| Index: media/renderers/renderer_impl_unittest.cc
|
| diff --git a/media/renderers/renderer_impl_unittest.cc b/media/renderers/renderer_impl_unittest.cc
|
| index bbbaa2c27b3410558ac34600c65d297ee3769ed9..e513e69b59dc1cd60c649d7f3d29b86bbfdce493 100644
|
| --- a/media/renderers/renderer_impl_unittest.cc
|
| +++ b/media/renderers/renderer_impl_unittest.cc
|
| @@ -32,6 +32,10 @@ namespace media {
|
|
|
| const int64_t kStartPlayingTimeInMs = 100;
|
|
|
| +ACTION_P2(SetBool, var, value) {
|
| + *var = value;
|
| +}
|
| +
|
| ACTION_P2(SetBufferingState, renderer_client, buffering_state) {
|
| (*renderer_client)->OnBufferingStateChange(buffering_state);
|
| }
|
| @@ -226,10 +230,7 @@ class RendererImplTest : public ::testing::Test {
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| base::RunLoop().RunUntilIdle();
|
| }
|
|
|
| - void Flush(bool underflowed) {
|
| - if (!underflowed)
|
| - EXPECT_CALL(time_source_, StopTicking());
|
| -
|
| + void SetFlushExpectationsForAVRenderers() {
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| if (audio_stream_) {
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| EXPECT_CALL(*audio_renderer_, Flush(_))
|
| .WillOnce(DoAll(SetBufferingState(&audio_renderer_client_,
|
| @@ -243,7 +244,13 @@ class RendererImplTest : public ::testing::Test {
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| BUFFERING_HAVE_NOTHING),
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| RunClosure<0>()));
|
| }
|
| + }
|
|
|
| + void Flush(bool underflowed) {
|
| + if (!underflowed)
|
| + EXPECT_CALL(time_source_, StopTicking());
|
| +
|
| + SetFlushExpectationsForAVRenderers();
|
| EXPECT_CALL(callbacks_, OnFlushed());
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|
|
| renderer_impl_->Flush(
|
| @@ -851,4 +858,209 @@ TEST_F(RendererImplTest, PostponedStreamStatusNotificationHandling) {
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| base::RunLoop().Run();
|
| }
|
|
|
| +// Verify that a RendererImpl::Flush gets postponed until after stream status
|
| +// change handling is completed.
|
| +TEST_F(RendererImplTest, FlushDuringAudioReinit) {
|
| + CreateAudioAndVideoStream();
|
| +
|
| + StreamStatusChangeCB stream_status_change_cb;
|
| + EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
|
| + .WillOnce(SaveArg<0>(&stream_status_change_cb));
|
| + SetAudioRendererInitializeExpectations(PIPELINE_OK);
|
| + SetVideoRendererInitializeExpectations(PIPELINE_OK);
|
| + InitializeAndExpect(PIPELINE_OK);
|
| + Play();
|
| +
|
| + EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
|
| + base::Closure audio_renderer_flush_cb;
|
| + EXPECT_CALL(*audio_renderer_, Flush(_))
|
| + .WillOnce(SaveArg<0>(&audio_renderer_flush_cb));
|
| + EXPECT_CALL(*audio_renderer_, StartPlaying())
|
| + .Times(1)
|
| + .WillOnce(
|
| + SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_ENOUGH));
|
| +
|
| + // This should start flushing the audio renderer (due to audio stream status
|
| + // change) and should populate the |audio_renderer_flush_cb|.
|
| + stream_status_change_cb.Run(audio_stream_.get(), false, base::TimeDelta());
|
| + EXPECT_TRUE(audio_renderer_flush_cb);
|
| + base::RunLoop().RunUntilIdle();
|
| +
|
| + bool flush_done = false;
|
| +
|
| + // Now that audio stream change is being handled the RendererImpl::Flush
|
| + // should be postponed, instead of being executed immediately.
|
| + EXPECT_CALL(callbacks_, OnFlushed()).WillOnce(SetBool(&flush_done, true));
|
| + renderer_impl_->Flush(
|
| + base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_FALSE(flush_done);
|
| +
|
| + // The renderer_impl_->Flush invoked above should proceed after the first
|
| + // audio renderer flush (initiated by the stream status change) completes.
