| Index: bench/benchmain.cpp
|
| diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
|
| index 6b52508163b79950f21e37f53b1a00f9b7a5002f..944b114c51e698b1078f1409a2de482b685170bf 100644
|
| --- a/bench/benchmain.cpp
|
| +++ b/bench/benchmain.cpp
|
| @@ -598,9 +598,9 @@ int tool_main(int argc, char** argv) {
|
| // as we can flush and/or swap buffers to keep the GPU from
|
| // queuing up too much work.
|
| for (int loopCount = loopsPerIter; loopCount > 0; ) {
|
| - if (NULL != canvas) {
|
| - canvas->save();
|
| - }
|
| + // Save and restore around each call to draw() to guarantee a pristine canvas.
|
| + SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);
|
| +
|
| if (frameIntervalComputed && loopCount > loopsPerFrame) {
|
| bench->setLoops(loopsPerFrame);
|
| loopCount -= loopsPerFrame;
|
| @@ -628,9 +628,6 @@ int tool_main(int argc, char** argv) {
|
| glContext->swapBuffers();
|
| }
|
| #endif
|
| - if (NULL != canvas) {
|
| - canvas->restore();
|
| - }
|
| }
|
|
|
|
|
|
|