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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "gpu/command_buffer/common/types.h" | |
11 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
13 | 12 |
14 #define SHADER(src) \ | 13 #define SHADER(src) \ |
15 "#ifdef GL_ES\n" \ | 14 "#ifdef GL_ES\n" \ |
16 "precision mediump float;\n" \ | 15 "precision mediump float;\n" \ |
17 "#define TexCoordPrecision mediump\n" \ | 16 "#define TexCoordPrecision mediump\n" \ |
18 "#else\n" \ | 17 "#else\n" \ |
19 "#define TexCoordPrecision\n" \ | 18 "#define TexCoordPrecision\n" \ |
20 "#endif\n" #src | 19 "#endif\n" #src |
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388 decoder->RestoreTextureState(dest_id); | 387 decoder->RestoreTextureState(dest_id); |
389 decoder->RestoreTextureUnitBindings(0); | 388 decoder->RestoreTextureUnitBindings(0); |
390 decoder->RestoreActiveTexture(); | 389 decoder->RestoreActiveTexture(); |
391 decoder->RestoreProgramBindings(); | 390 decoder->RestoreProgramBindings(); |
392 decoder->RestoreBufferBindings(); | 391 decoder->RestoreBufferBindings(); |
393 decoder->RestoreFramebufferBindings(); | 392 decoder->RestoreFramebufferBindings(); |
394 decoder->RestoreGlobalState(); | 393 decoder->RestoreGlobalState(); |
395 } | 394 } |
396 | 395 |
397 } // namespace gpu | 396 } // namespace gpu |
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