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Unified Diff: gpu/ipc/service/gpu_vsync_provider_win.cc

Issue 2681033011: Changed GpuVSyncProvider to implement gfx::VSyncProvider (Closed)
Patch Set: Addressed CR feedback Created 3 years, 10 months ago
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Index: gpu/ipc/service/gpu_vsync_provider_win.cc
diff --git a/gpu/ipc/service/gpu_vsync_provider_win.cc b/gpu/ipc/service/gpu_vsync_provider_win.cc
index a996e6b6b027a7b6831cd05438ed80647b029cbc..97eb39494530ea17714a9963382c002847b22d6c 100644
--- a/gpu/ipc/service/gpu_vsync_provider_win.cc
+++ b/gpu/ipc/service/gpu_vsync_provider_win.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "gpu/ipc/service/gpu_vsync_provider.h"
+#include "gpu/ipc/service/gpu_vsync_provider_win.h"
#include <string>
@@ -10,6 +10,10 @@
#include "base/strings/stringprintf.h"
#include "base/threading/thread.h"
#include "base/trace_event/trace_event.h"
+#include "gpu/ipc/common/gpu_messages.h"
+#include "ipc/ipc_message_macros.h"
+#include "ipc/message_filter.h"
+#include "ui/gl/vsync_provider_win.h"
#include <windows.h>
@@ -49,18 +53,25 @@ typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(
// The actual implementation of background tasks plus any state that might be
// needed on the worker thread.
-class GpuVSyncWorker : public base::Thread {
+class GpuVSyncWorker : public base::Thread,
+ public base::RefCountedThreadSafe<GpuVSyncWorker> {
public:
- GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
+ GpuVSyncWorker(const gfx::VSyncProvider::UpdateVSyncCallback& callback,
SurfaceHandle surface_handle);
- ~GpuVSyncWorker() override;
+ void CleanupAndStop();
void Enable(bool enabled);
void StartRunningVSyncOnThread();
void WaitForVSyncOnThread();
- void SendVSyncUpdate(base::TimeTicks timestamp);
+ void SendVSyncUpdate(base::TimeTicks now,
+ base::TimeTicks timestamp,
+ base::TimeDelta interval);
+ bool BelongsToWorkerThread();
private:
+ friend class base::RefCountedThreadSafe<GpuVSyncWorker>;
+ ~GpuVSyncWorker() override;
+
void Reschedule();
void OpenAdapter(const wchar_t* device_name);
void CloseAdapter();
@@ -74,9 +85,12 @@ class GpuVSyncWorker : public base::Thread {
// threads but can be changed on the main thread only.
base::subtle::AtomicWord enabled_ = false;
- const GpuVSyncProvider::VSyncCallback callback_;
+ const gfx::VSyncProvider::UpdateVSyncCallback callback_;
const SurfaceHandle surface_handle_;
+ // The actual timing and interval comes from the nested provider.
+ std::unique_ptr<gl::VSyncProviderWin> vsync_provider_;
+
PFND3DKMTOPENADAPTERFROMHDC open_adapter_from_hdc_ptr_;
PFND3DKMTCLOSEADAPTER close_adapter_ptr_;
PFND3DKMTWAITFORVERTICALBLANKEVENT wait_for_vertical_blank_event_ptr_;
@@ -86,11 +100,13 @@ class GpuVSyncWorker : public base::Thread {
D3DDDI_VIDEO_PRESENT_SOURCE_ID current_source_id_ = 0;
};
-GpuVSyncWorker::GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
- SurfaceHandle surface_handle)
+GpuVSyncWorker::GpuVSyncWorker(
+ const gfx::VSyncProvider::UpdateVSyncCallback& callback,
+ SurfaceHandle surface_handle)
: base::Thread(base::StringPrintf("VSync-%d", surface_handle)),
callback_(callback),
- surface_handle_(surface_handle) {
+ surface_handle_(surface_handle),
+ vsync_provider_(new gl::VSyncProviderWin(surface_handle)) {
HMODULE gdi32 = GetModuleHandle(L"gdi32");
if (!gdi32) {
NOTREACHED() << "Can't open gdi32.dll";
@@ -120,7 +136,10 @@ GpuVSyncWorker::GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
}
}
-GpuVSyncWorker::~GpuVSyncWorker() {
+GpuVSyncWorker::~GpuVSyncWorker() = default;
+
+void GpuVSyncWorker::CleanupAndStop() {
+ Enable(false);
// Thread::Close() call below will block until this task has finished running
// so it is safe to post it here and pass unretained pointer.
