching any further 253 // The tree is no longer active, so no point in dispatching any further
241 // events. 254 // events.
242 std::queue<std::unique_ptr<QueuedEvent>> event_queue; 255 std::queue<std::unique_ptr<QueuedEvent>> event_queue;
243 event_queue.swap(event_queue_); 256 event_queue.swap(event_queue_);
244 } 257 }
245 258
246 void WindowManagerState::ProcessEvent(const ui::Event& event) { 259 void WindowManagerState::ProcessEvent(const ui::Event& event,
260 int64_t display_id) {
247 // If this is still waiting for an ack from a previously sent event, then 261 // If this is still waiting for an ack from a previously sent event, then
248 // queue up the event to be dispatched once the ack is received. 262 // queue up the event to be dispatched once the ack is received.
249 if (event_ack_timer_.IsRunning()) { 263 if (in_flight_event_details_) {
250 if (!event_queue_.empty() && !event_queue_.back()->processed_target && 264 if (!event_queue_.empty() && !event_queue_.back()->processed_target &&
251 EventsCanBeCoalesced(*event_queue_.back()->event, event)) { 265 EventsCanBeCoalesced(*event_queue_.back()->event, event)) {
252 event_queue_.back()->event = CoalesceEvents( 266 event_queue_.back()->event = CoalesceEvents(
253 std::move(event_queue_.back()->event), ui::Event::Clone(event)); 267 std::move(event_queue_.back()->event), ui::Event::Clone(event));
268 event_queue_.back()->display_id = display_id;
254 return; 269 return;
255 } 270 }
256 QueueEvent(event, nullptr); 271 QueueEvent(event, nullptr, display_id);
257 return; 272 return;
258 } 273 }
259 274
260 ProcessEventImpl(event); 275 ProcessEventImpl(event, display_id);
261 } 276 }
262 277
263 void WindowManagerState::OnEventAck(mojom::WindowTree* tree, 278 void WindowManagerState::OnEventAck(mojom::WindowTree* tree,
264 mojom::EventResult result) { 279 mojom::EventResult result) {
265 if (tree_awaiting_input_ack_ != tree || 280 if (!in_flight_event_details_ || in_flight_event_details_->tree != tree ||
266 event_dispatch_phase_ != EventDispatchPhase::TARGET) { 281 in_flight_event_details_->phase != EventDispatchPhase::TARGET) {
267 // TODO(sad): The ack must have arrived after the timeout. We should do 282 // TODO(sad): The ack must have arrived after the timeout. We should do
268 // something here, and in OnEventAckTimeout(). 283 // something here, and in OnEventAckTimeout().
269 return; 284 return;
270 } 285 }
271 tree_awaiting_input_ack_ = nullptr; 286 std::unique_ptr<InFlightEventDetails> details =
272 event_ack_timer_.Stop(); 287 std::move(in_flight_event_details_);
273 288
274 base::WeakPtr<Accelerator> post_target_accelerator = post_target_accelerator_; 289 base::WeakPtr<Accelerator> post_target_accelerator = post_target_accelerator_;
275 post_target_accelerator_.reset(); 290 post_target_accelerator_.reset();
276 std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_);
277 291
278 if (result == mojom::EventResult::UNHANDLED && post_target_accelerator) { 292 if (result == mojom::EventResult::UNHANDLED && post_target_accelerator) {
279 OnAccelerator(post_target_accelerator->id(), *event, 293 OnAccelerator(post_target_accelerator->id(), *details->event,
280 AcceleratorPhase::POST); 294 AcceleratorPhase::POST);
281 } 295 }
282 296
283 event_dispatch_phase_ = EventDispatchPhase::NONE;
284 ProcessNextEventFromQueue(); 297 ProcessNextEventFromQueue();
285 } 298 }
286 299
287 void WindowManagerState::OnAcceleratorAck(mojom::EventResult result) { 300 void WindowManagerState::OnAcceleratorAck(mojom::EventResult result) {
288 if (event_dispatch_phase_ != EventDispatchPhase::PRE_TARGET_ACCELERATOR) { 301 if (!in_flight_event_details_ ||
302 in_flight_event_details_->phase !=
303 EventDispatchPhase::PRE_TARGET_ACCELERATOR) {
289 // TODO(sad): The ack must have arrived after the timeout. We should do 304 // TODO(sad): The ack must have arrived after the timeout. We should do
290 // something here, and in OnEventAckTimeout(). 305 // something here, and in OnEventAckTimeout().
