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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_EXECUTION_H_ | 5 #ifndef V8_EXECUTION_H_ |
| 6 #define V8_EXECUTION_H_ | 6 #define V8_EXECUTION_H_ |
| 7 | 7 |
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
| 9 #include "src/base/atomicops.h" | 9 #include "src/base/atomicops.h" |
| 10 #include "src/globals.h" |
| 10 #include "src/utils.h" | 11 #include "src/utils.h" |
| 11 | 12 |
| 12 namespace v8 { | 13 namespace v8 { |
| 13 namespace internal { | 14 namespace internal { |
| 14 | 15 |
| 15 template <typename T> | 16 template <typename T> |
| 16 class Handle; | 17 class Handle; |
| 17 | 18 |
| 18 class Execution final : public AllStatic { | 19 class Execution final : public AllStatic { |
| 19 public: | 20 public: |
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| 56 }; | 57 }; |
| 57 | 58 |
| 58 | 59 |
| 59 class ExecutionAccess; | 60 class ExecutionAccess; |
| 60 class PostponeInterruptsScope; | 61 class PostponeInterruptsScope; |
| 61 | 62 |
| 62 | 63 |
| 63 // StackGuard contains the handling of the limits that are used to limit the | 64 // StackGuard contains the handling of the limits that are used to limit the |
| 64 // number of nested invocations of JavaScript and the stack size used in each | 65 // number of nested invocations of JavaScript and the stack size used in each |
| 65 // invocation. | 66 // invocation. |
| 66 class StackGuard final { | 67 class V8_EXPORT_PRIVATE StackGuard final { |
| 67 public: | 68 public: |
| 68 // Pass the address beyond which the stack should not grow. The stack | 69 // Pass the address beyond which the stack should not grow. The stack |
| 69 // is assumed to grow downwards. | 70 // is assumed to grow downwards. |
| 70 void SetStackLimit(uintptr_t limit); | 71 void SetStackLimit(uintptr_t limit); |
| 71 | 72 |
| 72 // The simulator uses a separate JS stack. Limits on the JS stack might have | 73 // The simulator uses a separate JS stack. Limits on the JS stack might have |
| 73 // to be adjusted in order to reflect overflows of the C stack, because we | 74 // to be adjusted in order to reflect overflows of the C stack, because we |
| 74 // cannot rely on the interleaving of frames on the simulator. | 75 // cannot rely on the interleaving of frames on the simulator. |
| 75 void AdjustStackLimitForSimulator(); | 76 void AdjustStackLimitForSimulator(); |
| 76 | 77 |
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| 224 friend class StackLimitCheck; | 225 friend class StackLimitCheck; |
| 225 friend class PostponeInterruptsScope; | 226 friend class PostponeInterruptsScope; |
| 226 | 227 |
| 227 DISALLOW_COPY_AND_ASSIGN(StackGuard); | 228 DISALLOW_COPY_AND_ASSIGN(StackGuard); |
| 228 }; | 229 }; |
| 229 | 230 |
| 230 } // namespace internal | 231 } // namespace internal |
| 231 } // namespace v8 | 232 } // namespace v8 |
| 232 | 233 |
| 233 #endif // V8_EXECUTION_H_ | 234 #endif // V8_EXECUTION_H_ |
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