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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 268063002: Remove command_buffer/common/types.h. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
13 13
14 static const GLES2Util::EnumToString enum_to_string_table[] = { 14 static const GLES2Util::EnumToString enum_to_string_table[] = {
15 { 15 {
16 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", 16 0x78EC,
17 }, 17 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
18 { 18 },
19 0x8825, "GL_DRAW_BUFFER0_EXT", 19 {
20 }, 20 0x8825,
21 { 21 "GL_DRAW_BUFFER0_EXT",
22 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", 22 },
23 }, 23 {
24 { 24 0x0BC1,
25 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", 25 "GL_ALPHA_TEST_FUNC_QCOM",
26 }, 26 },
27 { 27 {
28 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", 28 0x884C,
29 }, 29 "GL_TEXTURE_COMPARE_MODE_EXT",
30 { 30 },
31 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", 31 {
32 }, 32 0x0BC2,
33 { 33 "GL_ALPHA_TEST_REF_QCOM",
34 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", 34 },
35 }, 35 {
36 { 36 0x884D,
37 0x93A1, "GL_BGRA8_EXT", 37 "GL_TEXTURE_COMPARE_FUNC_EXT",
38 }, 38 },
39 { 39 {
40 0, "GL_FALSE", 40 0x884E,
41 }, 41 "GL_COMPARE_REF_TO_TEXTURE_EXT",
42 { 42 },
43 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", 43 {
44 }, 44 0x93A1,
45 { 45 "GL_BGRA8_EXT",
46 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", 46 },
47 }, 47 {
48 { 48 0,
49 0x8FC4, "GL_SHADER_BINARY_VIV", 49 "GL_FALSE",
50 }, 50 },
51 { 51 {
52 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", 52 0x00400000,
53 }, 53 "GL_STENCIL_BUFFER_BIT6_QCOM",
54 { 54 },
55 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", 55 {
56 }, 56 0x9138,
57 { 57 "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
58 0x82E0, "GL_BUFFER_KHR", 58 },
59 }, 59 {
60 { 60 0x8FC4,
61 0x9135, "GL_MAX_SAMPLES_IMG", 61 "GL_SHADER_BINARY_VIV",
62 }, 62 },
63 { 63 {
64 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 64 0x9130,
65 }, 65 "GL_SGX_PROGRAM_BINARY_IMG",
66 { 66 },
67 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", 67 {
68 }, 68 0x9133,
69 { 69 "GL_RENDERBUFFER_SAMPLES_IMG",
70 0x9136, "GL_TEXTURE_SAMPLES_IMG", 70 },
71 }, 71 {
72 { 72 0x82E0,
73 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", 73 "GL_BUFFER_KHR",
74 }, 74 },
75 { 75 {
76 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", 76 0x9135,
77 }, 77 "GL_MAX_SAMPLES_IMG",
78 { 78 },
79 0x0BC0, "GL_ALPHA_TEST_QCOM", 79 {
80 }, 80 0x9134,
81 { 81 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
82 0x0006, "GL_TRIANGLE_FAN", 82 },
83 }, 83 {
84 { 84 0x9137,
85 0x0004, "GL_TRIANGLES", 85 "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
86 }, 86 },
87 { 87 {
88 0x0005, "GL_TRIANGLE_STRIP", 88 0x9136,
89 }, 89 "GL_TEXTURE_SAMPLES_IMG",
90 { 90 },
91 0x0002, "GL_LINE_LOOP", 91 {
92 }, 92 0x00000020,
93 { 93 "GL_COLOR_BUFFER_BIT5_QCOM",
94 0x0003, "GL_LINE_STRIP", 94 },
95 }, 95 {
96 { 96 0x0008,
97 0x0000, "GL_POINTS", 97 "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
98 }, 98 },
99 { 99 {
100 0x0001, "GL_LINES", 100 0x0BC0,
101 }, 101 "GL_ALPHA_TEST_QCOM",
102 { 102 },
103 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", 103 {
104 }, 104 0x0006,
105 { 105 "GL_TRIANGLE_FAN",
106 0x88B8, "GL_READ_ONLY", 106 },
107 }, 107 {
108 { 108 0x0004,
109 0x88B9, "GL_WRITE_ONLY_OES", 109 "GL_TRIANGLES",
110 }, 110 },
111 { 111 {
112 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", 112 0x0005,
113 }, 113 "GL_TRIANGLE_STRIP",
114 { 114 },
115 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", 115 {
116 }, 116 0x0002,
117 { 117 "GL_LINE_LOOP",
118 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", 118 },
119 }, 119 {
120 { 120 0x0003,
121 0x8740, "GL_Z400_BINARY_AMD", 121 "GL_LINE_STRIP",
122 }, 122 },
123 { 123 {
124 0x8192, "GL_GENERATE_MIPMAP_HINT", 124 0x0000,
125 }, 125 "GL_POINTS",
126 { 126 },
127 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", 127 {
128 }, 128 0x0001,
129 { 129 "GL_LINES",
130 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", 130 },
131 }, 131 {
132 { 132 0x78F0,
133 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", 133 "GL_IMAGE_ROWBYTES_CHROMIUM",
134 }, 134 },
135 { 135 {
136 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", 136 0x88B8,
137 }, 137 "GL_READ_ONLY",
138 { 138 },
139 0x8A51, "GL_RGB_RAW_422_APPLE", 139 {
140 }, 140 0x88B9,
141 { 141 "GL_WRITE_ONLY_OES",
142 0x87F9, "GL_3DC_X_AMD", 142 },
143 }, 143 {
144 { 144 0x8211,
145 0x8A53, "GL_SYNC_OBJECT_APPLE", 145 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
146 }, 146 },
147 { 147 {
148 0x8DF8, "GL_SHADER_BINARY_FORMATS", 148 0x8210,
149 }, 149 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
150 { 150 },
151 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", 151 {
152 }, 152 0x8741,
153 { 153 "GL_PROGRAM_BINARY_LENGTH_OES",
154 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", 154 },
155 }, 155 {
156 { 156 0x8740,
157 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", 157 "GL_Z400_BINARY_AMD",
158 }, 158 },
159 { 159 {
160 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", 160 0x8192,
161 }, 161 "GL_GENERATE_MIPMAP_HINT",
162 { 162 },