291 return; 306 return;
292 } 307 }
293 308
294 tree_awaiting_input_ack_ = nullptr; 309 std::unique_ptr<InFlightEventDetails> details =
295 event_ack_timer_.Stop(); 310 std::move(in_flight_event_details_);
296 event_dispatch_phase_ = EventDispatchPhase::NONE;
297 std::unique_ptr<ui::Event> event = std::move(event_awaiting_input_ack_);
298 311
299 if (result == mojom::EventResult::UNHANDLED) { 312 if (result == mojom::EventResult::UNHANDLED) {
313 event_processing_display_id_ = details->display_id;
300 event_dispatcher_.ProcessEvent( 314 event_dispatcher_.ProcessEvent(
301 *event, EventDispatcher::AcceleratorMatchPhase::POST_ONLY); 315 *details->event, EventDispatcher::AcceleratorMatchPhase::POST_ONLY);
302 } else { 316 } else {
303 // We're not going to process the event any further, notify event observers. 317 // We're not going to process the event any further, notify event observers.
304 // We don't do this first to ensure we don't send an event twice to clients. 318 // We don't do this first to ensure we don't send an event twice to clients.
305 window_server()->SendToPointerWatchers(*event, user_id(), nullptr, nullptr); 319 window_server()->SendToPointerWatchers(*details->event, user_id(), nullptr,
320 nullptr, details->display_id);
306 ProcessNextEventFromQueue(); 321 ProcessNextEventFromQueue();
307 } 322 }
308 } 323 }
309 324
310 const WindowServer* WindowManagerState::window_server() const { 325 const WindowServer* WindowManagerState::window_server() const {
311 return window_tree_->window_server(); 326 return window_tree_->window_server();
312 } 327 }
313 328
314 WindowServer* WindowManagerState::window_server() { 329 WindowServer* WindowManagerState::window_server() {
315 return window_tree_->window_server(); 330 return window_tree_->window_server();
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
356 return display_root_ptr->root(); 371 return display_root_ptr->root();
357 } 372 }
358 NOTREACHED(); 373 NOTREACHED();
359 return nullptr; 374 return nullptr;
360 } 375 }
361 376
362 void WindowManagerState::OnEventAckTimeout(ClientSpecificId client_id) { 377 void WindowManagerState::OnEventAckTimeout(ClientSpecificId client_id) {
363 WindowTree* hung_tree = window_server()->GetTreeWithId(client_id); 378 WindowTree* hung_tree = window_server()->GetTreeWithId(client_id);
364 if (hung_tree && !hung_tree->janky()) 379 if (hung_tree && !hung_tree->janky())
365 window_tree_->ClientJankinessChanged(hung_tree); 380 window_tree_->ClientJankinessChanged(hung_tree);
366 if (event_dispatch_phase_ == EventDispatchPhase::PRE_TARGET_ACCELERATOR) 381 if (in_flight_event_details_->phase ==
382 EventDispatchPhase::PRE_TARGET_ACCELERATOR) {
367 OnAcceleratorAck(mojom::EventResult::UNHANDLED); 383 OnAcceleratorAck(mojom::EventResult::UNHANDLED);
368 else 384 } else {
369 OnEventAck(tree_awaiting_input_ack_, mojom::EventResult::UNHANDLED); 385 OnEventAck(
386 in_flight_event_details_ ? in_flight_event_details_->tree : nullptr,
387 mojom::EventResult::UNHANDLED);
388 }
370 } 389 }
371 390
372 void WindowManagerState::ProcessEventImpl(const ui::Event& event) { 391 void WindowManagerState::ProcessEventImpl(const ui::Event& event,
392 int64_t display_id) {
373 // Debug accelerators are always checked and don't interfere with processing. 393 // Debug accelerators are always checked and don't interfere with processing.
374 ProcessDebugAccelerator(event); 394 ProcessDebugAccelerator(event);
395 event_processing_display_id_ = display_id;
375 event_dispatcher_.ProcessEvent(event, 396 event_dispatcher_.ProcessEvent(event,
376 EventDispatcher::AcceleratorMatchPhase::ANY); 397 EventDispatcher::AcceleratorMatchPhase::ANY);
sadrul 2017/02/09 02:27:45 Should we carry |display_id| through into EventDis
sky 2017/02/09 17:06:20 I was tempted to, but then EventDispatcher doesn't
377 } 398 }
378 399
379 void WindowManagerState::QueueEvent( 400 void WindowManagerState::QueueEvent(
380 const ui::Event& event, 401 const ui::Event& event,
381 std::unique_ptr<ProcessedEventTarget> processed_event_target) { 402 std::unique_ptr<ProcessedEventTarget> processed_event_target,
403 int64_t display_id) {
382 std::unique_ptr<QueuedEvent> queued_event(new QueuedEvent); 404 std::unique_ptr<QueuedEvent> queued_event(new QueuedEvent);
383 queued_event->event = ui::Event::Clone(event); 405 queued_event->event = ui::Event::Clone(event);
384 queued_event->processed_target = std::move(processed_event_target); 406 queued_event->processed_target = std::move(processed_event_target);
407 queued_event->display_id = display_id;
385 event_queue_.push(std::move(queued_event)); 408 event_queue_.push(std::move(queued_event));
386 } 409 }
387 410
388 void WindowManagerState::ProcessNextEventFromQueue() { 411 void WindowManagerState::ProcessNextEventFromQueue() {
389 // Loop through |event_queue_| stopping after dispatching the first valid 412 // Loop through |event_queue_| stopping after dispatching the first valid
390 // event. 413 // event.
