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Side by Side Diff: cc/trees/layer_tree_settings.h

Issue 2681183002: cc: Add flag to disable future mask tiling. (Closed)
Patch Set: Correct my mistake in rebase. Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_
6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <vector> 10 #include <vector>
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90 size_t gpu_decoded_image_budget_bytes = 96 * 1024 * 1024; 90 size_t gpu_decoded_image_budget_bytes = 96 * 1024 * 1024;
91 size_t software_decoded_image_budget_bytes = 128 * 1024 * 1024; 91 size_t software_decoded_image_budget_bytes = 128 * 1024 * 1024;
92 int max_preraster_distance_in_screen_pixels = 1000; 92 int max_preraster_distance_in_screen_pixels = 1000;
93 93
94 bool enable_color_correct_rendering = false; 94 bool enable_color_correct_rendering = false;
95 95
96 // If set to true, this causes TileManager to verify that all required and NOW 96 // If set to true, this causes TileManager to verify that all required and NOW
97 // tiles come before lower priority tiles. 97 // tiles come before lower priority tiles.
98 bool check_tile_priority_inversion = false; 98 bool check_tile_priority_inversion = false;
99 99
100 // TODO(sunxd): remove this flag when filter demoting and aa of mask layers
101 // are implemented.
102 bool enable_mask_tiling = false;
103
100 // If set to true, the compositor may selectively defer image decodes to the 104 // If set to true, the compositor may selectively defer image decodes to the
101 // Image Decode Service and raster tiles without images until the decode is 105 // Image Decode Service and raster tiles without images until the decode is
102 // ready. 106 // ready.
103 bool enable_checker_imaging = false; 107 bool enable_checker_imaging = false;
104 108
105 LayerTreeDebugState initial_debug_state; 109 LayerTreeDebugState initial_debug_state;
106 }; 110 };
107 111
108 } // namespace cc 112 } // namespace cc
109 113
110 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ 114 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_
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