163 0x8B59, "GL_BOOL_VEC4", 163 {
164 }, 164 0x8A54,
165 { 165 "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
166 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", 166 },
167 }, 167 {
168 { 168 0x8A55,
169 0x8B57, "GL_BOOL_VEC2", 169 "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
170 }, 170 },
171 { 171 {
172 0x8DF1, "GL_MEDIUM_FLOAT", 172 0x8A56,
173 }, 173 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
174 { 174 },
175 0x8B55, "GL_INT_VEC4", 175 {
176 }, 176 0x8A57,
177 { 177 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
178 0x8B54, "GL_INT_VEC3", 178 },
179 }, 179 {
180 { 180 0x8A51,
181 0x8DF4, "GL_MEDIUM_INT", 181 "GL_RGB_RAW_422_APPLE",
182 }, 182 },
183 { 183 {
184 0x8DF5, "GL_HIGH_INT", 184 0x87F9,
185 }, 185 "GL_3DC_X_AMD",
186 { 186 },
187 0x8B51, "GL_FLOAT_VEC3", 187 {
188 }, 188 0x8A53,
189 { 189 "GL_SYNC_OBJECT_APPLE",
190 0x8B50, "GL_FLOAT_VEC2", 190 },
191 }, 191 {
192 { 192 0x8DF8,
193 0x806F, "GL_TEXTURE_3D_OES", 193 "GL_SHADER_BINARY_FORMATS",
194 }, 194 },
195 { 195 {
196 0x92E0, "GL_DEBUG_OUTPUT_KHR", 196 0x8DF9,
197 }, 197 "GL_NUM_SHADER_BINARY_FORMATS",
198 { 198 },
199 0x806A, "GL_TEXTURE_BINDING_3D_OES", 199 {
200 }, 200 0x826D,
201 { 201 "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
202 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", 202 },
203 }, 203 {
204 { 204 0x826B,
205 0x1904, "GL_GREEN_NV", 205 "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
206 }, 206 },
207 { 207 {
208 0x928D, "GL_DST_OUT_NV", 208 0x826C,
209 }, 209 "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
210 { 210 },
211 0x8069, "GL_TEXTURE_BINDING_2D", 211 {
212 }, 212 0x8B59,
213 { 213 "GL_BOOL_VEC4",
214 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", 214 },
215 }, 215 {
216 { 216 0x826A,
217 0x8DFA, "GL_SHADER_COMPILER", 217 "GL_DEBUG_TYPE_POP_GROUP_KHR",
218 }, 218 },
219 { 219 {
220 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", 220 0x8B57,
221 }, 221 "GL_BOOL_VEC2",
222 { 222 },
223 0x8DFC, "GL_MAX_VARYING_VECTORS", 223 {
224 }, 224 0x8DF1,
225 { 225 "GL_MEDIUM_FLOAT",
226 0x8B5C, "GL_FLOAT_MAT4", 226 },
227 }, 227 {
228 { 228 0x8B55,
229 0x8B5B, "GL_FLOAT_MAT3", 229 "GL_INT_VEC4",
230 }, 230 },
231 { 231 {
232 0x8268, "GL_DEBUG_TYPE_MARKER_KHR", 232 0x8B54,
233 }, 233 "GL_INT_VEC3",
234 { 234 },
235 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", 235 {
236 }, 236 0x8DF4,
237 { 237 "GL_MEDIUM_INT",
238 0x1905, "GL_BLUE_NV", 238 },
239 }, 239 {
240 { 240 0x8DF5,
241 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", 241 "GL_HIGH_INT",
242 }, 242 },
243 { 243 {
244 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", 244 0x8B51,
245 }, 245 "GL_FLOAT_VEC3",
246 { 246 },
247 0x2600, "GL_NEAREST", 247 {
248 }, 248 0x8B50,
249 { 249 "GL_FLOAT_VEC2",
250 0x2601, "GL_LINEAR", 250 },
251 }, 251 {
252 { 252 0x806F,
253 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", 253 "GL_TEXTURE_3D_OES",
254 }, 254 },
255 { 255 {
256 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", 256 0x92E0,
257 }, 257 "GL_DEBUG_OUTPUT_KHR",
258 { 258 },
259 0x88BA, "GL_READ_WRITE", 259 {
260 }, 260 0x806A,
261 { 261 "GL_TEXTURE_BINDING_3D_OES",
262 0x88BB, "GL_BUFFER_ACCESS_OES", 262 },
263 }, 263 {
264 { 264 0x8CE3,
265 0x88BC, "GL_BUFFER_MAPPED_OES", 265 "GL_COLOR_ATTACHMENT3_EXT",
266 }, 266 },
267 { 267 {
268 0x88BD, "GL_BUFFER_MAP_POINTER_OES", 268 0x1904,
269 }, 269 "GL_GREEN_NV",
270 { 270 },
271 0x88BF, "GL_TIME_ELAPSED_EXT", 271 {
272 }, 272 0x928D,
273 { 273 "GL_DST_OUT_NV",
274 0x0C10, "GL_SCISSOR_BOX", 274 },
275 }, 275 {
276 { 276 0x8069,
277 0x0C11, "GL_SCISSOR_TEST", 277 "GL_TEXTURE_BINDING_2D",
278 }, 278 },
279 { 279 {
280 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", 280 0x8261,
281 }, 281 "GL_NO_RESET_NOTIFICATION_EXT",
282 { 282 },
283 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", 283 {
284 }, 284 0x8DFA,
285 { 285 "GL_SHADER_COMPILER",
286 0x300E, "GL_CONTEXT_LOST", 286 },
287 }, 287 {
288 { 288 0x8DFB,
289 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", 289 "GL_MAX_VERTEX_UNIFORM_VECTORS",
290 }, 290 },
291 { 291 {
292 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", 292 0x8DFC,
293 }, 293 "GL_MAX_VARYING_VECTORS",
294 { 294 },
295 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", 295 {
296 }, 296 0x8B5C,
297 { 297 "GL_FLOAT_MAT4",
298 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", 298 },
299 }, 299 {
300 { 300 0x8B5B,
301 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", 301 "GL_FLOAT_MAT3",
302 }, 302 },
303 { 303 {
304 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", 304 0x8268,
305 }, 305 "GL_DEBUG_TYPE_MARKER_KHR",
306 { 306 },
307 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", 307 {
308 }, 308 0x8269,
309 { 309 "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
310 0x8BD7, "GL_TEXTURE_TYPE_QCOM", 310 },
311 }, 311 {
312 { 312 0x1905,
313 0x8B8D, "GL_CURRENT_PROGRAM", 313 "GL_BLUE_NV",
314 }, 314 },
315 { 315 {
316 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", 316 0x87FF,
317 }, 317 "GL_PROGRAM_BINARY_FORMATS_OES",
318 { 318 },
319 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", 319 {
320 }, 320 0x87FE,
321 { 321 "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