391 while (!event_queue_.empty()) { 414 while (!event_queue_.empty()) {
392 std::unique_ptr<QueuedEvent> queued_event = std::move(event_queue_.front()); 415 std::unique_ptr<QueuedEvent> queued_event = std::move(event_queue_.front());
393 event_queue_.pop(); 416 event_queue_.pop();
394 if (!queued_event->processed_target) { 417 if (!queued_event->processed_target) {
395 ProcessEventImpl(*queued_event->event); 418 ProcessEventImpl(*queued_event->event, queued_event->display_id);
396 return; 419 return;
397 } 420 }
398 if (queued_event->processed_target->IsValid()) { 421 if (queued_event->processed_target->IsValid()) {
399 DispatchInputEventToWindowImpl( 422 DispatchInputEventToWindowImpl(
400 queued_event->processed_target->window(), 423 queued_event->processed_target->window(),
401 queued_event->processed_target->client_id(), *queued_event->event, 424 queued_event->processed_target->client_id(), *queued_event->event,
402 queued_event->processed_target->accelerator()); 425 queued_event->processed_target->accelerator());
403 return; 426 return;
404 } 427 }
405 } 428 }
406 } 429 }
407 430
408 void WindowManagerState::DispatchInputEventToWindowImpl( 431 void WindowManagerState::DispatchInputEventToWindowImpl(
409 ServerWindow* target, 432 ServerWindow* target,
410 ClientSpecificId client_id, 433 ClientSpecificId client_id,
411 const ui::Event& event, 434 const ui::Event& event,
412 base::WeakPtr<Accelerator> accelerator) { 435 base::WeakPtr<Accelerator> accelerator) {
413 if (target && target->parent() == nullptr) 436 DCHECK(target);
437 if (target->parent() == nullptr)
414 target = GetWindowManagerRoot(target); 438 target = GetWindowManagerRoot(target);
415 439
416 if (event.IsMousePointerEvent()) { 440 if (event.IsMousePointerEvent()) {
417 DCHECK(event_dispatcher_.mouse_cursor_source_window()); 441 DCHECK(event_dispatcher_.mouse_cursor_source_window());
418 UpdateNativeCursorFromDispatcher(); 442 UpdateNativeCursorFromDispatcher();
419 } 443 }
420 444
421 event_dispatch_phase_ = EventDispatchPhase::TARGET;
422
423 WindowTree* tree = window_server()->GetTreeWithId(client_id); 445 WindowTree* tree = window_server()->GetTreeWithId(client_id);
424 DCHECK(tree); 446 DCHECK(tree);
425 ScheduleInputEventTimeout(tree); 447 ScheduleInputEventTimeout(tree, target, event, EventDispatchPhase::TARGET);
426
427 event_awaiting_input_ack_ = ui::Event::Clone(event);
428 448
429 if (accelerator) 449 if (accelerator)
430 post_target_accelerator_ = accelerator; 450 post_target_accelerator_ = accelerator;
431 451
432 // Ignore |tree| because it will receive the event via normal dispatch. 452 // Ignore |tree| because it will receive the event via normal dispatch.
