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Unified Diff: media/renderers/renderer_impl_unittest.cc

Issue 2684103005: Allow media track switching. (Closed)
Patch Set: Fixed comments Created 3 years, 8 months ago
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Index: media/renderers/renderer_impl_unittest.cc
diff --git a/media/renderers/renderer_impl_unittest.cc b/media/renderers/renderer_impl_unittest.cc
index bbbaa2c27b3410558ac34600c65d297ee3769ed9..e513e69b59dc1cd60c649d7f3d29b86bbfdce493 100644
--- a/media/renderers/renderer_impl_unittest.cc
+++ b/media/renderers/renderer_impl_unittest.cc
@@ -32,6 +32,10 @@ namespace media {
const int64_t kStartPlayingTimeInMs = 100;
+ACTION_P2(SetBool, var, value) {
+ *var = value;
+}
+
ACTION_P2(SetBufferingState, renderer_client, buffering_state) {
(*renderer_client)->OnBufferingStateChange(buffering_state);
}
@@ -226,10 +230,7 @@ class RendererImplTest : public ::testing::Test {
base::RunLoop().RunUntilIdle();
}
- void Flush(bool underflowed) {
- if (!underflowed)
- EXPECT_CALL(time_source_, StopTicking());
-
+ void SetFlushExpectationsForAVRenderers() {
if (audio_stream_) {
EXPECT_CALL(*audio_renderer_, Flush(_))
.WillOnce(DoAll(SetBufferingState(&audio_renderer_client_,
@@ -243,7 +244,13 @@ class RendererImplTest : public ::testing::Test {
BUFFERING_HAVE_NOTHING),
RunClosure<0>()));
}
+ }
+ void Flush(bool underflowed) {
+ if (!underflowed)
+ EXPECT_CALL(time_source_, StopTicking());
+
+ SetFlushExpectationsForAVRenderers();
EXPECT_CALL(callbacks_, OnFlushed());
renderer_impl_->Flush(
@@ -851,4 +858,209 @@ TEST_F(RendererImplTest, PostponedStreamStatusNotificationHandling) {
base::RunLoop().Run();
}
+// Verify that a RendererImpl::Flush gets postponed until after stream status
+// change handling is completed.
+TEST_F(RendererImplTest, FlushDuringAudioReinit) {
+ CreateAudioAndVideoStream();
+
+ StreamStatusChangeCB stream_status_change_cb;
+ EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
+ .WillOnce(SaveArg<0>(&stream_status_change_cb));
+ SetAudioRendererInitializeExpectations(PIPELINE_OK);
+ SetVideoRendererInitializeExpectations(PIPELINE_OK);
+ InitializeAndExpect(PIPELINE_OK);
+ Play();
+
+ EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
+ base::Closure audio_renderer_flush_cb;
+ EXPECT_CALL(*audio_renderer_, Flush(_))
+ .WillOnce(SaveArg<0>(&audio_renderer_flush_cb));
+ EXPECT_CALL(*audio_renderer_, StartPlaying())
+ .Times(1)
+ .WillOnce(
+ SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_ENOUGH));
+
+ // This should start flushing the audio renderer (due to audio stream status
+ // change) and should populate the |audio_renderer_flush_cb|.
+ stream_status_change_cb.Run(audio_stream_.get(), false, base::TimeDelta());
+ EXPECT_TRUE(audio_renderer_flush_cb);
+ base::RunLoop().RunUntilIdle();
+
+ bool flush_done = false;
+
+ // Now that audio stream change is being handled the RendererImpl::Flush
+ // should be postponed, instead of being executed immediately.
+ EXPECT_CALL(callbacks_, OnFlushed()).WillOnce(SetBool(&flush_done, true));
+ renderer_impl_->Flush(
+ base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
+ base::RunLoop().RunUntilIdle();
+ EXPECT_FALSE(flush_done);
+
+ // The renderer_impl_->Flush invoked above should proceed after the first
+ // audio renderer flush (initiated by the stream status change) completes.
