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Side by Side Diff: ui/events/event_processor.cc

Issue 2681613002: Avoid two targeting phases in aura client-lib and EventProcessor. (Closed)
Patch Set: comments Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/event_processor.h" 5 #include "ui/events/event_processor.h"
6 6
7 #include "ui/events/event_target.h" 7 #include "ui/events/event_target.h"
8 #include "ui/events/event_targeter.h" 8 #include "ui/events/event_targeter.h"
9 9
10 namespace ui { 10 namespace ui {
11 11
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) {
13 EventTarget* root = GetRootTarget(); 13 EventTarget* root = GetRootTarget();
14 CHECK(root); 14 CHECK(root);
15 EventTargeter* targeter = root->GetEventTargeter(); 15 EventTargeter* targeter = root->GetEventTargeter();
16 CHECK(targeter); 16 CHECK(targeter);
17 17
18 // If |event| is in the process of being dispatched or has already been 18 // If |event| is in the process of being dispatched or has already been
19 // dispatched, then dispatch a copy of the event instead. 19 // dispatched, then dispatch a copy of the event instead.
20 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; 20 bool dispatch_original_event = event->phase() == EP_PREDISPATCH;
21 Event* event_to_dispatch = event; 21 Event* event_to_dispatch = event;
22 std::unique_ptr<Event> event_copy; 22 std::unique_ptr<Event> event_copy;
23 if (!dispatch_original_event) { 23 if (!dispatch_original_event) {
24 event_copy = Event::Clone(*event); 24 event_copy = Event::Clone(*event);
25 event_to_dispatch = event_copy.get(); 25 event_to_dispatch = event_copy.get();
26 } 26 }
27 27
28 OnEventProcessingStarted(event_to_dispatch); 28 OnEventProcessingStarted(event_to_dispatch);
29 EventTarget* target = NULL; 29 EventTarget* target = nullptr;
30 if (!event_to_dispatch->handled()) 30 if (event->target())
31 target = event->target();
32 else if (!event_to_dispatch->handled())
31 target = targeter->FindTargetForEvent(root, event_to_dispatch); 33 target = targeter->FindTargetForEvent(root, event_to_dispatch);
sadrul 2017/02/08 00:24:38 We should move some code from above into here too.
32 34
33 EventDispatchDetails details; 35 EventDispatchDetails details;
34 while (target) { 36 while (target) {
35 details = DispatchEvent(target, event_to_dispatch); 37 details = DispatchEvent(target, event_to_dispatch);
36 38
37 if (!dispatch_original_event) { 39 if (!dispatch_original_event) {
38 if (event_to_dispatch->stopped_propagation()) 40 if (event_to_dispatch->stopped_propagation())
39 event->StopPropagation(); 41 event->StopPropagation();
40 else if (event_to_dispatch->handled()) 42 else if (event_to_dispatch->handled())
41 event->SetHandled(); 43 event->SetHandled();
(...skipping 12 matching lines...) Expand all
54 return details; 56 return details;
55 } 57 }
56 58
57 void EventProcessor::OnEventProcessingStarted(Event* event) { 59 void EventProcessor::OnEventProcessingStarted(Event* event) {
58 } 60 }
59 61
60 void EventProcessor::OnEventProcessingFinished(Event* event) { 62 void EventProcessor::OnEventProcessingFinished(Event* event) {
61 } 63 }
62 64
63 } // namespace ui 65 } // namespace ui
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