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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" | 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
10 #include "base/memory/ptr_util.h" | 10 #include "base/memory/ptr_util.h" |
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128 shared_context_provider, std::move(gpu_channel_host)); | 128 shared_context_provider, std::move(gpu_channel_host)); |
129 } | 129 } |
130 | 130 |
131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { | 131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { |
132 if (!surface_manager_) | 132 if (!surface_manager_) |
133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); | 133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); |
134 | 134 |
135 return surface_manager_.get(); | 135 return surface_manager_.get(); |
136 } | 136 } |
137 | 137 |
| 138 cc::FrameSinkManager* ContextProviderFactoryImpl::GetFrameSinkManager() { |
| 139 if (!framesink_manager_) |
| 140 framesink_manager_ = base::WrapUnique(new cc::FrameSinkManager); |
| 141 |
| 142 return framesink_manager_.get(); |
| 143 } |
| 144 |
138 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() { | 145 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() { |
139 // The FrameSinkId generated here must be unique with | 146 // The FrameSinkId generated here must be unique with |
140 // RenderWidgetHostViewAndroid's | 147 // RenderWidgetHostViewAndroid's |
141 // FrameSinkId allocation. | 148 // FrameSinkId allocation. |
142 // TODO(crbug.com/685777): Centralize allocation in one place for easier | 149 // TODO(crbug.com/685777): Centralize allocation in one place for easier |
143 // maintenance. | 150 // maintenance. |
144 return cc::FrameSinkId(0 /* client_id */, next_sink_id_++); | 151 return cc::FrameSinkId(0 /* client_id */, next_sink_id_++); |
145 } | 152 } |
146 | 153 |
147 gpu::GpuMemoryBufferManager* | 154 gpu::GpuMemoryBufferManager* |
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238 nullptr, | 245 nullptr, |
239 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); | 246 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); |
240 } | 247 } |
241 } | 248 } |
242 | 249 |
243 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { | 250 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { |
244 LOG(FATAL) << "Timed out waiting for GPU channel."; | 251 LOG(FATAL) << "Timed out waiting for GPU channel."; |
245 } | 252 } |
246 | 253 |
247 } // namespace content | 254 } // namespace content |
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