322 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", 322 },
323 }, 323 {
324 { 324 0x2600,
325 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", 325 "GL_NEAREST",
326 }, 326 },
327 { 327 {
328 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", 328 0x2601,
329 }, 329 "GL_LINEAR",
330 { 330 },
331 0x8BDA, "GL_TEXTURE_TARGET_QCOM", 331 {
332 }, 332 0x8C03,
333 { 333 "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
334 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", 334 },
335 }, 335 {
336 { 336 0x9242,
337 0x8BDC, "GL_STATE_RESTORE", 337 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
338 }, 338 },
339 { 339 {
340 0x8B88, "GL_SHADER_SOURCE_LENGTH", 340 0x88BA,
341 }, 341 "GL_READ_WRITE",
342 { 342 },
343 0x8B89, "GL_ACTIVE_ATTRIBUTES", 343 {
344 }, 344 0x88BB,
345 { 345 "GL_BUFFER_ACCESS_OES",
346 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", 346 },
347 }, 347 {
348 { 348 0x88BC,
349 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", 349 "GL_BUFFER_MAPPED_OES",
350 }, 350 },
351 { 351 {
352 0x8B84, "GL_INFO_LOG_LENGTH", 352 0x88BD,
353 }, 353 "GL_BUFFER_MAP_POINTER_OES",
354 { 354 },
355 0x8B85, "GL_ATTACHED_SHADERS", 355 {
356 }, 356 0x88BF,
357 { 357 "GL_TIME_ELAPSED_EXT",
358 0x8B86, "GL_ACTIVE_UNIFORMS", 358 },
359 }, 359 {
360 { 360 0x0C10,
361 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", 361 "GL_SCISSOR_BOX",
362 }, 362 },
363 { 363 {
364 0x8B80, "GL_DELETE_STATUS", 364 0x0C11,
365 }, 365 "GL_SCISSOR_TEST",
366 { 366 },
367 0x8B81, "GL_COMPILE_STATUS", 367 {
368 }, 368 0x80000000,
369 { 369 "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
370 0x8B82, "GL_LINK_STATUS", 370 },
371 }, 371 {
372 { 372 0x8A48,
373 0x8B83, "GL_VALIDATE_STATUS", 373 "GL_TEXTURE_SRGB_DECODE_EXT",
374 }, 374 },
375 { 375 {
376 0x8D48, "GL_STENCIL_INDEX8", 376 0x300E,
377 }, 377 "GL_CONTEXT_LOST",
378 { 378 },
379 0x8D46, "GL_STENCIL_INDEX1_OES", 379 {
380 }, 380 0x02000000,
381 { 381 "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
382 0x8D47, "GL_STENCIL_INDEX4_OES", 382 },
383 }, 383 {
384 { 384 0x8C2F,
385 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", 385 "GL_ANY_SAMPLES_PASSED_EXT",
386 }, 386 },
387 { 387 {
388 0x00000100, "GL_DEPTH_BUFFER_BIT", 388 0x8BD2,
389 }, 389 "GL_TEXTURE_WIDTH_QCOM",
390 { 390 },
391 0x8D42, "GL_RENDERBUFFER_WIDTH", 391 {
392 }, 392 0x8BD3,
393 { 393 "GL_TEXTURE_HEIGHT_QCOM",
394 0x8D43, "GL_RENDERBUFFER_HEIGHT", 394 },
395 }, 395 {
396 { 396 0x8BD4,
397 0x8D40, "GL_FRAMEBUFFER", 397 "GL_TEXTURE_DEPTH_QCOM",
398 }, 398 },
399 { 399 {
400 0x8D41, "GL_RENDERBUFFER", 400 0x8BD5,
401 }, 401 "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
402 { 402 },
403 0x0BD0, "GL_DITHER", 403 {
404 }, 404 0x8BD6,
405 { 405 "GL_TEXTURE_FORMAT_QCOM",
406 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 406 },
407 }, 407 {
408 { 408 0x8BD7,
409 0x1801, "GL_DEPTH_EXT", 409 "GL_TEXTURE_TYPE_QCOM",
410 }, 410 },
411 { 411 {
412 0x1800, "GL_COLOR_EXT", 412 0x8B8D,
413 }, 413 "GL_CURRENT_PROGRAM",
414 { 414 },
415 0x1802, "GL_STENCIL_EXT", 415 {
416 }, 416 0x8BD9,
417 { 417 "GL_TEXTURE_NUM_LEVELS_QCOM",
418 0x0B21, "GL_LINE_WIDTH", 418 },
419 }, 419 {
420 { 420 0x00200000,
421 0x81A5, "GL_DEPTH_COMPONENT16", 421 "GL_STENCIL_BUFFER_BIT5_QCOM",
422 }, 422 },
423 { 423 {
424 0x81A6, "GL_DEPTH_COMPONENT24_OES", 424 0x8B8A,
425 }, 425 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
426 { 426 },
427 0x81A7, "GL_DEPTH_COMPONENT32_OES", 427 {
428 }, 428 0x8B8B,
429 { 429 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
430 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", 430 },
431 }, 431 {
432 { 432 0x8B8C,
433 0x8B6A, "GL_FLOAT_MAT4x3_NV", 433 "GL_SHADING_LANGUAGE_VERSION",
434 }, 434 },
435 { 435 {
436 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 436 0x8BDA,
437 }, 437 "GL_TEXTURE_TARGET_QCOM",
438 { 438 },
439 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", 439 {
440 }, 440 0x8BDB,
441 { 441 "GL_TEXTURE_OBJECT_VALID_QCOM",
442 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", 442 },
443 }, 443 {
444 { 444 0x8BDC,
445 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", 445 "GL_STATE_RESTORE",
446 }, 446 },
447 { 447 {
448 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", 448 0x8B88,
449 }, 449 "GL_SHADER_SOURCE_LENGTH",
450 { 450 },
451 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", 451 {
452 }, 452 0x8B89,
453 { 453 "GL_ACTIVE_ATTRIBUTES",
454 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", 454 },
455 }, 455 {
456 { 456 0x93C9,
457 0x9260, "GL_GCCSO_SHADER_BINARY_FJ", 457 "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
458 }, 458 },
459 { 459 {
460 0x8F60, "GL_MALI_SHADER_BINARY_ARM", 460 0x93C8,
461 }, 461 "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
462 { 462 },
463 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", 463 {
464 }, 464 0x8B84,
465 { 465 "GL_INFO_LOG_LENGTH",
466 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", 466 },
467 }, 467 {
468 { 468 0x8B85,
469 0x822B, "GL_RG8_EXT", 469 "GL_ATTACHED_SHADERS",
470 }, 470 },
471 { 471 {
472 0x822F, "GL_RG16F_EXT", 472 0x8B86,
473 }, 473 "GL_ACTIVE_UNIFORMS",
474 { 474 },
475 0x822D, "GL_R16F_EXT", 475 {
476 }, 476 0x8B87,
477 { 477 "GL_ACTIVE_UNIFORM_MAX_LENGTH",
