| Index: ui/views/shadow_border.cc
|
| diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc
|
| index 50e143a3c0b1209280db0f65a6d685f93c4b4c9a..e10c447c6c918c306a961db8ee73d3c92260c480 100644
|
| --- a/ui/views/shadow_border.cc
|
| +++ b/ui/views/shadow_border.cc
|
| @@ -35,15 +35,15 @@ ShadowBorder::~ShadowBorder() {
|
| // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
|
| // poor performance. Ideally we should be caching the border to bitmaps.
|
| void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
|
| - cc::PaintFlags paint;
|
| + cc::PaintFlags flags;
|
| std::vector<gfx::ShadowValue> shadows;
|
| shadows.push_back(shadow_value_);
|
| - paint.setLooper(gfx::CreateShadowDrawLooper(shadows));
|
| - paint.setColor(SK_ColorTRANSPARENT);
|
| - paint.setStrokeJoin(cc::PaintFlags::kRound_Join);
|
| + flags.setLooper(gfx::CreateShadowDrawLooper(shadows));
|
| + flags.setColor(SK_ColorTRANSPARENT);
|
| + flags.setStrokeJoin(cc::PaintFlags::kRound_Join);
|
| gfx::Rect bounds(view.size());
|
| bounds.Inset(-gfx::ShadowValue::GetMargin(shadows));
|
| - canvas->DrawRect(bounds, paint);
|
| + canvas->DrawRect(bounds, flags);
|
| }
|
|
|
| gfx::Insets ShadowBorder::GetInsets() const {
|
|
|