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Unified Diff: ui/aura/window_event_dispatcher.cc

Issue 2681613002: Avoid two targeting phases in aura client-lib and EventProcessor. (Closed)
Patch Set: test Created 3 years, 10 months ago
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Index: ui/aura/window_event_dispatcher.cc
diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc
index 6cd3c43e2dad9addd866098702afd9b64af79343..72a5d0e8bd1e5cee96165dac0d88a69ac3f3629e 100644
--- a/ui/aura/window_event_dispatcher.cc
+++ b/ui/aura/window_event_dispatcher.cc
@@ -27,6 +27,7 @@
#include "ui/base/hit_test.h"
#include "ui/compositor/dip_util.h"
#include "ui/events/event.h"
+#include "ui/events/event_targeter.h"
#include "ui/events/event_utils.h"
#include "ui/events/gestures/gesture_recognizer.h"
#include "ui/events/gestures/gesture_types.h"
@@ -76,6 +77,7 @@ WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
dispatching_held_event_(nullptr),
observer_manager_(this),
env_controller_(new EnvInputStateController),
+ event_targeter_(new WindowTargeter),
repost_event_factory_(this),
held_event_factory_(this) {
ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
@@ -90,6 +92,10 @@ WindowEventDispatcher::~WindowEventDispatcher() {
ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
}
+ui::EventTargeter* WindowEventDispatcher::GetDefaultEventTargeter() {
+ return event_targeter_.get();
+}
+
void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent* event) {
DCHECK(event->type() == ui::ET_MOUSE_PRESSED ||
event->type() == ui::ET_GESTURE_TAP_DOWN ||
@@ -416,8 +422,36 @@ void WindowEventDispatcher::ReleaseNativeCapture() {
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, ui::EventProcessor implementation:
-ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
- return window();
+ui::EventTarget* WindowEventDispatcher::GetRootForEvent(ui::Event* event) {
+ if (Env::GetInstance()->mode() == Env::Mode::LOCAL)
+ return window();
+
+ if (!event->target())
+ return window();
+
+ ui::EventTarget* target = event->target();
+ ui::EventTarget* ancestor_with_targeter = target;
+ for (ui::EventTarget* ancestor = target->GetParentTarget(); ancestor;
+ ancestor = ancestor->GetParentTarget()) {
+ if (ancestor->GetEventTargeter())
+ ancestor_with_targeter = ancestor;
+ if (ancestor == window())
+ break;
+ }
+
+ if (ancestor_with_targeter != target && event->IsLocatedEvent()) {
+ gfx::Point location = event->AsLocatedEvent()->location();
+ gfx::Point root_location = event->AsLocatedEvent()->root_location();
+ Window::ConvertPointToTarget(static_cast<Window*>(target),
+ static_cast<Window*>(ancestor_with_targeter),
+ &location);
+ Window::ConvertPointToTarget(static_cast<Window*>(target),
+ static_cast<Window*>(ancestor_with_targeter),
+ &root_location);
+ event->AsLocatedEvent()->set_location(location);
+ event->AsLocatedEvent()->set_root_location(root_location);
+ }
+ return ancestor_with_targeter;
}
void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {

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