task_runner()->PostTask(FROM_HERE, base::Bind(&GpuVSyncWorker::CloseAdapter,
@@ -140,8 +159,12 @@ void GpuVSyncWorker::Enable(bool enabled) {
base::Unretained(this)));
}
+bool GpuVSyncWorker::BelongsToWorkerThread() {
+ return base::PlatformThread::CurrentId() == GetThreadId();
+}
+
void GpuVSyncWorker::StartRunningVSyncOnThread() {
- DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
+ DCHECK(BelongsToWorkerThread());
if (!running_) {
running_ = true;
@@ -150,7 +173,7 @@ void GpuVSyncWorker::StartRunningVSyncOnThread() {
}
void GpuVSyncWorker::WaitForVSyncOnThread() {
- DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
+ DCHECK(BelongsToWorkerThread());
TRACE_EVENT0("gpu", "GpuVSyncWorker::WaitForVSyncOnThread");
@@ -168,18 +191,38 @@ void GpuVSyncWorker::WaitForVSyncOnThread() {
}
if (WaitForVBlankEvent()) {
- // Note: this sends update on background thread which the callback is
- // expected to handle.
- SendVSyncUpdate(base::TimeTicks::Now());
+ vsync_provider_->GetVSyncParameters(
+ base::Bind(&GpuVSyncWorker::SendVSyncUpdate, base::Unretained(this),
+ base::TimeTicks::Now()));
}
Reschedule();
}
-void GpuVSyncWorker::SendVSyncUpdate(base::TimeTicks timestamp) {
+void GpuVSyncWorker::SendVSyncUpdate(base::TimeTicks now,
+ base::TimeTicks timestamp,
+ base::TimeDelta interval) {
+ base::TimeDelta adjustment;
+
+ if (!(timestamp.is_null() || interval.is_zero())) {
+ // Timestamp comes from DwmGetCompositionTimingInfo and apparently it might
+ // be up to 2-3 vsync cycles in the past or in the future.
+ // The adjustment formula was suggested here:
+ // http://www.vsynctester.com/firefoxisbroken.html
+ base::TimeDelta adjustment =
+ ((now - timestamp + interval / 8) % interval + interval) % interval -
+ interval / 8;
+ timestamp = now - adjustment;
+ } else {
+ // DWM must be disabled.
+ timestamp = now;
+ }
+
+ TRACE_EVENT1("gpu", "GpuVSyncWorker::SendVSyncUpdate", "adjustment",
+ adjustment.ToInternalValue());
+
if (base::subtle::NoBarrier_Load(&enabled_)) {
- TRACE_EVENT0("gpu", "GpuVSyncWorker::SendVSyncUpdate");
- callback_.Run(timestamp);
+ callback_.Run(timestamp, interval);
}
}
@@ -237,17 +280,88 @@ bool GpuVSyncWorker::WaitForVBlankEvent() {
return result == STATUS_SUCCESS;
}
-/* static */
-std::unique_ptr<GpuVSyncProvider> GpuVSyncProvider::Create(
- const VSyncCallback& callback,
- SurfaceHandle surface_handle) {
- return std::unique_ptr<GpuVSyncProvider>(
- new GpuVSyncProvider(callback, surface_handle));
+// MessageFilter class for sending and receiving IPC messages
+// directly, avoiding routing them through the main GPU thread.
+class GpuVSyncMessageFilter : public IPC::MessageFilter {
+ public:
+ explicit GpuVSyncMessageFilter(
+ const scoped_refptr<GpuVSyncWorker>& vsync_worker,
+ int32_t route_id)
+ : vsync_worker_(vsync_worker), route_id_(route_id) {}
+
+ // IPC::MessageFilter overrides.
+ void OnChannelError() override { Reset(); }
+ void OnChannelClosing() override { Reset(); }
+ void OnFilterAdded(IPC::Channel* channel) override;
+ void OnFilterRemoved() override { Reset(); }
+ bool OnMessageReceived(const IPC::Message& msg) override;
+
+ // Send can be called from GpuVSyncWorker thread.
