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Unified Diff: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h

Issue 268063002: Remove command_buffer/common/types.h. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix Created 6 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
index a2971125845b146802548fffa7baca7e16534a3b..b54aa799179ebde7db84f69bcb5c694da2f16e94 100644
--- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
+++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h
@@ -12,65 +12,103 @@
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
static const GLenum valid_attachment_table[] = {
- GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
+ GL_COLOR_ATTACHMENT0,
+ GL_DEPTH_ATTACHMENT,
+ GL_STENCIL_ATTACHMENT,
};
static const GLenum valid_backbuffer_attachment_table[] = {
- GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
+ GL_COLOR_EXT,
+ GL_DEPTH_EXT,
+ GL_STENCIL_EXT,
};
static const GLenum valid_blit_filter_table[] = {
- GL_NEAREST, GL_LINEAR,
+ GL_NEAREST,
+ GL_LINEAR,
};
static const GLenum valid_buffer_parameter_table[] = {
- GL_BUFFER_SIZE, GL_BUFFER_USAGE,
+ GL_BUFFER_SIZE,
+ GL_BUFFER_USAGE,
};
static const GLenum valid_buffer_target_table[] = {
- GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
+ GL_ARRAY_BUFFER,
+ GL_ELEMENT_ARRAY_BUFFER,
};
static const GLenum valid_buffer_usage_table[] = {
- GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
+ GL_STREAM_DRAW,
+ GL_STATIC_DRAW,
+ GL_DYNAMIC_DRAW,
};
static const GLenum valid_capability_table[] = {
- GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST,
- GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
- GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST,
+ GL_BLEND,
+ GL_CULL_FACE,
+ GL_DEPTH_TEST,
+ GL_DITHER,
+ GL_POLYGON_OFFSET_FILL,
+ GL_SAMPLE_ALPHA_TO_COVERAGE,
+ GL_SAMPLE_COVERAGE,
+ GL_SCISSOR_TEST,
+ GL_STENCIL_TEST,
};
static const GLenum valid_cmp_function_table[] = {
- GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
- GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
+ GL_NEVER,
+ GL_LESS,
+ GL_EQUAL,
+ GL_LEQUAL,
+ GL_GREATER,
+ GL_NOTEQUAL,
+ GL_GEQUAL,
+ GL_ALWAYS,
};
static const GLenum valid_draw_mode_table[] = {
- GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
- GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
+ GL_POINTS,
+ GL_LINE_STRIP,
+ GL_LINE_LOOP,
+ GL_LINES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_TRIANGLES,
};
static const GLenum valid_dst_blend_factor_table[] = {
- GL_ZERO, GL_ONE,
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
};
static const GLenum valid_equation_table[] = {
- GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
+ GL_FUNC_ADD,
+ GL_FUNC_SUBTRACT,
+ GL_FUNC_REVERSE_SUBTRACT,
};
static const GLenum valid_face_mode_table[] = {
- GL_CW, GL_CCW,
+ GL_CW,
+ GL_CCW,
};
static const GLenum valid_face_type_table[] = {
- GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
+ GL_FRONT,
+ GL_BACK,
+ GL_FRONT_AND_BACK,
};
static const GLboolean valid_false_only_table[] = {
@@ -191,15 +229,20 @@ static const GLenum valid_g_l_state_table[] = {
};
static const GLenum valid_get_max_index_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
+ GL_UNSIGNED_INT,
};
static const GLenum valid_get_tex_param_target_table[] = {
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP,
};
static const GLenum valid_hint_mode_table[] = {
- GL_FASTEST, GL_NICEST, GL_DONT_CARE,
+ GL_FASTEST,
+ GL_NICEST,
+ GL_DONT_CARE,
};
static const GLenum valid_hint_target_table[] = {
@@ -207,7 +250,8 @@ static const GLenum valid_hint_target_table[] = {
};
static const GLenum valid_index_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
};
static const GLenum valid_pixel_store_table[] = {
@@ -219,24 +263,34 @@ static const GLenum valid_pixel_store_table[] = {
};
static const GLint valid_pixel_store_alignment_table[] = {
- 1, 2, 4, 8,
+ 1,
+ 2,
+ 4,
+ 8,
};
static const GLenum valid_pixel_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT_5_6_5,
+ GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_program_parameter_table[] = {
- GL_DELETE_STATUS, GL_LINK_STATUS,
- GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH,
- GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES,
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
+ GL_DELETE_STATUS,
+ GL_LINK_STATUS,
+ GL_VALIDATE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_ATTACHED_SHADERS,
+ GL_ACTIVE_ATTRIBUTES,
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
+ GL_ACTIVE_UNIFORMS,
GL_ACTIVE_UNIFORM_MAX_LENGTH,
};
static const GLenum valid_query_object_parameter_table[] = {
- GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
+ GL_QUERY_RESULT_EXT,
+ GL_QUERY_RESULT_AVAILABLE_EXT,
};
static const GLenum valid_query_parameter_table[] = {
@@ -254,23 +308,35 @@ static const GLenum valid_query_target_table[] = {
};
static const GLenum valid_read_pixel_format_table[] = {
- GL_ALPHA, GL_RGB, GL_RGBA,
+ GL_ALPHA,
+ GL_RGB,
+ GL_RGBA,
};
static const GLenum valid_read_pixel_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT_5_6_5,
+ GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum valid_render_buffer_format_table[] = {
- GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
