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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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31 class GestureEvent; | 31 class GestureEvent; |
32 class GestureRecognizer; | 32 class GestureRecognizer; |
33 class MouseEvent; | 33 class MouseEvent; |
34 class TouchEvent; | 34 class TouchEvent; |
35 } | 35 } |
36 | 36 |
37 namespace aura { | 37 namespace aura { |
38 class MusMouseLocationUpdater; | 38 class MusMouseLocationUpdater; |
39 class TestScreen; | 39 class TestScreen; |
40 class EnvInputStateController; | 40 class EnvInputStateController; |
| 41 class WindowTargeter; |
41 class WindowTreeHost; | 42 class WindowTreeHost; |
42 | 43 |
43 namespace test { | 44 namespace test { |
44 class WindowEventDispatcherTestApi; | 45 class WindowEventDispatcherTestApi; |
45 } | 46 } |
46 | 47 |
47 // WindowEventDispatcher orchestrates event dispatch within a window tree | 48 // WindowEventDispatcher orchestrates event dispatch within a window tree |
48 // owned by WindowTreeHost. WTH also owns the WED. | 49 // owned by WindowTreeHost. WTH also owns the WED. |
49 // TODO(beng): In progress, remove functionality not directly related to | 50 // TODO(beng): In progress, remove functionality not directly related to |
50 // event dispatch. | 51 // event dispatch. |
51 class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, | 52 class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor, |
52 public ui::GestureEventHelper, | 53 public ui::GestureEventHelper, |
53 public client::CaptureDelegate, | 54 public client::CaptureDelegate, |
54 public WindowObserver, | 55 public WindowObserver, |
55 public EnvObserver { | 56 public EnvObserver { |
56 public: | 57 public: |
57 explicit WindowEventDispatcher(WindowTreeHost* host); | 58 explicit WindowEventDispatcher(WindowTreeHost* host); |
58 ~WindowEventDispatcher() override; | 59 ~WindowEventDispatcher() override; |
59 | 60 |
60 Window* mouse_pressed_handler() { return mouse_pressed_handler_; } | 61 Window* mouse_pressed_handler() { return mouse_pressed_handler_; } |
61 Window* mouse_moved_handler() { return mouse_moved_handler_; } | 62 Window* mouse_moved_handler() { return mouse_moved_handler_; } |
62 | 63 |
| 64 // Overridden from ui::EventProcessor: |
| 65 ui::EventTargeter* GetDefaultEventTargeter() override; |
| 66 |
63 // Repost event for re-processing. Used when exiting context menus. | 67 // Repost event for re-processing. Used when exiting context menus. |
64 // We support the ET_MOUSE_PRESSED, ET_TOUCH_PRESSED and ET_GESTURE_TAP_DOWN | 68 // We support the ET_MOUSE_PRESSED, ET_TOUCH_PRESSED and ET_GESTURE_TAP_DOWN |
65 // event types (although the latter is currently a no-op). | 69 // event types (although the latter is currently a no-op). |
66 void RepostEvent(const ui::LocatedEvent* event); | 70 void RepostEvent(const ui::LocatedEvent* event); |
67 | 71 |
68 // Invoked when the mouse events get enabled or disabled. | 72 // Invoked when the mouse events get enabled or disabled. |
69 void OnMouseEventsEnableStateChanged(bool enabled); | 73 void OnMouseEventsEnableStateChanged(bool enabled); |
70 | 74 |
71 void DispatchCancelModeEvent(); | 75 void DispatchCancelModeEvent(); |
72 | 76 |
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166 | 170 |
167 bool is_dispatched_held_event(const ui::Event& event) const; | 171 bool is_dispatched_held_event(const ui::Event& event) const; |
168 | 172 |
169 // Overridden from aura::client::CaptureDelegate: | 173 // Overridden from aura::client::CaptureDelegate: |
170 void UpdateCapture(Window* old_capture, Window* new_capture) override; | 174 void UpdateCapture(Window* old_capture, Window* new_capture) override; |
171 void OnOtherRootGotCapture() override; | 175 void OnOtherRootGotCapture() override; |
172 void SetNativeCapture() override; | 176 void SetNativeCapture() override; |
173 void ReleaseNativeCapture() override; | 177 void ReleaseNativeCapture() override; |
174 | 178 |
175 // Overridden from ui::EventProcessor: | 179 // Overridden from ui::EventProcessor: |
176 ui::EventTarget* GetRootTarget() override; | 180 ui::EventTarget* GetRootForEvent(ui::Event* event) override; |
177 void OnEventProcessingStarted(ui::Event* event) override; | 181 void OnEventProcessingStarted(ui::Event* event) override; |
178 void OnEventProcessingFinished(ui::Event* event) override; | 182 void OnEventProcessingFinished(ui::Event* event) override; |
179 | 183 |
180 // Overridden from ui::EventDispatcherDelegate. | 184 // Overridden from ui::EventDispatcherDelegate. |
181 bool CanDispatchToTarget(ui::EventTarget* target) override; | 185 bool CanDispatchToTarget(ui::EventTarget* target) override; |
182 ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target, | 186 ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target, |
183 ui::Event* event) override; | 187 ui::Event* event) override; |
184 ui::EventDispatchDetails PostDispatchEvent(ui::EventTarget* target, | 188 ui::EventDispatchDetails PostDispatchEvent(ui::EventTarget* target, |
185 const ui::Event& event) override; | 189 const ui::Event& event) override; |
186 | 190 |
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255 | 259 |
256 // Set when dispatching a held event. | 260 // Set when dispatching a held event. |
257 ui::LocatedEvent* dispatching_held_event_; | 261 ui::LocatedEvent* dispatching_held_event_; |
258 | 262 |
259 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 263 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
260 | 264 |
261 std::unique_ptr<EnvInputStateController> env_controller_; | 265 std::unique_ptr<EnvInputStateController> env_controller_; |
262 | 266 |
263 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; | 267 std::unique_ptr<MusMouseLocationUpdater> mus_mouse_location_updater_; |
264 | 268 |
| 269 // The default EventTargeter for WindowEventDispatcher generated events. |
| 270 std::unique_ptr<WindowTargeter> event_targeter_; |
| 271 |
265 // Used to schedule reposting an event. | 272 // Used to schedule reposting an event. |
266 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; | 273 base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_; |
267 | 274 |
268 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 275 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
269 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 276 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
270 | 277 |
271 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 278 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
272 }; | 279 }; |
273 | 280 |
274 } // namespace aura | 281 } // namespace aura |
275 | 282 |
276 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 283 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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