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Side by Side Diff: cc/surfaces/direct_compositor_frame_sink.cc

Issue 2684933003: Move frame_sink_id management to framesink_manager.cc/h from (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/surfaces/direct_compositor_frame_sink.h" 5 #include "cc/surfaces/direct_compositor_frame_sink.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/output/compositor_frame.h" 8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/compositor_frame_sink_client.h" 9 #include "cc/output/compositor_frame_sink_client.h"
10 #include "cc/surfaces/display.h" 10 #include "cc/surfaces/display.h"
11 #include "cc/surfaces/frame_sink_id.h" 11 #include "cc/surfaces/frame_sink_id.h"
12 #include "cc/surfaces/framesink_manager.h"
12 #include "cc/surfaces/surface.h" 13 #include "cc/surfaces/surface.h"
13 #include "cc/surfaces/surface_id_allocator.h" 14 #include "cc/surfaces/surface_id_allocator.h"
14 #include "cc/surfaces/surface_manager.h" 15 #include "cc/surfaces/surface_manager.h"
15 16
16 namespace cc { 17 namespace cc {
17 18
18 DirectCompositorFrameSink::DirectCompositorFrameSink( 19 DirectCompositorFrameSink::DirectCompositorFrameSink(
19 const FrameSinkId& frame_sink_id, 20 const FrameSinkId& frame_sink_id,
20 SurfaceManager* surface_manager, 21 SurfaceManager* surface_manager,
22 FrameSinkManager* framesink_manager,
21 Display* display, 23 Display* display,
22 scoped_refptr<ContextProvider> context_provider, 24 scoped_refptr<ContextProvider> context_provider,
23 scoped_refptr<ContextProvider> worker_context_provider, 25 scoped_refptr<ContextProvider> worker_context_provider,
24 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 26 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
25 SharedBitmapManager* shared_bitmap_manager) 27 SharedBitmapManager* shared_bitmap_manager)
26 : CompositorFrameSink(std::move(context_provider), 28 : CompositorFrameSink(std::move(context_provider),
27 std::move(worker_context_provider), 29 std::move(worker_context_provider),
28 gpu_memory_buffer_manager, 30 gpu_memory_buffer_manager,
29 shared_bitmap_manager), 31 shared_bitmap_manager),
30 frame_sink_id_(frame_sink_id), 32 frame_sink_id_(frame_sink_id),
31 surface_manager_(surface_manager), 33 surface_manager_(surface_manager),
34 framesink_manager_(framesink_manager),
32 display_(display), 35 display_(display),
33 factory_(frame_sink_id, surface_manager, this) { 36 factory_(frame_sink_id, surface_manager, this) {
34 DCHECK(thread_checker_.CalledOnValidThread()); 37 DCHECK(thread_checker_.CalledOnValidThread());
35 capabilities_.can_force_reclaim_resources = true; 38 capabilities_.can_force_reclaim_resources = true;
36 // Display and DirectCompositorFrameSink share a GL context, so sync 39 // Display and DirectCompositorFrameSink share a GL context, so sync
37 // points aren't needed when passing resources between them. 40 // points aren't needed when passing resources between them.
38 capabilities_.delegated_sync_points_required = false; 41 capabilities_.delegated_sync_points_required = false;
39 factory_.set_needs_sync_points(false); 42 factory_.set_needs_sync_points(false);
40 } 43 }
41 44
42 DirectCompositorFrameSink::DirectCompositorFrameSink( 45 DirectCompositorFrameSink::DirectCompositorFrameSink(
43 const FrameSinkId& frame_sink_id, 46 const FrameSinkId& frame_sink_id,
44 SurfaceManager* surface_manager, 47 SurfaceManager* surface_manager,
48 FrameSinkManager* framesink_manager,
45 Display* display, 49 Display* display,
46 scoped_refptr<VulkanContextProvider> vulkan_context_provider) 50 scoped_refptr<VulkanContextProvider> vulkan_context_provider)
47 : CompositorFrameSink(std::move(vulkan_context_provider)), 51 : CompositorFrameSink(std::move(vulkan_context_provider)),
48 frame_sink_id_(frame_sink_id), 52 frame_sink_id_(frame_sink_id),
49 surface_manager_(surface_manager), 53 surface_manager_(surface_manager),
54 framesink_manager_(framesink_manager),
50 display_(display), 55 display_(display),
51 factory_(frame_sink_id_, surface_manager, this) { 56 factory_(frame_sink_id_, surface_manager, this) {
52 DCHECK(thread_checker_.CalledOnValidThread()); 57 DCHECK(thread_checker_.CalledOnValidThread());