433 window_server()->SendToPointerWatchers(event, user_id(), target, tree); 453 window_server()->SendToPointerWatchers(event, user_id(), target, tree,
454 in_flight_event_details_->display_id);
434 455
435 tree->DispatchInputEvent(target, event); 456 tree->DispatchInputEvent(target, event);
436 } 457 }
437 458
438 void WindowManagerState::AddDebugAccelerators() { 459 void WindowManagerState::AddDebugAccelerators() {
439 const DebugAccelerator accelerator = { 460 const DebugAccelerator accelerator = {
440 DebugAcceleratorType::PRINT_WINDOWS, ui::VKEY_S, 461 DebugAcceleratorType::PRINT_WINDOWS, ui::VKEY_S,
441 ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN}; 462 ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN};
442 debug_accelerators_.push_back(accelerator); 463 debug_accelerators_.push_back(accelerator);
443 } 464 }
(...skipping 18 matching lines...) Expand all
462 WindowManagerDisplayRoot* display_root = 483 WindowManagerDisplayRoot* display_root =
463 display->GetWindowManagerDisplayRootForUser(user_id()); 484 display->GetWindowManagerDisplayRootForUser(user_id());
464 if (display_root) { 485 if (display_root) {
465 LOG(ERROR) << "ServerWindow hierarchy:\n" 486 LOG(ERROR) << "ServerWindow hierarchy:\n"
466 << display_root->root()->GetDebugWindowHierarchy(); 487 << display_root->root()->GetDebugWindowHierarchy();
467 } 488 }
468 } 489 }
469 #endif 490 #endif
470 } 491 }
471 492
472 void WindowManagerState::ScheduleInputEventTimeout(WindowTree* tree) { 493 void WindowManagerState::ScheduleInputEventTimeout(WindowTree* tree,
494 ServerWindow* target,
495 const Event& event,
496 EventDispatchPhase phase) {
497 std::unique_ptr<InFlightEventDetails> details =
498 base::MakeUnique<InFlightEventDetails>(tree, event_processing_display_id_,
499 event, phase);
500
473 // TOOD(sad): Adjust this delay, possibly make this dynamic. 501 // TOOD(sad): Adjust this delay, possibly make this dynamic.
474 const base::TimeDelta max_delay = base::debug::BeingDebugged() 502 const base::TimeDelta max_delay = base::debug::BeingDebugged()
475 ? base::TimeDelta::FromDays(1) 503 ? base::TimeDelta::FromDays(1)
476 : GetDefaultAckTimerDelay(); 504 : GetDefaultAckTimerDelay();
477 event_ack_timer_.Start(FROM_HERE, max_delay, 505 details->timer.Start(FROM_HERE, max_delay,
478 base::Bind(&WindowManagerState::OnEventAckTimeout, 506 base::Bind(&WindowManagerState::OnEventAckTimeout,
479 weak_factory_.GetWeakPtr(), tree->id())); 507 weak_factory_.GetWeakPtr(), tree->id()));
480 508 in_flight_event_details_ = std::move(details);
481 tree_awaiting_input_ack_ = tree;
482 } 509 }
483 510
484 //////////////////////////////////////////////////////////////////////////////// 511 ////////////////////////////////////////////////////////////////////////////////
485 // EventDispatcherDelegate: 512 // EventDispatcherDelegate:
486 513
487 void WindowManagerState::OnAccelerator(uint32_t accelerator_id, 514 void WindowManagerState::OnAccelerator(uint32_t accelerator_id,
488 const ui::Event& event, 515 const ui::Event& event,
489 AcceleratorPhase phase) { 516 AcceleratorPhase phase) {
490 DCHECK(IsActive()); 517 DCHECK(IsActive());
491 const bool needs_ack = phase == AcceleratorPhase::PRE; 518 const bool needs_ack = phase == AcceleratorPhase::PRE;
492 if (needs_ack) { 519 if (needs_ack) {
493 DCHECK_EQ(EventDispatchPhase::NONE, event_dispatch_phase_); 520 DCHECK(!in_flight_event_details_);
494 event_dispatch_phase_ = EventDispatchPhase::PRE_TARGET_ACCELERATOR; 521 ScheduleInputEventTimeout(window_tree_, nullptr, event,
495 event_awaiting_input_ack_ = ui::Event::Clone(event); 522 EventDispatchPhase::PRE_TARGET_ACCELERATOR);
496 ScheduleInputEventTimeout(window_tree_);
497 } 523 }
498 window_tree_->OnAccelerator(accelerator_id, event, needs_ack); 524 window_tree_->OnAccelerator(accelerator_id, event, needs_ack);
499 } 525 }
500 526
501 void WindowManagerState::SetFocusedWindowFromEventDispatcher( 527 void WindowManagerState::SetFocusedWindowFromEventDispatcher(
502 ServerWindow* new_focused_window) { 528 ServerWindow* new_focused_window) {
503 DCHECK(IsActive()); 529 DCHECK(IsActive());
504 window_server()->SetFocusedWindow(new_focused_window); 530 window_server()->SetFocusedWindow(new_focused_window);
505 } 531 }
506 532
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
546 ->OnMouseCursorLocationChanged(point); 572 ->OnMouseCursorLocationChanged(point);
547 } 573 }
548 574
549 void WindowManagerState::DispatchInputEventToWindow(ServerWindow* target, 575 void WindowManagerState::DispatchInputEventToWindow(ServerWindow* target,
550 ClientSpecificId client_id, 576 ClientSpecificId client_id,
551 const ui::Event& event, 577 const ui::Event& event,
552 Accelerator* accelerator) { 578 Accelerator* accelerator) {
553 DCHECK(IsActive()); 579 DCHECK(IsActive());
554 // TODO(sky): this needs to see if another wms has capture and if so forward 580 // TODO(sky): this needs to see if another wms has capture and if so forward
555 // to it. 581 // to it.