+ GL_RGBA4,
+ GL_RGB565,
+ GL_RGB5_A1,
+ GL_DEPTH_COMPONENT16,
+ GL_STENCIL_INDEX8,
};
static const GLenum valid_render_buffer_parameter_table[] = {
- GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE,
- GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE,
- GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE,
- GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT,
+ GL_RENDERBUFFER_RED_SIZE,
+ GL_RENDERBUFFER_GREEN_SIZE,
+ GL_RENDERBUFFER_BLUE_SIZE,
+ GL_RENDERBUFFER_ALPHA_SIZE,
+ GL_RENDERBUFFER_DEPTH_SIZE,
+ GL_RENDERBUFFER_STENCIL_SIZE,
+ GL_RENDERBUFFER_WIDTH,
+ GL_RENDERBUFFER_HEIGHT,
GL_RENDERBUFFER_INTERNAL_FORMAT,
};
@@ -279,48 +345,74 @@ static const GLenum valid_render_buffer_target_table[] = {
};
static const GLenum valid_reset_status_table[] = {
- GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
+ GL_GUILTY_CONTEXT_RESET_ARB,
+ GL_INNOCENT_CONTEXT_RESET_ARB,
GL_UNKNOWN_CONTEXT_RESET_ARB,
};
static const GLenum valid_shader_parameter_table[] = {
- GL_SHADER_TYPE, GL_DELETE_STATUS,
- GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH,
- GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
+ GL_SHADER_TYPE,
+ GL_DELETE_STATUS,
+ GL_COMPILE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_SHADER_SOURCE_LENGTH,
+ GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
};
static const GLenum valid_shader_precision_table[] = {
- GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
- GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT,
+ GL_LOW_FLOAT,
+ GL_MEDIUM_FLOAT,
+ GL_HIGH_FLOAT,
+ GL_LOW_INT,
+ GL_MEDIUM_INT,
+ GL_HIGH_INT,
};
static const GLenum valid_shader_type_table[] = {
- GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
};
static const GLenum valid_src_blend_factor_table[] = {
- GL_ZERO, GL_ONE,
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
GL_SRC_ALPHA_SATURATE,
};
static const GLenum valid_stencil_op_table[] = {
- GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR,
- GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
+ GL_KEEP,
+ GL_ZERO,
+ GL_REPLACE,
+ GL_INCR,
+ GL_INCR_WRAP,
+ GL_DECR,
+ GL_DECR_WRAP,
+ GL_INVERT,
};
static const GLenum valid_string_type_table[] = {
- GL_VENDOR, GL_RENDERER, GL_VERSION,
- GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
+ GL_VENDOR,
+ GL_RENDERER,
+ GL_VERSION,
+ GL_SHADING_LANGUAGE_VERSION,
+ GL_EXTENSIONS,
};
static const GLenum valid_texture_bind_target_table[] = {
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP,
};
static const GLint valid_texture_border_table[] = {
@@ -328,64 +420,102 @@ static const GLint valid_texture_border_table[] = {
};
static const GLenum valid_texture_format_table[] = {
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_RGB,
+ GL_RGBA,
};
static const GLenum valid_texture_internal_format_table[] = {
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_RGB,
+ GL_RGBA,
};
static const GLenum valid_texture_internal_format_storage_table[] = {
- GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT,
- GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
+ GL_RGB565,
+ GL_RGBA4,
+ GL_RGB5_A1,
+ GL_ALPHA8_EXT,
+ GL_LUMINANCE8_EXT,
+ GL_LUMINANCE8_ALPHA8_EXT,
+ GL_RGB8_OES,
+ GL_RGBA8_OES,
};
static const GLenum valid_texture_mag_filter_mode_table[] = {
- GL_NEAREST, GL_LINEAR,
+ GL_NEAREST,
+ GL_LINEAR,
};
static const GLenum valid_texture_min_filter_mode_table[] = {
- GL_NEAREST, GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR,
+ GL_NEAREST,
+ GL_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_LINEAR,
};
static const GLenum valid_texture_parameter_table[] = {
- GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
- GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
+ GL_TEXTURE_MAG_FILTER,
+ GL_TEXTURE_MIN_FILTER,
+ GL_TEXTURE_POOL_CHROMIUM,
+ GL_TEXTURE_WRAP_S,
+ GL_TEXTURE_WRAP_T,
};
static const GLenum valid_texture_pool_table[] = {
- GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM,
+ GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
};
static const GLenum valid_texture_target_table[] = {
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
};
static const GLenum valid_texture_usage_table[] = {
- GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
+ GL_NONE,
+ GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
};
static const GLenum valid_texture_wrap_mode_table[] = {
- GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
+ GL_CLAMP_TO_EDGE,
+ GL_MIRRORED_REPEAT,
+ GL_REPEAT,
};
static const GLint valid_vertex_attrib_size_table[] = {
- 1, 2, 3, 4,
+ 1,
+ 2,
+ 3,
+ 4,
};
static const GLenum valid_vertex_attrib_type_table[] = {
- GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
+ GL_BYTE,
+ GL_UNSIGNED_BYTE,
+ GL_SHORT,
+ GL_UNSIGNED_SHORT,
+ GL_FLOAT,
};
static const GLenum valid_vertex_attribute_table[] = {
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
- GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE,
- GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE,
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ GL_VERTEX_ATTRIB_ARRAY_SIZE,
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE,
+ GL_VERTEX_ATTRIB_ARRAY_TYPE,
GL_CURRENT_VERTEX_ATTRIB,
};

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