478 0x822E, "GL_R32F_EXT", 478 },
479 }, 479 {
480 { 480 0x8B80,
481 1, "GL_ES_VERSION_2_0", 481 "GL_DELETE_STATUS",
482 }, 482 },
483 { 483 {
484 0x84F9, "GL_DEPTH_STENCIL_OES", 484 0x8B81,
485 }, 485 "GL_COMPILE_STATUS",
486 { 486 },
487 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", 487 {
488 }, 488 0x8B82,
489 { 489 "GL_LINK_STATUS",
490 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", 490 },
491 }, 491 {
492 { 492 0x8B83,
493 0x8818, "GL_LUMINANCE32F_EXT", 493 "GL_VALIDATE_STATUS",
494 }, 494 },
495 { 495 {
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2411 {
2412 0x9249,
2413 "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
2414 },
2415 {
2416 0x0B94,
2417 "GL_STENCIL_FAIL",
2418 },
2419 {
2420 0x8B4C,
2421 "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
2422 },
2423 {
2424 0x8B4D,
2425 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
2426 },
2427 {
2428 0x8B4F,
2429 "GL_SHADER_TYPE",
2430 },
2431 {
2432 0x00004000,
2433 "GL_COLOR_BUFFER_BIT",
2434 },
2435 {
2436 0x00000010,
2437 "GL_COLOR_BUFFER_BIT4_QCOM",
2438 },
2439 {
2440 0x8834,
2441 "GL_DRAW_BUFFER15_EXT",
2442 },
2443 {
2444 0x8833,
2445 "GL_DRAW_BUFFER14_EXT",
2446 },
2447 {
2448 0x8832,
2449 "GL_DRAW_BUFFER13_EXT",
2450 },
2451 {
2452 0x8831,
2453 "GL_DRAW_BUFFER12_EXT",
2454 },
2455 {
2456 0x8830,
2457 "GL_DRAW_BUFFER11_EXT",
2458 },
2459 {
2460 0x8DC5,
2461 "GL_SAMPLER_CUBE_SHADOW_NV",
2462 },
2463 {
2464 0x93B8,
2465 "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
2466 },
2467 {
2468 0x9241,
2469 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
2470 },
2471 {
2472 0x00010000,
2473 "GL_STENCIL_BUFFER_BIT0_QCOM",
2474 },
2475 {
2476 0x0B93,
2477 "GL_STENCIL_VALUE_MASK",
2478 },
2479 {
2480 0x0B92,
2481 "GL_STENCIL_FUNC",
2482 },
2483 {
2484 0x0B91,
2485 "GL_STENCIL_CLEAR_VALUE",
2486 },
2487 {
2488 0x883D,
2489 "GL_BLEND_EQUATION_ALPHA",
2490 },
2491 {
2492 0x0B97,
2493 "GL_STENCIL_REF",
2494 },
2495 {
2496 0x0B96,
2497 "GL_STENCIL_PASS_DEPTH_PASS",
2498 },
2499 {
2500 0x0B95,
2501 "GL_STENCIL_PASS_DEPTH_FAIL",
2502 },
2503 {
2504 0x2700,
2505 "GL_NEAREST_MIPMAP_NEAREST",
2506 },
2507 {
2508 0x0B98,
2509 "GL_STENCIL_WRITEMASK",
2510 },
2511 {
2512 0x8B40,
2513 "GL_PROGRAM_OBJECT_EXT",
2514 },
2515 {
2516 0x1004,
2517 "GL_TEXTURE_BORDER_COLOR_NV",
2518 },
2519 {
2520 0x8B48,
2521 "GL_SHADER_OBJECT_EXT",
2522 },
2523 {
2524 0x912F,
2525 "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
2526 },
2527 {
2528 0x924A,
2529 "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
2530 },
2531 {
2532 0x20000000,
2533 "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
2534 },
2535 {
2536 0x0DE1,
2537 "GL_TEXTURE_2D",
2538 },
2539 {
2540 0x80C9,
2541 "GL_BLEND_SRC_RGB",
2542 },
2543 {
2544 0x80C8,
2545 "GL_BLEND_DST_RGB",
2546 },
2547 {
2548 0x8059,
2549 "GL_RGB10_A2_EXT",
2550 },
2551 {
2552 0x8058,
2553 "GL_RGBA8_OES",
2554 },
2555 {
2556 0x8B93,
2557 "GL_PALETTE4_RGBA4_OES",
2558 },
2559 {
2560 0x00002000,
2561 "GL_DEPTH_BUFFER_BIT5_QCOM",
2562 },
2563 {
2564 0x8051,
2565 "GL_RGB8_OES",
2566 },
2567 {
2568 0x8052,
2569 "GL_RGB10_EXT",
2570 },
2571 {
2572 0x8CAB,
2573 "GL_RENDERBUFFER_SAMPLES_ANGLE",
2574 },
2575 {
2576 0x8057,
2577 "GL_RGB5_A1",
2578 },
2579 {
2580 0x8056,
2581 "GL_RGBA4",
2582 },
2583 {
2584 0x150A,
2585 "GL_INVERT",
2586 },
2587 {
2588 0x01000000,
2589 "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
2590 },
2591 {
2592 0x78ED,
2593 "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
2594 },
2595 {
2596 0x78EE,
2597 "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
2598 },
2599 {
2600 0x78EF,
2601 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
2602 },
2603 {
2604 0x0B45,
2605 "GL_CULL_FACE_MODE",
2606 },
2607 {
2608 0x8B92,
2609 "GL_PALETTE4_R5_G6_B5_OES",
2610 },
2611 {
2612 0x00100000,
2613 "GL_STENCIL_BUFFER_BIT4_QCOM",
2614 },
2615 {
2616 0x9299,
2617 "GL_COLORDODGE_NV",
2618 },
2619 {
2620 0x8D20,
2621 "GL_STENCIL_ATTACHMENT",
2622 },
2623 {
2624 0x8B91,
2625 "GL_PALETTE4_RGBA8_OES",
2626 },
2627 {
2628 0x00000200,
2629 "GL_DEPTH_BUFFER_BIT1_QCOM",
2630 },
2631 {
2632 0x00008000,
2633 "GL_COVERAGE_BUFFER_BIT_NV",
2634 },
2635 {
2636 0x1506,
2637 "GL_XOR_NV",
2638 },
2639 {
2640 0x8CA8,
2641 "GL_READ_FRAMEBUFFER_ANGLE",
2642 },
2643 {
2644 0x8CA9,
2645 "GL_DRAW_FRAMEBUFFER_ANGLE",
2646 },
2647 {
2648 0x8CA6,
2649 "GL_FRAMEBUFFER_BINDING",
2650 },
2651 {
2652 0x8CA7,
2653 "GL_RENDERBUFFER_BINDING",
2654 },
2655 {
2656 0x8CA4,
2657 "GL_STENCIL_BACK_VALUE_MASK",
2658 },
2659 {
2660 0x8CA5,
2661 "GL_STENCIL_BACK_WRITEMASK",
2662 },
2663 {
2664 0x8B90,
2665 "GL_PALETTE4_RGB8_OES",
2666 },
2667 {
2668 0x8CA3,
2669 "GL_STENCIL_BACK_REF",
2670 },
2671 {
2672 0x80CB,
2673 "GL_BLEND_SRC_ALPHA",
2674 },
2675 {
2676 0x80CA,
2677 "GL_BLEND_DST_ALPHA",
2678 },
2679 {
2680 0x8CE7,
2681 "GL_COLOR_ATTACHMENT7_EXT",
2682 },
2683 {
2684 0x93B0,
2685 "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
2686 },
2687 {
2688 0x93B1,
2689 "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
2690 },
2691 {
2692 0x93B2,
2693 "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
2694 },
2695 {
2696 0x93B3,
2697 "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
2698 },
2699 {
2700 0x93B4,
2701 "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
