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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_ANDROID_APK_ASSETS_H_ | 5 #ifndef BASE_ANDROID_APK_ASSETS_H_ |
6 #define BASE_ANDROID_APK_ASSETS_H_ | 6 #define BASE_ANDROID_APK_ASSETS_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/android/jni_android.h" | 10 #include "base/android/jni_android.h" |
11 #include "base/files/file_path.h" | |
11 #include "base/files/memory_mapped_file.h" | 12 #include "base/files/memory_mapped_file.h" |
12 #include "base/posix/global_descriptors.h" | 13 #include "base/posix/global_descriptors.h" |
13 | 14 |
14 namespace base { | 15 namespace base { |
15 namespace android { | 16 namespace android { |
16 | 17 |
17 // Opens an asset (e.g. a .pak file) from the apk. | 18 // Opens an asset (e.g. a .pak file) from the apk. |
18 // Can be used from renderer process. | 19 // Can be used from renderer process. |
19 // Fails if the asset is not stored uncompressed within the .apk. | 20 // Fails if the asset is not stored uncompressed within the .apk. |
20 // Returns: The File Descriptor of the asset, or -1 upon failure. | 21 // Returns: The File Descriptor of the asset, or -1 upon failure. |
21 // Input arguments: | 22 // Input arguments: |
22 // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak | 23 // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak |
23 // Output arguments: | 24 // Output arguments: |
24 // - |region|: size & offset (in bytes) within the .apk of the asset. | 25 // - |region|: size & offset (in bytes) within the .apk of the asset. |
25 BASE_EXPORT int OpenApkAsset( | 26 BASE_EXPORT int OpenApkAsset( |
26 const std::string& file_path, | 27 const std::string& file_path, |
27 base::MemoryMappedFile::Region* region); | 28 base::MemoryMappedFile::Region* region); |
28 | 29 |
29 // Registers an uncompressed asset from within the apk with GlobalDescriptors. | 30 // Registers an uncompressed asset from within the apk with GlobalDescriptors. |
30 // Returns: true in case of success, false otherwise. | 31 // Returns: true in case of success, false otherwise. |
31 BASE_EXPORT bool RegisterApkAssetWithGlobalDescriptors( | 32 BASE_EXPORT bool RegisterApkAssetWithGlobalDescriptors( |
32 base::GlobalDescriptors::Key key, | 33 base::GlobalDescriptors::Key key, |
33 const std::string& file_path); | 34 const std::string& file_path); |
nyquist
2017/02/14 05:46:06
Well now it feels like this should be changed to b
Jay Civelli
2017/02/14 17:46:18
What if I told you that this method can actually b
nyquist
2017/02/15 22:01:39
Oh, right. You already removed that usage. Well, t
| |
34 | 35 |
36 // Similar to RegisterApkAssetWithGlobalDescriptors, but registers in the | |
37 // FileDescriptorStore. | |
38 BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore( | |
39 const std::string& key, | |
40 const base::FilePath& file_path); | |
41 | |
35 } // namespace android | 42 } // namespace android |
36 } // namespace base | 43 } // namespace base |
37 | 44 |
38 #endif // BASE_ANDROID_APK_ASSETS_H_ | 45 #endif // BASE_ANDROID_APK_ASSETS_H_ |
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