Index: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
index a2971125845b146802548fffa7baca7e16534a3b..b54aa799179ebde7db84f69bcb5c694da2f16e94 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
+++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h |
@@ -12,65 +12,103 @@ |
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |
static const GLenum valid_attachment_table[] = { |
- GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, |
+ GL_COLOR_ATTACHMENT0, |
+ GL_DEPTH_ATTACHMENT, |
+ GL_STENCIL_ATTACHMENT, |
}; |
static const GLenum valid_backbuffer_attachment_table[] = { |
- GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, |
+ GL_COLOR_EXT, |
+ GL_DEPTH_EXT, |
+ GL_STENCIL_EXT, |
}; |
static const GLenum valid_blit_filter_table[] = { |
- GL_NEAREST, GL_LINEAR, |
+ GL_NEAREST, |
+ GL_LINEAR, |
}; |
static const GLenum valid_buffer_parameter_table[] = { |
- GL_BUFFER_SIZE, GL_BUFFER_USAGE, |
+ GL_BUFFER_SIZE, |
+ GL_BUFFER_USAGE, |
}; |
static const GLenum valid_buffer_target_table[] = { |
- GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, |
+ GL_ARRAY_BUFFER, |
+ GL_ELEMENT_ARRAY_BUFFER, |
}; |
static const GLenum valid_buffer_usage_table[] = { |
- GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, |
+ GL_STREAM_DRAW, |
+ GL_STATIC_DRAW, |
+ GL_DYNAMIC_DRAW, |
}; |
static const GLenum valid_capability_table[] = { |
- GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, |
- GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, |
- GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, |
+ GL_BLEND, |
+ GL_CULL_FACE, |
+ GL_DEPTH_TEST, |
+ GL_DITHER, |
+ GL_POLYGON_OFFSET_FILL, |
+ GL_SAMPLE_ALPHA_TO_COVERAGE, |
+ GL_SAMPLE_COVERAGE, |
+ GL_SCISSOR_TEST, |
+ GL_STENCIL_TEST, |
}; |
static const GLenum valid_cmp_function_table[] = { |
- GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, |
- GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, |
+ GL_NEVER, |
+ GL_LESS, |
+ GL_EQUAL, |
+ GL_LEQUAL, |
+ GL_GREATER, |
+ GL_NOTEQUAL, |
+ GL_GEQUAL, |
+ GL_ALWAYS, |
}; |
static const GLenum valid_draw_mode_table[] = { |
- GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, |
- GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, |
+ GL_POINTS, |
+ GL_LINE_STRIP, |
+ GL_LINE_LOOP, |
+ GL_LINES, |
+ GL_TRIANGLE_STRIP, |
+ GL_TRIANGLE_FAN, |
+ GL_TRIANGLES, |
}; |
static const GLenum valid_dst_blend_factor_table[] = { |
- GL_ZERO, GL_ONE, |
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
+ GL_ZERO, |
+ GL_ONE, |
+ GL_SRC_COLOR, |
+ GL_ONE_MINUS_SRC_COLOR, |
+ GL_DST_COLOR, |
+ GL_ONE_MINUS_DST_COLOR, |
+ GL_SRC_ALPHA, |
+ GL_ONE_MINUS_SRC_ALPHA, |
+ GL_DST_ALPHA, |
+ GL_ONE_MINUS_DST_ALPHA, |
+ GL_CONSTANT_COLOR, |
+ GL_ONE_MINUS_CONSTANT_COLOR, |
+ GL_CONSTANT_ALPHA, |
+ GL_ONE_MINUS_CONSTANT_ALPHA, |
}; |
static const GLenum valid_equation_table[] = { |
- GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, |
+ GL_FUNC_ADD, |
+ GL_FUNC_SUBTRACT, |
+ GL_FUNC_REVERSE_SUBTRACT, |
}; |
static const GLenum valid_face_mode_table[] = { |
- GL_CW, GL_CCW, |
+ GL_CW, |
+ GL_CCW, |
}; |
static const GLenum valid_face_type_table[] = { |
- GL_FRONT, GL_BACK, GL_FRONT_AND_BACK, |
+ GL_FRONT, |
+ GL_BACK, |
+ GL_FRONT_AND_BACK, |
}; |
static const GLboolean valid_false_only_table[] = { |
@@ -191,15 +229,20 @@ static const GLenum valid_g_l_state_table[] = { |
}; |
static const GLenum valid_get_max_index_type_table[] = { |
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, |
+ GL_UNSIGNED_BYTE, |
+ GL_UNSIGNED_SHORT, |
+ GL_UNSIGNED_INT, |
}; |
static const GLenum valid_get_tex_param_target_table[] = { |
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, |
+ GL_TEXTURE_2D, |
+ GL_TEXTURE_CUBE_MAP, |
}; |
static const GLenum valid_hint_mode_table[] = { |
- GL_FASTEST, GL_NICEST, GL_DONT_CARE, |
+ GL_FASTEST, |
+ GL_NICEST, |
+ GL_DONT_CARE, |
}; |
static const GLenum valid_hint_target_table[] = { |
@@ -207,7 +250,8 @@ static const GLenum valid_hint_target_table[] = { |
}; |
static const GLenum valid_index_type_table[] = { |
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, |