+ SetFlushExpectationsForAVRenderers();
+ audio_renderer_flush_cb.Run();
+ base::RunLoop().RunUntilIdle();
+ EXPECT_TRUE(flush_done);
+}
+
+TEST_F(RendererImplTest, FlushDuringVideoReinit) {
+ CreateAudioAndVideoStream();
+
+ StreamStatusChangeCB stream_status_change_cb;
+ EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
+ .WillOnce(SaveArg<0>(&stream_status_change_cb));
+ SetAudioRendererInitializeExpectations(PIPELINE_OK);
+ SetVideoRendererInitializeExpectations(PIPELINE_OK);
+ InitializeAndExpect(PIPELINE_OK);
+ Play();
+
+ EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
+ base::Closure video_renderer_flush_cb;
+ EXPECT_CALL(*video_renderer_, Flush(_))
+ .WillOnce(SaveArg<0>(&video_renderer_flush_cb));
+ EXPECT_CALL(*video_renderer_, StartPlayingFrom(_))
+ .Times(1)
+ .WillOnce(
+ SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_ENOUGH));
+
+ // This should start flushing the video renderer (due to video stream status
+ // change) and should populate the |video_renderer_flush_cb|.
+ stream_status_change_cb.Run(video_stream_.get(), false, base::TimeDelta());
+ EXPECT_TRUE(video_renderer_flush_cb);
+ base::RunLoop().RunUntilIdle();
+
+ bool flush_done = false;
+
+ // Now that video stream change is being handled the RendererImpl::Flush
+ // should be postponed, instead of being executed immediately.
+ EXPECT_CALL(callbacks_, OnFlushed()).WillOnce(SetBool(&flush_done, true));
+ renderer_impl_->Flush(
+ base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
+ base::RunLoop().RunUntilIdle();
+ EXPECT_FALSE(flush_done);
+
+ // The renderer_impl_->Flush invoked above should proceed after the first
+ // video renderer flush (initiated by the stream status change) completes.
+ SetFlushExpectationsForAVRenderers();
+ video_renderer_flush_cb.Run();
+ base::RunLoop().RunUntilIdle();
+ EXPECT_TRUE(flush_done);
+}
+
+// Test audio track switching when the RendererImpl is in STATE_FLUSHING/FLUSHED
+TEST_F(RendererImplTest, AudioTrackSwitchDuringFlush) {
+ CreateAudioAndVideoStream();
+ std::unique_ptr<StrictMock<MockDemuxerStream>> primary_audio_stream =
+ std::move(audio_stream_);
+ CreateAudioStream();
+ std::unique_ptr<StrictMock<MockDemuxerStream>> secondary_audio_stream =
+ std::move(audio_stream_);
+ audio_stream_ = std::move(primary_audio_stream);
+
+ StreamStatusChangeCB stream_status_change_cb;
+ EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
+ .WillOnce(SaveArg<0>(&stream_status_change_cb));
+ SetAudioRendererInitializeExpectations(PIPELINE_OK);
+ SetVideoRendererInitializeExpectations(PIPELINE_OK);
+ InitializeAndExpect(PIPELINE_OK);
+ Play();
+
+ EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
+ EXPECT_CALL(*video_renderer_, Flush(_))
+ .WillRepeatedly(DoAll(
+ SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_NOTHING),
+ RunClosure<0>()));
+
+ // Initiate RendererImpl::Flush, but postpone its completion by not calling
+ // audio renderer flush callback right away, i.e. pretending audio renderer
+ // flush takes a while.
+ base::Closure audio_renderer_flush_cb;
+ EXPECT_CALL(*audio_renderer_, Flush(_))
+ .WillOnce(SaveArg<0>(&audio_renderer_flush_cb));
+ EXPECT_CALL(callbacks_, OnFlushed());
+ renderer_impl_->Flush(
+ base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
+ base::RunLoop().RunUntilIdle();
+ EXPECT_TRUE(audio_renderer_flush_cb);
+
+ // Now, while the RendererImpl::Flush is pending, perform an audio track
+ // switch. The handling of the track switch will be postponed until after
+ // RendererImpl::Flush completes.