2702 },
2703 {
2704 0x93B5,
2705 "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
2706 },
2707 {
2708 0x93B6,
2709 "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
2710 },
2711 {
2712 0x93B7,
2713 "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
2714 },
2715 {
2716 0x8CD6,
2717 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
2718 },
2719 {
2720 0x93B9,
2721 "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
2722 },
2723 {
2724 0x8253,
2725 "GL_GUILTY_CONTEXT_RESET_EXT",
2726 },
2727 {
2728 0x8CE5,
2729 "GL_COLOR_ATTACHMENT5_EXT",
2730 },
2731 {
2732 0x8CE9,
2733 "GL_COLOR_ATTACHMENT9_EXT",
2734 },
2735 {
2736 0x8B96,
2737 "GL_PALETTE8_RGBA8_OES",
2738 },
2739 {
2740 0x8872,
2741 "GL_MAX_TEXTURE_IMAGE_UNITS",
2742 },
2743 {
2744 0x8508,
2745 "GL_DECR_WRAP",
2746 },
2747 {
2748 0x92AD,
2749 "GL_HSL_HUE_NV",
2750 },
2751 {
2752 0x92AE,
2753 "GL_HSL_SATURATION_NV",
2754 },
2755 {
2756 0x92AF,
2757 "GL_HSL_COLOR_NV",
2758 },
2759 {
2760 0x8DC4,
2761 "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
2762 },
2763 {
2764 0x8507,
2765 "GL_INCR_WRAP",
2766 },
2767 {
2768 0x8895,
2769 "GL_ELEMENT_ARRAY_BUFFER_BINDING",
2770 },
2771 {
2772 0x8894,
2773 "GL_ARRAY_BUFFER_BINDING",
2774 },
2775 {
2776 0x92A3,
2777 "GL_INVERT_RGB_NV",
2778 },
2779 {
2780 0x92A4,
2781 "GL_LINEARDODGE_NV",
2782 },
2783 {
2784 0x92A5,
2785 "GL_LINEARBURN_NV",
2786 },
2787 {
2788 0x8893,
2789 "GL_ELEMENT_ARRAY_BUFFER",
2790 },
2791 {
2792 0x8892,
2793 "GL_ARRAY_BUFFER",
2794 },
2795 {
2796 0x92A8,
2797 "GL_PINLIGHT_NV",
2798 },
2799 {
2800 0x92A9,
2801 "GL_HARDMIX_NV",
2802 },
2803 {
2804 0x8BD8,
2805 "GL_TEXTURE_IMAGE_VALID_QCOM",
2806 },
2807 {
2808 0x84D5,
2809 "GL_TEXTURE21",
2810 },
2811 {
2812 0x9287,
2813 "GL_DST_NV",
2814 },
2815 {
2816 0x93BA,
2817 "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
2818 },
2819 {
2820 0x93BB,
2821 "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
2822 },
2823 {
2824 0x93BC,
2825 "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
2826 },
2827 {
2828 0x93BD,
2829 "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
2830 },
2831 {
2832 0x84E8,
2833 "GL_MAX_RENDERBUFFER_SIZE",
2834 },
2835 {
2836 0x9281,
2837 "GL_BLEND_OVERLAP_NV",
2838 },
2839 {
2840 0x9280,
2841 "GL_BLEND_PREMULTIPLIED_SRC_NV",
2842 },
2843 {
2844 0x8370,
2845 "GL_MIRRORED_REPEAT",
2846 },
2847 {
2848 0x84E0,
2849 "GL_ACTIVE_TEXTURE",
2850 },
2851 {
2852 0x8800,
2853 "GL_STENCIL_BACK_FUNC",
2854 },
2855 {
2856 0x8801,
2857 "GL_STENCIL_BACK_FAIL",
2858 },
2859 {
2860 0x0D33,
2861 "GL_MAX_TEXTURE_SIZE",
2862 },
2863 {
2864 0x8624,
2865 "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
2866 },
2867 {
2868 0x8625,
2869 "GL_VERTEX_ATTRIB_ARRAY_TYPE",
2870 },
2871 {
2872 0x8622,
2873 "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
2874 },
2875 {
2876 0x8623,
2877 "GL_VERTEX_ATTRIB_ARRAY_SIZE",
2878 },
2879 {
2880 0x8DB9,
2881 "GL_FRAMEBUFFER_SRGB_EXT",
2882 },
2883 {
2884 0x8259,
2885 "GL_ACTIVE_PROGRAM_EXT",
2886 },
2887 {
2888 0x8258,
2889 "GL_PROGRAM_SEPARABLE_EXT",
2890 },
2891 {
2892 0x8256,
2893 "GL_RESET_NOTIFICATION_STRATEGY_EXT",
2894 },
2895 {
2896 0x8255,
2897 "GL_UNKNOWN_CONTEXT_RESET_EXT",
2898 },
2899 {
2900 0x8254,
2901 "GL_INNOCENT_CONTEXT_RESET_EXT",
2902 },
2903 {
2904 0x1100,
2905 "GL_DONT_CARE",
2906 },
2907 {
2908 0x1101,
2909 "GL_FASTEST",
2910 },
2911 {
2912 0x8251,
2913 "GL_DEBUG_TYPE_OTHER_KHR",
2914 },
2915 {
2916 0x8250,
2917 "GL_DEBUG_TYPE_PERFORMANCE_KHR",
2918 },
2919 {
2920 0x8CEB,
2921 "GL_COLOR_ATTACHMENT11_EXT",
2922 },
2923 {
2924 0x8CEC,
2925 "GL_COLOR_ATTACHMENT12_EXT",
2926 },
2927 {
2928 0x0408,
2929 "GL_FRONT_AND_BACK",
2930 },
2931 {
2932 0x8CEA,
2933 "GL_COLOR_ATTACHMENT10_EXT",
2934 },
2935 {
2936 0x8CEF,
2937 "GL_COLOR_ATTACHMENT15_EXT",
2938 },
2939 {
2940 0x8CED,
2941 "GL_COLOR_ATTACHMENT13_EXT",
2942 },
2943 {
2944 0x8829,
2945 "GL_DRAW_BUFFER4_EXT",
2946 },
2947 {
2948 0x0404,
2949 "GL_FRONT",
2950 },
2951 {
2952 0x0405,
2953 "GL_BACK",
2954 },
2955 {
2956 0x88E1,
2957 "GL_STREAM_READ",
2958 },
2959 {
2960 0x88E0,
2961 "GL_STREAM_DRAW",
2962 },
2963 {
2964 0x88E4,
2965 "GL_STATIC_DRAW",
2966 },
2967 {
2968 0x93C6,
2969 "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
2970 },
2971 {
2972 0x88E8,
2973 "GL_DYNAMIC_DRAW",
2974 },
2975 {
2976 0x9291,
2977 "GL_PLUS_NV",
2978 },
2979 {
2980 0x8CAA,
2981 "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
2982 },
2983 {
2984 0x93C5,
2985 "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
2986 },
2987 {
2988 0x40000000,
2989 "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
2990 },
2991 {
2992 0x9116,
2993 "GL_SYNC_FENCE_APPLE",
2994 },
2995 {
2996 0x93C4,
2997 "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
2998 },
2999 {
3000 0x88EE,
3001 "GL_ETC1_SRGB8_NV",
3002 },
3003 {
3004 0x93C3,
3005 "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
3006 },
3007 {
3008 0x00000800,
3009 "GL_DEPTH_BUFFER_BIT3_QCOM",
3010 },
3011 {
3012 0x1903,
3013 "GL_RED_EXT",
3014 },
3015 {
3016 0x93C2,
3017 "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
3018 },
3019 {
3020 0x8CE2,
3021 "GL_COLOR_ATTACHMENT2_EXT",
3022 },
3023 {
3024 0x8BC1,
3025 "GL_COUNTER_RANGE_AMD",
3026 },
3027 {
3028 0x8CE0,
3029 "GL_COLOR_ATTACHMENT0",
