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Side by Side Diff: media/video/gpu_memory_buffer_video_frame_pool.h

Issue 2684103005: Allow media track switching. (Closed)
Patch Set: Fixed comments Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ 5 #ifndef MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
6 #define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ 6 #define MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/task_runner.h" 10 #include "base/task_runner.h"
11 #include "media/base/video_frame.h" 11 #include "media/base/video_frame.h"
12 12
13 namespace base { 13 namespace base {
14 class SingleThreadTaskRunner; 14 class SingleThreadTaskRunner;
15 } 15 }
16 16
17 namespace media { 17 namespace media {
18 class GpuVideoAcceleratorFactories; 18 class GpuVideoAcceleratorFactories;
19 19
20 // Interface to a pool of GpuMemoryBuffers/textures/images that can be used to 20 // Interface to a pool of GpuMemoryBuffers/textures/images that can be used to
21 // transform software VideoFrames to VideoFrames backed by native textures. 21 // transform software VideoFrames to VideoFrames backed by native textures.
22 // The resources used by the VideoFrame created by the pool will be 22 // The resources used by the VideoFrame created by the pool will be
23 // automatically put back into the pool once the frame is destroyed. 23 // automatically put back into the pool once the frame is destroyed.
24 // The pool recycles resources to a void unnecessarily allocating and 24 // The pool recycles resources to a void unnecessarily allocating and
25 // destroying textures, images and GpuMemoryBuffer that could result 25 // destroying textures, images and GpuMemoryBuffer that could result
26 // in a round trip to the browser/GPU process. 26 // in a round trip to the browser/GPU process.
27 // NOTE: Destroying the pool will not immediately invalidate outstanding video
28 // frames. GPU memory buffers will be kept alive by video frames indirectly
29 // referencing them. Video frames themselves are ref-counted and will be
30 // released when they are no longer needed, potentially after the pool is
31 // destroyed.
27 class MEDIA_EXPORT GpuMemoryBufferVideoFramePool { 32 class MEDIA_EXPORT GpuMemoryBufferVideoFramePool {
28 public: 33 public:
29 GpuMemoryBufferVideoFramePool(); 34 GpuMemoryBufferVideoFramePool();
30 GpuMemoryBufferVideoFramePool( 35 GpuMemoryBufferVideoFramePool(
31 const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner, 36 const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
32 const scoped_refptr<base::TaskRunner>& worker_task_runner, 37 const scoped_refptr<base::TaskRunner>& worker_task_runner,
33 GpuVideoAcceleratorFactories* gpu_factories); 38 GpuVideoAcceleratorFactories* gpu_factories);
34 virtual ~GpuMemoryBufferVideoFramePool(); 39 virtual ~GpuMemoryBufferVideoFramePool();
35 40
36 // Callback used by MaybeCreateHardwareFrame to deliver a new VideoFrame 41 // Callback used by MaybeCreateHardwareFrame to deliver a new VideoFrame
(...skipping 14 matching lines...) Expand all
51 private: 56 private:
52 class PoolImpl; 57 class PoolImpl;
53 scoped_refptr<PoolImpl> pool_impl_; 58 scoped_refptr<PoolImpl> pool_impl_;
54 59
55 DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool); 60 DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferVideoFramePool);
56 }; 61 };
57 62
58 } // namespace media 63 } // namespace media
59 64
60 #endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_ 65 #endif // MEDIA_VIDEO_GPU_MEMORY_BUFFER_VIDEO_FRAME_POOL_H_
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