+ stream_status_change_cb.Run(audio_stream_.get(), false, base::TimeDelta());
+ stream_status_change_cb.Run(secondary_audio_stream.get(), true,
+ base::TimeDelta());
+
+ // Ensure that audio track switch occurs after Flush by verifying that the
+ // audio renderer is reinitialized with the secondary audio stream.
+ EXPECT_CALL(*audio_renderer_,
+ Initialize(secondary_audio_stream.get(), _, _, _));
+
+ // Complete the audio renderer flush, thus completing the renderer_impl_ Flush
+ // initiated above. This will transition the RendererImpl into the FLUSHED
+ // state and will process pending track switch, which should result in the
+ // reinitialization of the audio renderer for the secondary audio stream.
+ audio_renderer_client_->OnBufferingStateChange(BUFFERING_HAVE_NOTHING);
+ audio_renderer_flush_cb.Run();
+ base::RunLoop().RunUntilIdle();
+}
+
+// Test video track switching when the RendererImpl is in STATE_FLUSHING/FLUSHED
+TEST_F(RendererImplTest, VideoTrackSwitchDuringFlush) {
+ CreateAudioAndVideoStream();
+ std::unique_ptr<StrictMock<MockDemuxerStream>> primary_video_stream =
+ std::move(video_stream_);
+ CreateVideoStream();
+ std::unique_ptr<StrictMock<MockDemuxerStream>> secondary_video_stream =
+ std::move(video_stream_);
+ video_stream_ = std::move(primary_video_stream);
+
+ StreamStatusChangeCB stream_status_change_cb;
+ EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
+ .WillOnce(SaveArg<0>(&stream_status_change_cb));
+ SetAudioRendererInitializeExpectations(PIPELINE_OK);
+ SetVideoRendererInitializeExpectations(PIPELINE_OK);
+ InitializeAndExpect(PIPELINE_OK);
+ Play();
+
+ EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
+ EXPECT_CALL(*video_renderer_, OnTimeStopped()).Times(testing::AnyNumber());
+ EXPECT_CALL(*audio_renderer_, Flush(_))
+ .WillRepeatedly(DoAll(
+ SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_NOTHING),
+ RunClosure<0>()));
+
+ // Initiate RendererImpl::Flush, but postpone its completion by not calling
+ // video renderer flush callback right away, i.e. pretending video renderer
+ // flush takes a while.
+ base::Closure video_renderer_flush_cb;
+ EXPECT_CALL(*video_renderer_, Flush(_))
+ .WillOnce(SaveArg<0>(&video_renderer_flush_cb));
+ EXPECT_CALL(callbacks_, OnFlushed());
+ renderer_impl_->Flush(
+ base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
+ base::RunLoop().RunUntilIdle();
+ EXPECT_TRUE(video_renderer_flush_cb);
+
+ // Now, while the RendererImpl::Flush is pending, perform a video track
+ // switch. The handling of the track switch will be postponed until after
+ // RendererImpl::Flush completes.
+ stream_status_change_cb.Run(video_stream_.get(), false, base::TimeDelta());
+ stream_status_change_cb.Run(secondary_video_stream.get(), true,
+ base::TimeDelta());
+
+ // Ensure that video track switch occurs after Flush by verifying that the
+ // video renderer is reinitialized with the secondary video stream.
+ EXPECT_CALL(*video_renderer_,
+ Initialize(secondary_video_stream.get(), _, _, _, _));
+
+ // Complete the video renderer flush, thus completing the renderer_impl_ Flush
+ // initiated above. This will transition the RendererImpl into the FLUSHED
+ // state and will process pending track switch, which should result in the
+ // reinitialization of the video renderer for the secondary video stream.
+ video_renderer_client_->OnBufferingStateChange(BUFFERING_HAVE_NOTHING);
+ video_renderer_flush_cb.Run();
+ base::RunLoop().RunUntilIdle();
+}
+
} // namespace media
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