3030 },
3031 {
3032 0x8CE1,
3033 "GL_COLOR_ATTACHMENT1_EXT",
3034 },
3035 {
3036 0x8CE6,
3037 "GL_COLOR_ATTACHMENT6_EXT",
3038 },
3039 {
3040 0x93C1,
3041 "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
3042 },
3043 {
3044 0x8A1F,
3045 "GL_RGB_422_APPLE",
3046 },
3047 {
3048 0x93DC,
3049 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
3050 },
3051 {
3052 0x9292,
3053 "GL_PLUS_DARKER_NV",
3054 },
3055 {
3056 0x8CE8,
3057 "GL_COLOR_ATTACHMENT8_EXT",
3058 },
3059 {
3060 0x93C0,
3061 "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
3062 },
3063 {
3064 0x0C23,
3065 "GL_COLOR_WRITEMASK",
3066 },
3067 {
3068 0x0C22,
3069 "GL_COLOR_CLEAR_VALUE",
3070 },
3071 {
3072 0x8823,
3073 "GL_WRITEONLY_RENDERING_QCOM",
3074 },
3075 {
3076 0x8824,
3077 "GL_MAX_DRAW_BUFFERS_EXT",
3078 },
3079 {
3080 0x825A,
3081 "GL_PROGRAM_PIPELINE_BINDING_EXT",
3082 },
3083 {
3084 0x1909,
3085 "GL_LUMINANCE",
3086 },
3087 {
3088 0x0D3A,
3089 "GL_MAX_VIEWPORT_DIMS",
3090 },
3091 {
3092 0x8B53,
3093 "GL_INT_VEC2",
3094 },
3095 {
3096 0x8826,
3097 "GL_DRAW_BUFFER1_EXT",
3098 },
3099 {
3100 0x809E,
3101 "GL_SAMPLE_ALPHA_TO_COVERAGE",
3102 },
3103 {
3104 0x8BC0,
3105 "GL_COUNTER_TYPE_AMD",
3106 },
3107 {
3108 0x8BC3,
3109 "GL_PERCENTAGE_AMD",
3110 },
3111 {
3112 0x8BC2,
3113 "GL_UNSIGNED_INT64_AMD",
3114 },
3115 {
3116 0x8BC5,
3117 "GL_PERFMON_RESULT_SIZE_AMD",
3118 },
3119 {
3120 0x8BC4,
3121 "GL_PERFMON_RESULT_AVAILABLE_AMD",
3122 },
3123 {
3124 0x8BC6,
3125 "GL_PERFMON_RESULT_AMD",
2348 }, 3126 },
2349 }; 3127 };
2350 3128
2351 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = 3129 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
2352 enum_to_string_table; 3130 enum_to_string_table;
2353 const size_t GLES2Util::enum_to_string_table_len_ = 3131 const size_t GLES2Util::enum_to_string_table_len_ =
2354 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]); 3132 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
2355 3133
2356 std::string GLES2Util::GetStringAttachment(uint32 value) { 3134 std::string GLES2Util::GetStringAttachment(uint32_t value) {
2357 static const EnumToString string_table[] = { 3135 static const EnumToString string_table[] = {
2358 {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"}, 3136 {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
2359 {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"}, 3137 {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
2360 {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, 3138 {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
2361 }; 3139 };
2362 return GLES2Util::GetQualifiedEnumString( 3140 return GLES2Util::GetQualifiedEnumString(
2363 string_table, arraysize(string_table), value); 3141 string_table, arraysize(string_table), value);
2364 } 3142 }
2365 3143
2366 std::string GLES2Util::GetStringBackbufferAttachment(uint32 value) { 3144 std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
2367 static const EnumToString string_table[] = { 3145 static const EnumToString string_table[] = {
2368 {GL_COLOR_EXT, "GL_COLOR_EXT"}, 3146 {GL_COLOR_EXT, "GL_COLOR_EXT"},
2369 {GL_DEPTH_EXT, "GL_DEPTH_EXT"}, 3147 {GL_DEPTH_EXT, "GL_DEPTH_EXT"},
2370 {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, 3148 {GL_STENCIL_EXT, "GL_STENCIL_EXT"},
2371 }; 3149 };
2372 return GLES2Util::GetQualifiedEnumString( 3150 return GLES2Util::GetQualifiedEnumString(
2373 string_table, arraysize(string_table), value); 3151 string_table, arraysize(string_table), value);
2374 } 3152 }
2375 3153
2376 std::string GLES2Util::GetStringBlitFilter(uint32 value) { 3154 std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
2377 static const EnumToString string_table[] = { 3155 static const EnumToString string_table[] = {
2378 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, 3156 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
2379 }; 3157 };
2380 return GLES2Util::GetQualifiedEnumString( 3158 return GLES2Util::GetQualifiedEnumString(
2381 string_table, arraysize(string_table), value); 3159 string_table, arraysize(string_table), value);
2382 } 3160 }
2383 3161
2384 std::string GLES2Util::GetStringBufferParameter(uint32 value) { 3162 std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
2385 static const EnumToString string_table[] = { 3163 static const EnumToString string_table[] = {
2386 {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, 3164 {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
2387 }; 3165 };
2388 return GLES2Util::GetQualifiedEnumString( 3166 return GLES2Util::GetQualifiedEnumString(
2389 string_table, arraysize(string_table), value); 3167 string_table, arraysize(string_table), value);
2390 } 3168 }
2391 3169
2392 std::string GLES2Util::GetStringBufferTarget(uint32 value) { 3170 std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
2393 static const EnumToString string_table[] = { 3171 static const EnumToString string_table[] = {
2394 {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"}, 3172 {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
2395 {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, 3173 {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
2396 }; 3174 };
2397 return GLES2Util::GetQualifiedEnumString( 3175 return GLES2Util::GetQualifiedEnumString(