+ GL_UNSIGNED_BYTE, |
+ GL_UNSIGNED_SHORT, |
}; |
static const GLenum valid_pixel_store_table[] = { |
@@ -219,24 +263,34 @@ static const GLenum valid_pixel_store_table[] = { |
}; |
static const GLint valid_pixel_store_alignment_table[] = { |
- 1, 2, 4, 8, |
+ 1, |
+ 2, |
+ 4, |
+ 8, |
}; |
static const GLenum valid_pixel_type_table[] = { |
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, |
+ GL_UNSIGNED_BYTE, |
+ GL_UNSIGNED_SHORT_5_6_5, |
+ GL_UNSIGNED_SHORT_4_4_4_4, |
GL_UNSIGNED_SHORT_5_5_5_1, |
}; |
static const GLenum valid_program_parameter_table[] = { |
- GL_DELETE_STATUS, GL_LINK_STATUS, |
- GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, |
- GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, |
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, |
+ GL_DELETE_STATUS, |
+ GL_LINK_STATUS, |
+ GL_VALIDATE_STATUS, |
+ GL_INFO_LOG_LENGTH, |
+ GL_ATTACHED_SHADERS, |
+ GL_ACTIVE_ATTRIBUTES, |
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, |
+ GL_ACTIVE_UNIFORMS, |
GL_ACTIVE_UNIFORM_MAX_LENGTH, |
}; |
static const GLenum valid_query_object_parameter_table[] = { |
- GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, |
+ GL_QUERY_RESULT_EXT, |
+ GL_QUERY_RESULT_AVAILABLE_EXT, |
}; |
static const GLenum valid_query_parameter_table[] = { |
@@ -254,23 +308,35 @@ static const GLenum valid_query_target_table[] = { |
}; |
static const GLenum valid_read_pixel_format_table[] = { |
- GL_ALPHA, GL_RGB, GL_RGBA, |
+ GL_ALPHA, |
+ GL_RGB, |
+ GL_RGBA, |
}; |
static const GLenum valid_read_pixel_type_table[] = { |
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, |
+ GL_UNSIGNED_BYTE, |
+ GL_UNSIGNED_SHORT_5_6_5, |
+ GL_UNSIGNED_SHORT_4_4_4_4, |
GL_UNSIGNED_SHORT_5_5_5_1, |
}; |
static const GLenum valid_render_buffer_format_table[] = { |
- GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, |
+ GL_RGBA4, |
+ GL_RGB565, |
+ GL_RGB5_A1, |
+ GL_DEPTH_COMPONENT16, |
+ GL_STENCIL_INDEX8, |
}; |
static const GLenum valid_render_buffer_parameter_table[] = { |
- GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, |
- GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, |
- GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, |
- GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, |
+ GL_RENDERBUFFER_RED_SIZE, |
+ GL_RENDERBUFFER_GREEN_SIZE, |
+ GL_RENDERBUFFER_BLUE_SIZE, |
+ GL_RENDERBUFFER_ALPHA_SIZE, |
+ GL_RENDERBUFFER_DEPTH_SIZE, |
+ GL_RENDERBUFFER_STENCIL_SIZE, |
+ GL_RENDERBUFFER_WIDTH, |
+ GL_RENDERBUFFER_HEIGHT, |
GL_RENDERBUFFER_INTERNAL_FORMAT, |
}; |
@@ -279,48 +345,74 @@ static const GLenum valid_render_buffer_target_table[] = { |
}; |
static const GLenum valid_reset_status_table[] = { |
- GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB, |
+ GL_GUILTY_CONTEXT_RESET_ARB, |
+ GL_INNOCENT_CONTEXT_RESET_ARB, |
GL_UNKNOWN_CONTEXT_RESET_ARB, |
}; |
static const GLenum valid_shader_parameter_table[] = { |
- GL_SHADER_TYPE, GL_DELETE_STATUS, |
- GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, |
- GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
+ GL_SHADER_TYPE, |
+ GL_DELETE_STATUS, |
+ GL_COMPILE_STATUS, |
+ GL_INFO_LOG_LENGTH, |
+ GL_SHADER_SOURCE_LENGTH, |
+ GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
}; |
static const GLenum valid_shader_precision_table[] = { |
- GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, |
- GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, |
+ GL_LOW_FLOAT, |
+ GL_MEDIUM_FLOAT, |
+ GL_HIGH_FLOAT, |
+ GL_LOW_INT, |
+ GL_MEDIUM_INT, |
+ GL_HIGH_INT, |
}; |
static const GLenum valid_shader_type_table[] = { |
- GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
+ GL_VERTEX_SHADER, |
+ GL_FRAGMENT_SHADER, |
}; |
static const GLenum valid_src_blend_factor_table[] = { |
- GL_ZERO, GL_ONE, |
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
+ GL_ZERO, |
+ GL_ONE, |
+ GL_SRC_COLOR, |
+ GL_ONE_MINUS_SRC_COLOR, |
+ GL_DST_COLOR, |
+ GL_ONE_MINUS_DST_COLOR, |
+ GL_SRC_ALPHA, |
+ GL_ONE_MINUS_SRC_ALPHA, |
+ GL_DST_ALPHA, |
+ GL_ONE_MINUS_DST_ALPHA, |
+ GL_CONSTANT_COLOR, |
+ GL_ONE_MINUS_CONSTANT_COLOR, |
