Chromium Code Reviews| Index: ui/aura/window_event_dispatcher.cc |
| diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc |
| index 6cd3c43e2dad9addd866098702afd9b64af79343..b6b86af621f18115fe90631d4b130fd98b7d35d3 100644 |
| --- a/ui/aura/window_event_dispatcher.cc |
| +++ b/ui/aura/window_event_dispatcher.cc |
| @@ -27,6 +27,7 @@ |
| #include "ui/base/hit_test.h" |
| #include "ui/compositor/dip_util.h" |
| #include "ui/events/event.h" |
| +#include "ui/events/event_targeter.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/gestures/gesture_recognizer.h" |
| #include "ui/events/gestures/gesture_types.h" |
| @@ -60,6 +61,21 @@ bool IsEventCandidateForHold(const ui::Event& event) { |
| return false; |
| } |
| +void ConvertEventLocationToTarget(ui::EventTarget* event_target, |
| + ui::EventTarget* target, |
| + ui::Event* event) { |
| + if (target != event_target && event->IsLocatedEvent()) { |
| + gfx::Point location = event->AsLocatedEvent()->location(); |
| + gfx::Point root_location = event->AsLocatedEvent()->root_location(); |
| + Window::ConvertPointToTarget(static_cast<Window*>(event_target), |
| + static_cast<Window*>(target), &location); |
| + Window::ConvertPointToTarget(static_cast<Window*>(event_target), |
| + static_cast<Window*>(target), &root_location); |
| + event->AsLocatedEvent()->set_location(location); |
| + event->AsLocatedEvent()->set_root_location(root_location); |
| + } |
| +} |
| + |
| } // namespace |
| //////////////////////////////////////////////////////////////////////////////// |
| @@ -76,6 +92,7 @@ WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host) |
| dispatching_held_event_(nullptr), |
| observer_manager_(this), |
| env_controller_(new EnvInputStateController), |
| + event_targeter_(new WindowTargeter), |
| repost_event_factory_(this), |
| held_event_factory_(this) { |
| ui::GestureRecognizer::Get()->AddGestureEventHelper(this); |
| @@ -90,6 +107,10 @@ WindowEventDispatcher::~WindowEventDispatcher() { |
| ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this); |
| } |
| +ui::EventTargeter* WindowEventDispatcher::GetDefaultEventTargeter() { |
| + return event_targeter_.get(); |
| +} |
| + |
| void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent* event) { |
| DCHECK(event->type() == ui::ET_MOUSE_PRESSED || |
| event->type() == ui::ET_GESTURE_TAP_DOWN || |
| @@ -416,8 +437,67 @@ void WindowEventDispatcher::ReleaseNativeCapture() { |
| //////////////////////////////////////////////////////////////////////////////// |
| // WindowEventDispatcher, ui::EventProcessor implementation: |
| -ui::EventTarget* WindowEventDispatcher::GetRootTarget() { |
| - return window(); |
| +ui::EventTarget* WindowEventDispatcher::GetRootForEvent(ui::Event* event) { |
| + if (Env::GetInstance()->mode() == Env::Mode::LOCAL) |
| + return window(); |
| + |
| + if (!event->target()) |
| + return window(); |
| + |
| + ui::EventTarget* event_target = event->target(); |
| + |
| + // Mouse events should be dispatched to the window that processed the |
| + // mouse-press events (if any). |
| + if (event->IsScrollEvent() || event->IsMouseEvent()) { |
| + if (mouse_pressed_handler()) { |
| + ConvertEventLocationToTarget(event_target, mouse_pressed_handler(), |
| + event); |
| + return mouse_pressed_handler(); |
| + } |
| + } |
| + |
| + // All events should be directed towards the capture window (if any). |
|
sky
2017/02/24 21:22:54
Should this come before the scroll-event/mouse-eve
riajiang
2017/02/27 22:59:30
If there's a mouse_pressed_handler set then that h
|
| + Window* capture_window = client::GetCaptureWindow(window()); |
| + if (capture_window) { |
| + ConvertEventLocationToTarget(event_target, capture_window, event); |
| + return capture_window; |
| + } |
| + |
| + if (event->IsTouchEvent()) { |
| + // Query the gesture-recognizer to find targets for touch events. |
| + const ui::TouchEvent& touch = *event->AsTouchEvent(); |
| + ui::GestureConsumer* consumer = |
| + ui::GestureRecognizer::Get()->GetTouchLockedTarget(touch); |
| + if (consumer) { |
| + ConvertEventLocationToTarget(event_target, static_cast<Window*>(consumer), |
| + event); |
| + return static_cast<Window*>(consumer); |
| + } |
| + consumer = ui::GestureRecognizer::Get()->GetTargetForLocation( |
| + touch.location_f(), touch.source_device_id()); |
| + if (consumer) { |
| + ConvertEventLocationToTarget(event_target, static_cast<Window*>(consumer), |
| + event); |
| + return static_cast<Window*>(consumer); |
| + } |
| + |
| + // If the initial touch is outside the root window, target the root. |
| + if (!window()->bounds().Contains(touch.location())) { |
| + ConvertEventLocationToTarget(event_target, window(), event); |
| + return window(); |
| + } |
| + } |
| + |
| + ui::EventTarget* ancestor_with_targeter = event_target; |
| + for (ui::EventTarget* ancestor = event_target->GetParentTarget(); ancestor; |
| + ancestor = ancestor->GetParentTarget()) { |
| + if (ancestor->GetEventTargeter()) |
| + ancestor_with_targeter = ancestor; |
| + if (ancestor == window()) |
| + break; |
| + } |
| + ConvertEventLocationToTarget(event_target, ancestor_with_targeter, event); |
| + return ancestor_with_targeter; |
| } |
| void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) { |