2398 string_table, arraysize(string_table), value); 3176 string_table, arraysize(string_table), value);
2399 } 3177 }
2400 3178
2401 std::string GLES2Util::GetStringBufferUsage(uint32 value) { 3179 std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
2402 static const EnumToString string_table[] = { 3180 static const EnumToString string_table[] = {
2403 {GL_STREAM_DRAW, "GL_STREAM_DRAW"}, 3181 {GL_STREAM_DRAW, "GL_STREAM_DRAW"},
2404 {GL_STATIC_DRAW, "GL_STATIC_DRAW"}, 3182 {GL_STATIC_DRAW, "GL_STATIC_DRAW"},
2405 {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, 3183 {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
2406 }; 3184 };
2407 return GLES2Util::GetQualifiedEnumString( 3185 return GLES2Util::GetQualifiedEnumString(
2408 string_table, arraysize(string_table), value); 3186 string_table, arraysize(string_table), value);
2409 } 3187 }
2410 3188
2411 std::string GLES2Util::GetStringCapability(uint32 value) { 3189 std::string GLES2Util::GetStringCapability(uint32_t value) {
2412 static const EnumToString string_table[] = { 3190 static const EnumToString string_table[] = {
2413 {GL_BLEND, "GL_BLEND"}, 3191 {GL_BLEND, "GL_BLEND"},
2414 {GL_CULL_FACE, "GL_CULL_FACE"}, 3192 {GL_CULL_FACE, "GL_CULL_FACE"},
2415 {GL_DEPTH_TEST, "GL_DEPTH_TEST"}, 3193 {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
2416 {GL_DITHER, "GL_DITHER"}, 3194 {GL_DITHER, "GL_DITHER"},
2417 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"}, 3195 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
2418 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, 3196 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2419 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, 3197 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
2420 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, 3198 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
2421 {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, 3199 {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
2422 }; 3200 };
2423 return GLES2Util::GetQualifiedEnumString( 3201 return GLES2Util::GetQualifiedEnumString(
2424 string_table, arraysize(string_table), value); 3202 string_table, arraysize(string_table), value);
2425 } 3203 }
2426 3204
2427 std::string GLES2Util::GetStringCmpFunction(uint32 value) { 3205 std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
2428 static const EnumToString string_table[] = { 3206 static const EnumToString string_table[] = {
2429 {GL_NEVER, "GL_NEVER"}, 3207 {GL_NEVER, "GL_NEVER"},
2430 {GL_LESS, "GL_LESS"}, 3208 {GL_LESS, "GL_LESS"},
2431 {GL_EQUAL, "GL_EQUAL"}, 3209 {GL_EQUAL, "GL_EQUAL"},
2432 {GL_LEQUAL, "GL_LEQUAL"}, 3210 {GL_LEQUAL, "GL_LEQUAL"},
2433 {GL_GREATER, "GL_GREATER"}, 3211 {GL_GREATER, "GL_GREATER"},
2434 {GL_NOTEQUAL, "GL_NOTEQUAL"}, 3212 {GL_NOTEQUAL, "GL_NOTEQUAL"},
2435 {GL_GEQUAL, "GL_GEQUAL"}, 3213 {GL_GEQUAL, "GL_GEQUAL"},
2436 {GL_ALWAYS, "GL_ALWAYS"}, 3214 {GL_ALWAYS, "GL_ALWAYS"},
2437 }; 3215 };
2438 return GLES2Util::GetQualifiedEnumString( 3216 return GLES2Util::GetQualifiedEnumString(
2439 string_table, arraysize(string_table), value); 3217 string_table, arraysize(string_table), value);
2440 } 3218 }
2441 3219
2442 std::string GLES2Util::GetStringCompressedTextureFormat(uint32 value) { 3220 std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
2443 return GLES2Util::GetQualifiedEnumString(NULL, 0, value); 3221 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
2444 } 3222 }
2445 3223
2446 std::string GLES2Util::GetStringDrawMode(uint32 value) { 3224 std::string GLES2Util::GetStringDrawMode(uint32_t value) {
2447 static const EnumToString string_table[] = { 3225 static const EnumToString string_table[] = {
2448 {GL_POINTS, "GL_POINTS"}, 3226 {GL_POINTS, "GL_POINTS"},
2449 {GL_LINE_STRIP, "GL_LINE_STRIP"}, 3227 {GL_LINE_STRIP, "GL_LINE_STRIP"},
2450 {GL_LINE_LOOP, "GL_LINE_LOOP"}, 3228 {GL_LINE_LOOP, "GL_LINE_LOOP"},
2451 {GL_LINES, "GL_LINES"}, 3229 {GL_LINES, "GL_LINES"},
2452 {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"}, 3230 {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
2453 {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"}, 3231 {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
2454 {GL_TRIANGLES, "GL_TRIANGLES"}, 3232 {GL_TRIANGLES, "GL_TRIANGLES"},
2455 }; 3233 };
2456 return GLES2Util::GetQualifiedEnumString( 3234 return GLES2Util::GetQualifiedEnumString(
2457 string_table, arraysize(string_table), value); 3235 string_table, arraysize(string_table), value);
2458 } 3236 }
2459 3237
2460 std::string GLES2Util::GetStringDstBlendFactor(uint32 value) { 3238 std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
2461 static const EnumToString string_table[] = { 3239 static const EnumToString string_table[] = {
2462 {GL_ZERO, "GL_ZERO"}, 3240 {GL_ZERO, "GL_ZERO"},
2463 {GL_ONE, "GL_ONE"}, 3241 {GL_ONE, "GL_ONE"},
2464 {GL_SRC_COLOR, "GL_SRC_COLOR"}, 3242 {GL_SRC_COLOR, "GL_SRC_COLOR"},
2465 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"}, 3243 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
2466 {GL_DST_COLOR, "GL_DST_COLOR"}, 3244 {GL_DST_COLOR, "GL_DST_COLOR"},
2467 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"}, 3245 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