+ GL_CONSTANT_ALPHA, |
+ GL_ONE_MINUS_CONSTANT_ALPHA, |
GL_SRC_ALPHA_SATURATE, |
}; |
static const GLenum valid_stencil_op_table[] = { |
- GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, |
- GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, |
+ GL_KEEP, |
+ GL_ZERO, |
+ GL_REPLACE, |
+ GL_INCR, |
+ GL_INCR_WRAP, |
+ GL_DECR, |
+ GL_DECR_WRAP, |
+ GL_INVERT, |
}; |
static const GLenum valid_string_type_table[] = { |
- GL_VENDOR, GL_RENDERER, GL_VERSION, |
- GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, |
+ GL_VENDOR, |
+ GL_RENDERER, |
+ GL_VERSION, |
+ GL_SHADING_LANGUAGE_VERSION, |
+ GL_EXTENSIONS, |
}; |
static const GLenum valid_texture_bind_target_table[] = { |
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, |
+ GL_TEXTURE_2D, |
+ GL_TEXTURE_CUBE_MAP, |
}; |
static const GLint valid_texture_border_table[] = { |
@@ -328,64 +420,102 @@ static const GLint valid_texture_border_table[] = { |
}; |
static const GLenum valid_texture_format_table[] = { |
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
+ GL_ALPHA, |
+ GL_LUMINANCE, |
+ GL_LUMINANCE_ALPHA, |
+ GL_RGB, |
+ GL_RGBA, |
}; |
static const GLenum valid_texture_internal_format_table[] = { |
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
+ GL_ALPHA, |
+ GL_LUMINANCE, |
+ GL_LUMINANCE_ALPHA, |
+ GL_RGB, |
+ GL_RGBA, |
}; |
static const GLenum valid_texture_internal_format_storage_table[] = { |
- GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT, |
- GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, |
+ GL_RGB565, |
+ GL_RGBA4, |
+ GL_RGB5_A1, |
+ GL_ALPHA8_EXT, |
+ GL_LUMINANCE8_EXT, |
+ GL_LUMINANCE8_ALPHA8_EXT, |
+ GL_RGB8_OES, |
+ GL_RGBA8_OES, |
}; |
static const GLenum valid_texture_mag_filter_mode_table[] = { |
- GL_NEAREST, GL_LINEAR, |
+ GL_NEAREST, |
+ GL_LINEAR, |
}; |
static const GLenum valid_texture_min_filter_mode_table[] = { |
- GL_NEAREST, GL_LINEAR, |
- GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, |
- GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, |
+ GL_NEAREST, |
+ GL_LINEAR, |
+ GL_NEAREST_MIPMAP_NEAREST, |
+ GL_LINEAR_MIPMAP_NEAREST, |
+ GL_NEAREST_MIPMAP_LINEAR, |
+ GL_LINEAR_MIPMAP_LINEAR, |
}; |
static const GLenum valid_texture_parameter_table[] = { |
- GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM, |
- GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, |
+ GL_TEXTURE_MAG_FILTER, |
+ GL_TEXTURE_MIN_FILTER, |
+ GL_TEXTURE_POOL_CHROMIUM, |
+ GL_TEXTURE_WRAP_S, |
+ GL_TEXTURE_WRAP_T, |
}; |
static const GLenum valid_texture_pool_table[] = { |
- GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, |
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM, |
+ GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, |
}; |
static const GLenum valid_texture_target_table[] = { |
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
+ GL_TEXTURE_2D, |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
}; |
static const GLenum valid_texture_usage_table[] = { |
- GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, |
+ GL_NONE, |
+ GL_FRAMEBUFFER_ATTACHMENT_ANGLE, |
}; |
static const GLenum valid_texture_wrap_mode_table[] = { |
- GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, |
+ GL_CLAMP_TO_EDGE, |
+ GL_MIRRORED_REPEAT, |
+ GL_REPEAT, |
}; |
static const GLint valid_vertex_attrib_size_table[] = { |
- 1, 2, 3, 4, |
+ 1, |
+ 2, |
+ 3, |
+ 4, |
}; |
static const GLenum valid_vertex_attrib_type_table[] = { |
- GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, |
+ GL_BYTE, |
+ GL_UNSIGNED_BYTE, |
+ GL_SHORT, |
+ GL_UNSIGNED_SHORT, |
+ GL_FLOAT, |
}; |
static const GLenum valid_vertex_attribute_table[] = { |
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
- GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, |
- GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, |
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, |
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED, |
+ GL_VERTEX_ATTRIB_ARRAY_SIZE, |
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE, |
+ GL_VERTEX_ATTRIB_ARRAY_TYPE, |
GL_CURRENT_VERTEX_ATTRIB, |
}; |