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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2014 Google, Inc. | 4 * Copyright (C) 2014 Google, Inc. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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189 reportAttributeParsingError(parseError, name, value); | 189 reportAttributeParsingError(parseError, name, value); |
190 } | 190 } |
191 | 191 |
192 void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName) | 192 void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName) |
193 { | 193 { |
194 if (!isSupportedAttribute(attrName)) { | 194 if (!isSupportedAttribute(attrName)) { |
195 SVGElement::svgAttributeChanged(attrName); | 195 SVGElement::svgAttributeChanged(attrName); |
196 return; | 196 return; |
197 } | 197 } |
198 | 198 |
199 SVGElementInstance::InvalidationGuard invalidationGuard(this); | 199 SVGElement::InvalidationGuard invalidationGuard(this); |
200 | 200 |
201 // Reattach so the isValid() check will be run again during renderer creatio
n. | 201 // Reattach so the isValid() check will be run again during renderer creatio
n. |
202 if (SVGTests::isKnownAttribute(attrName)) { | 202 if (SVGTests::isKnownAttribute(attrName)) { |
203 lazyReattachIfAttached(); | 203 lazyReattachIfAttached(); |
204 return; | 204 return; |
205 } | 205 } |
206 | 206 |
207 RenderObject* object = renderer(); | 207 RenderObject* object = renderer(); |
208 if (!object) | 208 if (!object) |
209 return; | 209 return; |
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260 } | 260 } |
261 | 261 |
262 void SVGGraphicsElement::toClipPath(Path& path) | 262 void SVGGraphicsElement::toClipPath(Path& path) |
263 { | 263 { |
264 updatePathFromGraphicsElement(this, path); | 264 updatePathFromGraphicsElement(this, path); |
265 // FIXME: How do we know the element has done a layout? | 265 // FIXME: How do we know the element has done a layout? |
266 path.transform(animatedLocalTransform()); | 266 path.transform(animatedLocalTransform()); |
267 } | 267 } |
268 | 268 |
269 } | 269 } |
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