|
| + SetFlushExpectationsForAVRenderers();
|
| + audio_renderer_flush_cb.Run();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_TRUE(flush_done);
|
| +}
|
| +
|
| +TEST_F(RendererImplTest, FlushDuringVideoReinit) {
|
| + CreateAudioAndVideoStream();
|
| +
|
| + StreamStatusChangeCB stream_status_change_cb;
|
| + EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
|
| + .WillOnce(SaveArg<0>(&stream_status_change_cb));
|
| + SetAudioRendererInitializeExpectations(PIPELINE_OK);
|
| + SetVideoRendererInitializeExpectations(PIPELINE_OK);
|
| + InitializeAndExpect(PIPELINE_OK);
|
| + Play();
|
| +
|
| + EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
|
| + base::Closure video_renderer_flush_cb;
|
| + EXPECT_CALL(*video_renderer_, Flush(_))
|
| + .WillOnce(SaveArg<0>(&video_renderer_flush_cb));
|
| + EXPECT_CALL(*video_renderer_, StartPlayingFrom(_))
|
| + .Times(1)
|
| + .WillOnce(
|
| + SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_ENOUGH));
|
| +
|
| + // This should start flushing the video renderer (due to video stream status
|
| + // change) and should populate the |video_renderer_flush_cb|.
|
| + stream_status_change_cb.Run(video_stream_.get(), false, base::TimeDelta());
|
| + EXPECT_TRUE(video_renderer_flush_cb);
|
| + base::RunLoop().RunUntilIdle();
|
| +
|
| + bool flush_done = false;
|
| +
|
| + // Now that video stream change is being handled the RendererImpl::Flush
|
| + // should be postponed, instead of being executed immediately.
|
| + EXPECT_CALL(callbacks_, OnFlushed()).WillOnce(SetBool(&flush_done, true));
|
| + renderer_impl_->Flush(
|
| + base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_FALSE(flush_done);
|
| +
|
| + // The renderer_impl_->Flush invoked above should proceed after the first
|
| + // video renderer flush (initiated by the stream status change) completes.
|
| + SetFlushExpectationsForAVRenderers();
|
| + video_renderer_flush_cb.Run();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_TRUE(flush_done);
|
| +}
|
| +
|
| +// Test audio track switching when the RendererImpl is in STATE_FLUSHING/FLUSHED
|
| +TEST_F(RendererImplTest, AudioTrackSwitchDuringFlush) {
|
| + CreateAudioAndVideoStream();
|
| + std::unique_ptr<StrictMock<MockDemuxerStream>> primary_audio_stream =
|
| + std::move(audio_stream_);
|
| + CreateAudioStream();
|
| + std::unique_ptr<StrictMock<MockDemuxerStream>> secondary_audio_stream =
|
| + std::move(audio_stream_);
|
| + audio_stream_ = std::move(primary_audio_stream);
|
| +
|
| + StreamStatusChangeCB stream_status_change_cb;
|
| + EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
|
| + .WillOnce(SaveArg<0>(&stream_status_change_cb));
|
| + SetAudioRendererInitializeExpectations(PIPELINE_OK);
|
| + SetVideoRendererInitializeExpectations(PIPELINE_OK);
|
| + InitializeAndExpect(PIPELINE_OK);
|
| + Play();
|
| +
|
| + EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
|
| + EXPECT_CALL(*video_renderer_, Flush(_))
|
| + .WillRepeatedly(DoAll(
|
| + SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_NOTHING),
|
| + RunClosure<0>()));
|
| +
|
| + // Initiate RendererImpl::Flush, but postpone its completion by not calling
|
| + // audio renderer flush callback right away, i.e. pretending audio renderer
|
| + // flush takes a while.
|
| + base::Closure audio_renderer_flush_cb;
|
| + EXPECT_CALL(*audio_renderer_, Flush(_))
|
| + .WillOnce(SaveArg<0>(&audio_renderer_flush_cb));
|
| + EXPECT_CALL(callbacks_, OnFlushed());
|
| + renderer_impl_->Flush(
|
| + base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_TRUE(audio_renderer_flush_cb);
|
| +
|
| + // Now, while the RendererImpl::Flush is pending, perform an audio track
|
| + // switch. The handling of the track switch will be postponed until after
|
| + // RendererImpl::Flush completes.