556 if (event_ack_timer_.IsRunning()) { 582 if (in_flight_event_details_) {
557 std::unique_ptr<ProcessedEventTarget> processed_event_target( 583 std::unique_ptr<ProcessedEventTarget> processed_event_target(
558 new ProcessedEventTarget(target, client_id, accelerator)); 584 new ProcessedEventTarget(target, client_id, accelerator));
559 QueueEvent(event, std::move(processed_event_target)); 585 QueueEvent(event, std::move(processed_event_target),
586 event_processing_display_id_);
sadrul 2017/02/09 02:27:45 Is |event_processing_display_id_| always going to
sky 2017/02/09 17:06:20 With this patch all non-pointer-watcher events get
560 return; 587 return;
561 } 588 }
562 589
563 base::WeakPtr<Accelerator> weak_accelerator; 590 base::WeakPtr<Accelerator> weak_accelerator;
564 if (accelerator) 591 if (accelerator)
565 weak_accelerator = accelerator->GetWeakPtr(); 592 weak_accelerator = accelerator->GetWeakPtr();
566 DispatchInputEventToWindowImpl(target, client_id, event, weak_accelerator); 593 DispatchInputEventToWindowImpl(target, client_id, event, weak_accelerator);
567 } 594 }
568 595
569 ClientSpecificId WindowManagerState::GetEventTargetClientId( 596 ClientSpecificId WindowManagerState::GetEventTargetClientId(
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
618 // Translate the location to be relative to the display instead of relative 645 // Translate the location to be relative to the display instead of relative
619 // to the screen space. 646 // to the screen space.
620 gfx::Point origin = 647 gfx::Point origin =
621 target_display_root->display()->platform_display()->GetBounds().origin(); 648 target_display_root->display()->platform_display()->GetBounds().origin();
622 *location -= origin.OffsetFromOrigin(); 649 *location -= origin.OffsetFromOrigin();
623 return target_display_root->root(); 650 return target_display_root->root();
624 } 651 }
625 652
626 void WindowManagerState::OnEventTargetNotFound(const ui::Event& event) { 653 void WindowManagerState::OnEventTargetNotFound(const ui::Event& event) {
627 window_server()->SendToPointerWatchers(event, user_id(), nullptr, /* window */ 654 window_server()->SendToPointerWatchers(event, user_id(), nullptr, /* window */
628 nullptr /* ignore_tree */); 655 nullptr /* ignore_tree */,
656 event_processing_display_id_);
sadrul 2017/02/09 02:27:45 Is this going to be correct? I assume an |event| t
sky 2017/02/09 17:06:20 See comment above. I believe this is right.
629 if (event.IsMousePointerEvent()) 657 if (event.IsMousePointerEvent())
630 UpdateNativeCursorFromDispatcher(); 658 UpdateNativeCursorFromDispatcher();
631 } 659 }
632 660
633 void WindowManagerState::OnWindowEmbeddedAppDisconnected(ServerWindow* window) { 661 void WindowManagerState::OnWindowEmbeddedAppDisconnected(ServerWindow* window) {
634 for (auto iter = orphaned_window_manager_display_roots_.begin(); 662 for (auto iter = orphaned_window_manager_display_roots_.begin();
635 iter != orphaned_window_manager_display_roots_.end(); ++iter) { 663 iter != orphaned_window_manager_display_roots_.end(); ++iter) {
636 if ((*iter)->root() == window) { 664 if ((*iter)->root() == window) {
637 window->RemoveObserver(this); 665 window->RemoveObserver(this);
638 orphaned_window_manager_display_roots_.erase(iter); 666 orphaned_window_manager_display_roots_.erase(iter);
639 return; 667 return;
640 } 668 }
641 } 669 }
642 NOTREACHED(); 670 NOTREACHED();
643 } 671 }
644 672
645 } // namespace ws 673 } // namespace ws
646 } // namespace ui 674 } // namespace ui
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