+ void Send(std::unique_ptr<IPC::Message> message);
+
+ int32_t route_id() const { return route_id_; }
+
+ private:
+ ~GpuVSyncMessageFilter() override = default;
+ void SendOnIOThread(std::unique_ptr<IPC::Message> message);
+ void Reset();
+
+ scoped_refptr<GpuVSyncWorker> vsync_worker_;
+ // The sender to which this filter was added.
+ IPC::Sender* sender_ = nullptr;
+ // The sender must be invoked on IO thread.
+ scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
+ const int32_t route_id_;
+};
+
+void GpuVSyncMessageFilter::OnFilterAdded(IPC::Channel* channel) {
+ io_task_runner_ = base::ThreadTaskRunnerHandle::Get();
+ sender_ = channel;
+}
+
+void GpuVSyncMessageFilter::Reset() {
+ sender_ = nullptr;
+ vsync_worker_->Enable(false);
+}
+
+bool GpuVSyncMessageFilter::OnMessageReceived(const IPC::Message& msg) {
+ if (msg.routing_id() != route_id_)
+ return false;
+
+ IPC_BEGIN_MESSAGE_MAP(GpuVSyncMessageFilter, msg)
+ IPC_MESSAGE_FORWARD(GpuCommandBufferMsg_SetNeedsVSync, vsync_worker_.get(),
+ GpuVSyncWorker::Enable);
+ IPC_MESSAGE_UNHANDLED(return false)
+ IPC_END_MESSAGE_MAP()
+ return true;
+}
+
+void GpuVSyncMessageFilter::Send(std::unique_ptr<IPC::Message> message) {
+ io_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&GpuVSyncMessageFilter::SendOnIOThread, this,
+ base::Passed(&message)));
+}
+
+void GpuVSyncMessageFilter::SendOnIOThread(
+ std::unique_ptr<IPC::Message> message) {
+ DCHECK(io_task_runner_->BelongsToCurrentThread());
+ DCHECK(!message->is_sync());
+ if (!sender_)
+ return;
+
+ sender_->Send(message.release());
}
-GpuVSyncProvider::GpuVSyncProvider(const VSyncCallback& callback,
- SurfaceHandle surface_handle)
- : vsync_worker_(new GpuVSyncWorker(callback, surface_handle)) {
+GpuVSyncProviderWin::GpuVSyncProviderWin(
+ base::WeakPtr<ImageTransportSurfaceDelegate> delegate,
+ SurfaceHandle surface_handle) {
+ vsync_worker_ = new GpuVSyncWorker(
+ base::Bind(&GpuVSyncProviderWin::OnVSync, base::Unretained(this)),
+ surface_handle);
+ message_filter_ =
+ new GpuVSyncMessageFilter(vsync_worker_, delegate->GetRouteID());
+ delegate->AddFilter(message_filter_.get());
+
// Start the thread.
base::Thread::Options options;
// TODO(stanisc): might consider even higher priority - REALTIME_AUDIO.
@@ -255,10 +369,25 @@ GpuVSyncProvider::GpuVSyncProvider(const VSyncCallback& callback,
vsync_worker_->StartWithOptions(options);
}
-GpuVSyncProvider::~GpuVSyncProvider() = default;
+GpuVSyncProviderWin::~GpuVSyncProviderWin() {
+ vsync_worker_->CleanupAndStop();
+}
+
+void GpuVSyncProviderWin::GetVSyncParameters(
+ const UpdateVSyncCallback& callback) {
+ // This is ignored and the |callback| is never called back. The timestamp
+ // and interval are posted directly via
+ // GpuCommandBufferMsg_UpdateVSyncParameters message sent from the worker
+ // thread.
+}
+
+void GpuVSyncProviderWin::OnVSync(base::TimeTicks timestamp,
+ base::TimeDelta interval) {
+ DCHECK(vsync_worker_->BelongsToWorkerThread());
-void GpuVSyncProvider::EnableVSync(bool enabled) {
- vsync_worker_->Enable(enabled);
+ message_filter_->Send(
+ base::MakeUnique<GpuCommandBufferMsg_UpdateVSyncParameters>(
+ message_filter_->route_id(), timestamp, interval));
}
} // namespace gpu
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