53 capabilities_.can_force_reclaim_resources = true; 58 capabilities_.can_force_reclaim_resources = true;
54 } 59 }
55 60
56 DirectCompositorFrameSink::~DirectCompositorFrameSink() { 61 DirectCompositorFrameSink::~DirectCompositorFrameSink() {
57 DCHECK(thread_checker_.CalledOnValidThread()); 62 DCHECK(thread_checker_.CalledOnValidThread());
58 } 63 }
59 64
60 bool DirectCompositorFrameSink::BindToClient( 65 bool DirectCompositorFrameSink::BindToClient(
61 CompositorFrameSinkClient* client) { 66 CompositorFrameSinkClient* client) {
62 DCHECK(thread_checker_.CalledOnValidThread()); 67 DCHECK(thread_checker_.CalledOnValidThread());
63 68
64 if (!CompositorFrameSink::BindToClient(client)) 69 if (!CompositorFrameSink::BindToClient(client))
65 return false; 70 return false;
66 71
67 surface_manager_->RegisterSurfaceFactoryClient(frame_sink_id_, this); 72 framesink_manager_->RegisterSurfaceFactoryClient(frame_sink_id_, this);
68 73
69 // We want the Display's output surface to hear about lost context, and since 74 // We want the Display's output surface to hear about lost context, and since
70 // this shares a context with it, we should not be listening for lost context 75 // this shares a context with it, we should not be listening for lost context
71 // callbacks on the context here. 76 // callbacks on the context here.
72 if (auto* cp = context_provider()) 77 if (auto* cp = context_provider())
73 cp->SetLostContextCallback(base::Closure()); 78 cp->SetLostContextCallback(base::Closure());
74 79
75 // Avoid initializing GL context here, as this should be sharing the 80 // Avoid initializing GL context here, as this should be sharing the
76 // Display's context. 81 // Display's context.
77 display_->Initialize(this, surface_manager_); 82 display_->Initialize(this, surface_manager_, framesink_manager_);
Fady Samuel 2017/02/12 19:04:07 Does Display do anything useful with SurfaceManage
k.devara 2017/02/13 06:47:34 surface_manager itself is used to get surface_id f
78 return true; 83 return true;
79 } 84 }
80 85
81 void DirectCompositorFrameSink::DetachFromClient() { 86 void DirectCompositorFrameSink::DetachFromClient() {
82 // Unregister the SurfaceFactoryClient here instead of the dtor so that only 87 // Unregister the SurfaceFactoryClient here instead of the dtor so that only
83 // one client is alive for this namespace at any given time. 88 // one client is alive for this namespace at any given time.
84 surface_manager_->UnregisterSurfaceFactoryClient(frame_sink_id_); 89 framesink_manager_->UnregisterSurfaceFactoryClient(frame_sink_id_);
85 factory_.EvictSurface(); 90 factory_.EvictSurface();
86 91
87 CompositorFrameSink::DetachFromClient(); 92 CompositorFrameSink::DetachFromClient();
88 } 93 }
89 94
90 void DirectCompositorFrameSink::SubmitCompositorFrame(CompositorFrame frame) { 95 void DirectCompositorFrameSink::SubmitCompositorFrame(CompositorFrame frame) {
91 gfx::Size frame_size = frame.render_pass_list.back()->output_rect.size(); 96 gfx::Size frame_size = frame.render_pass_list.back()->output_rect.size();
92 if (frame_size.IsEmpty() || frame_size != last_swap_frame_size_) { 97 if (frame_size.IsEmpty() || frame_size != last_swap_frame_size_) {
93 delegated_local_surface_id_ = surface_id_allocator_.GenerateId(); 98 delegated_local_surface_id_ = surface_id_allocator_.GenerateId();
94 last_swap_frame_size_ = frame_size; 99 last_swap_frame_size_ = frame_size;
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 // This notification is not relevant to our client outside of tests. We 139 // This notification is not relevant to our client outside of tests. We
135 // unblock the client from DidDrawCallback() when the surface is going to 140 // unblock the client from DidDrawCallback() when the surface is going to
136 // be drawn. 141 // be drawn.
137 } 142 }
138 143
139 void DirectCompositorFrameSink::DidDrawCallback() { 144 void DirectCompositorFrameSink::DidDrawCallback() {
140 client_->DidReceiveCompositorFrameAck(); 145 client_->DidReceiveCompositorFrameAck();
141 } 146 }
142 147
143 } // namespace cc 148 } // namespace cc
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