Index: gpu/ipc/service/gpu_vsync_provider.h |
diff --git a/gpu/ipc/service/gpu_vsync_provider.h b/gpu/ipc/service/gpu_vsync_provider.h |
deleted file mode 100644 |
index 13d0ac210a1fc96b1961e0c94bee62039e3e6f32..0000000000000000000000000000000000000000 |
--- a/gpu/ipc/service/gpu_vsync_provider.h |
+++ /dev/null |
@@ -1,48 +0,0 @@ |
-// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |
-#define GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |
- |
-#include <memory> |
- |
-#include "base/callback.h" |
-#include "base/time/time.h" |
-#include "gpu/gpu_export.h" |
-#include "gpu/ipc/common/surface_handle.h" |
- |
-namespace gpu { |
- |
-class GpuVSyncWorker; |
- |
-// Implements waiting for VSync signal on background thread. |
-class GPU_EXPORT GpuVSyncProvider { |
- public: |
- // Once VSync is enabled, this callback is repeatedly invoked on every VSync. |
- // The call is made on background thread to avoid increased latency due to |
- // serializing callback invocation with other GPU tasks. The code that |
- // implements the callback function is expected to handle that. |
- using VSyncCallback = base::Callback<void(base::TimeTicks timestamp)>; |
- |
- ~GpuVSyncProvider(); |
- |
- static std::unique_ptr<GpuVSyncProvider> Create(const VSyncCallback& callback, |
- SurfaceHandle surface_handle); |
- |
- // Enable or disable VSync production. |
- void EnableVSync(bool enabled); |
- |
- private: |
-#if defined(OS_WIN) |
- GpuVSyncProvider(const VSyncCallback& callback, SurfaceHandle surface_handle); |
- |
- std::unique_ptr<GpuVSyncWorker> vsync_worker_; |
-#endif // defined(OS_WIN) |
- |
- DISALLOW_COPY_AND_ASSIGN(GpuVSyncProvider); |
-}; |
- |
-} // namespace gpu |
- |
-#endif // GPU_IPC_SERVICE_GPU_VSYNC_PROVIDER_H_ |