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Side by Side Diff: ui/events/event_processor.cc

Issue 2681613002: Avoid two targeting phases in aura client-lib and EventProcessor. (Closed)
Patch Set: different approach Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/event_processor.h" 5 #include "ui/events/event_processor.h"
6 6
7 #include "ui/events/event_target.h" 7 #include "ui/events/event_target.h"
8 #include "ui/events/event_targeter.h" 8 #include "ui/events/event_targeter.h"
9 9
10 namespace ui { 10 namespace ui {
11 11
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) {
13 EventTarget* root = GetRootTarget();
14 CHECK(root);
15 EventTargeter* targeter = root->GetEventTargeter();
16 CHECK(targeter);
17
18 // If |event| is in the process of being dispatched or has already been 13 // If |event| is in the process of being dispatched or has already been
19 // dispatched, then dispatch a copy of the event instead. 14 // dispatched, then dispatch a copy of the event instead.
20 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; 15 bool dispatch_original_event = event->phase() == EP_PREDISPATCH;
21 Event* event_to_dispatch = event; 16 Event* event_to_dispatch = event;
22 std::unique_ptr<Event> event_copy; 17 std::unique_ptr<Event> event_copy;
23 if (!dispatch_original_event) { 18 if (!dispatch_original_event) {
24 event_copy = Event::Clone(*event); 19 event_copy = Event::Clone(*event);
25 event_to_dispatch = event_copy.get(); 20 event_to_dispatch = event_copy.get();
26 } 21 }
27 22
28 OnEventProcessingStarted(event_to_dispatch); 23 OnEventProcessingStarted(event_to_dispatch);
29 EventTarget* target = NULL; 24 EventTarget* target = nullptr;
30 if (!event_to_dispatch->handled()) 25 EventTargeter* targeter = nullptr;
26 if (!event_to_dispatch->handled()) {
27 EventTarget* root = GetRootForEvent(event_to_dispatch);
28 DCHECK(root);
29 targeter = root->GetEventTargeter();
30 if (!targeter)
31 targeter = GetDefaultEventTargeter();
sadrul 2017/02/13 17:05:42 Can you add a test in event_processor_unittest.cc
riajiang 2017/02/13 23:30:34 Added tests for this part of the code in WindowTre
32 DCHECK(targeter);
31 target = targeter->FindTargetForEvent(root, event_to_dispatch); 33 target = targeter->FindTargetForEvent(root, event_to_dispatch);
34 }
32 35
33 EventDispatchDetails details; 36 EventDispatchDetails details;
34 while (target) { 37 while (target) {
35 details = DispatchEvent(target, event_to_dispatch); 38 details = DispatchEvent(target, event_to_dispatch);
36 39
37 if (!dispatch_original_event) { 40 if (!dispatch_original_event) {
38 if (event_to_dispatch->stopped_propagation()) 41 if (event_to_dispatch->stopped_propagation())
39 event->StopPropagation(); 42 event->StopPropagation();
40 else if (event_to_dispatch->handled()) 43 else if (event_to_dispatch->handled())
41 event->SetHandled(); 44 event->SetHandled();
(...skipping 12 matching lines...) Expand all
54 return details; 57 return details;
55 } 58 }
56 59
57 void EventProcessor::OnEventProcessingStarted(Event* event) { 60 void EventProcessor::OnEventProcessingStarted(Event* event) {
58 } 61 }
59 62
60 void EventProcessor::OnEventProcessingFinished(Event* event) { 63 void EventProcessor::OnEventProcessingFinished(Event* event) {
61 } 64 }
62 65
63 } // namespace ui 66 } // namespace ui
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