|
| + stream_status_change_cb.Run(audio_stream_.get(), false, base::TimeDelta());
|
| + stream_status_change_cb.Run(secondary_audio_stream.get(), true,
|
| + base::TimeDelta());
|
| +
|
| + // Ensure that audio track switch occurs after Flush by verifying that the
|
| + // audio renderer is reinitialized with the secondary audio stream.
|
| + EXPECT_CALL(*audio_renderer_,
|
| + Initialize(secondary_audio_stream.get(), _, _, _));
|
| +
|
| + // Complete the audio renderer flush, thus completing the renderer_impl_ Flush
|
| + // initiated above. This will transition the RendererImpl into the FLUSHED
|
| + // state and will process pending track switch, which should result in the
|
| + // reinitialization of the audio renderer for the secondary audio stream.
|
| + audio_renderer_client_->OnBufferingStateChange(BUFFERING_HAVE_NOTHING);
|
| + audio_renderer_flush_cb.Run();
|
| + base::RunLoop().RunUntilIdle();
|
| +}
|
| +
|
| +// Test video track switching when the RendererImpl is in STATE_FLUSHING/FLUSHED
|
| +TEST_F(RendererImplTest, VideoTrackSwitchDuringFlush) {
|
| + CreateAudioAndVideoStream();
|
| + std::unique_ptr<StrictMock<MockDemuxerStream>> primary_video_stream =
|
| + std::move(video_stream_);
|
| + CreateVideoStream();
|
| + std::unique_ptr<StrictMock<MockDemuxerStream>> secondary_video_stream =
|
| + std::move(video_stream_);
|
| + video_stream_ = std::move(primary_video_stream);
|
| +
|
| + StreamStatusChangeCB stream_status_change_cb;
|
| + EXPECT_CALL(*demuxer_, SetStreamStatusChangeCB(_))
|
| + .WillOnce(SaveArg<0>(&stream_status_change_cb));
|
| + SetAudioRendererInitializeExpectations(PIPELINE_OK);
|
| + SetVideoRendererInitializeExpectations(PIPELINE_OK);
|
| + InitializeAndExpect(PIPELINE_OK);
|
| + Play();
|
| +
|
| + EXPECT_CALL(time_source_, StopTicking()).Times(testing::AnyNumber());
|
| + EXPECT_CALL(*video_renderer_, OnTimeStopped()).Times(testing::AnyNumber());
|
| + EXPECT_CALL(*audio_renderer_, Flush(_))
|
| + .WillRepeatedly(DoAll(
|
| + SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_NOTHING),
|
| + RunClosure<0>()));
|
| +
|
| + // Initiate RendererImpl::Flush, but postpone its completion by not calling
|
| + // video renderer flush callback right away, i.e. pretending video renderer
|
| + // flush takes a while.
|
| + base::Closure video_renderer_flush_cb;
|
| + EXPECT_CALL(*video_renderer_, Flush(_))
|
| + .WillOnce(SaveArg<0>(&video_renderer_flush_cb));
|
| + EXPECT_CALL(callbacks_, OnFlushed());
|
| + renderer_impl_->Flush(
|
| + base::Bind(&CallbackHelper::OnFlushed, base::Unretained(&callbacks_)));
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_TRUE(video_renderer_flush_cb);
|
| +
|
| + // Now, while the RendererImpl::Flush is pending, perform a video track
|
| + // switch. The handling of the track switch will be postponed until after
|
| + // RendererImpl::Flush completes.
|
| + stream_status_change_cb.Run(video_stream_.get(), false, base::TimeDelta());
|
| + stream_status_change_cb.Run(secondary_video_stream.get(), true,
|
| + base::TimeDelta());
|
| +
|
| + // Ensure that video track switch occurs after Flush by verifying that the
|
| + // video renderer is reinitialized with the secondary video stream.
|
| + EXPECT_CALL(*video_renderer_,
|
| + Initialize(secondary_video_stream.get(), _, _, _, _));
|
| +
|
| + // Complete the video renderer flush, thus completing the renderer_impl_ Flush
|
| + // initiated above. This will transition the RendererImpl into the FLUSHED
|
| + // state and will process pending track switch, which should result in the
|
| + // reinitialization of the video renderer for the secondary video stream.
|
| + video_renderer_client_->OnBufferingStateChange(BUFFERING_HAVE_NOTHING);
|
| + video_renderer_flush_cb.Run();
|
| + base::RunLoop().RunUntilIdle();
|
| +}
|
| +
|
| } // namespace media
|
|
|