2468 {GL_SRC_ALPHA, "GL_SRC_ALPHA"}, 3246 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
2469 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"}, 3247 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
2470 {GL_DST_ALPHA, "GL_DST_ALPHA"}, 3248 {GL_DST_ALPHA, "GL_DST_ALPHA"},
2471 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"}, 3249 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
2472 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"}, 3250 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
2473 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, 3251 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
2474 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, 3252 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
2475 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, 3253 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2476 }; 3254 };
2477 return GLES2Util::GetQualifiedEnumString( 3255 return GLES2Util::GetQualifiedEnumString(
2478 string_table, arraysize(string_table), value); 3256 string_table, arraysize(string_table), value);
2479 } 3257 }
2480 3258
2481 std::string GLES2Util::GetStringEquation(uint32 value) { 3259 std::string GLES2Util::GetStringEquation(uint32_t value) {
2482 static const EnumToString string_table[] = { 3260 static const EnumToString string_table[] = {
2483 {GL_FUNC_ADD, "GL_FUNC_ADD"}, 3261 {GL_FUNC_ADD, "GL_FUNC_ADD"},
2484 {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"}, 3262 {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
2485 {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, 3263 {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
2486 }; 3264 };
2487 return GLES2Util::GetQualifiedEnumString( 3265 return GLES2Util::GetQualifiedEnumString(
2488 string_table, arraysize(string_table), value); 3266 string_table, arraysize(string_table), value);
2489 } 3267 }
2490 3268
2491 std::string GLES2Util::GetStringFaceMode(uint32 value) { 3269 std::string GLES2Util::GetStringFaceMode(uint32_t value) {
2492 static const EnumToString string_table[] = { 3270 static const EnumToString string_table[] = {
2493 {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"}, 3271 {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
2494 }; 3272 };
2495 return GLES2Util::GetQualifiedEnumString( 3273 return GLES2Util::GetQualifiedEnumString(
2496 string_table, arraysize(string_table), value); 3274 string_table, arraysize(string_table), value);
2497 } 3275 }
2498 3276
2499 std::string GLES2Util::GetStringFaceType(uint32 value) { 3277 std::string GLES2Util::GetStringFaceType(uint32_t value) {
2500 static const EnumToString string_table[] = { 3278 static const EnumToString string_table[] = {
2501 {GL_FRONT, "GL_FRONT"}, 3279 {GL_FRONT, "GL_FRONT"},
2502 {GL_BACK, "GL_BACK"}, 3280 {GL_BACK, "GL_BACK"},
2503 {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, 3281 {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
2504 }; 3282 };
2505 return GLES2Util::GetQualifiedEnumString( 3283 return GLES2Util::GetQualifiedEnumString(
2506 string_table, arraysize(string_table), value); 3284 string_table, arraysize(string_table), value);
2507 } 3285 }
2508 3286
2509 std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) { 3287 std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) {
2510 static const EnumToString string_table[] = { 3288 static const EnumToString string_table[] = {
2511 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 3289 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
2512 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"}, 3290 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
2513 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3291 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
2514 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"}, 3292 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
2515 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 3293 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
2516 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"}, 3294 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
2517 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 3295 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
2518 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, 3296 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
2519 }; 3297 };
2520 return GLES2Util::GetQualifiedEnumString( 3298 return GLES2Util::GetQualifiedEnumString(
2521 string_table, arraysize(string_table), value); 3299 string_table, arraysize(string_table), value);
2522 } 3300 }
2523 3301
2524 std::string GLES2Util::GetStringFrameBufferTarget(uint32 value) { 3302 std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) {
2525 static const EnumToString string_table[] = { 3303 static const EnumToString string_table[] = {
2526 {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, 3304 {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
2527 }; 3305 };
2528 return GLES2Util::GetQualifiedEnumString( 3306 return GLES2Util::GetQualifiedEnumString(
2529 string_table, arraysize(string_table), value); 3307 string_table, arraysize(string_table), value);
2530 } 3308 }
2531 3309
2532 std::string GLES2Util::GetStringGLState(uint32 value) { 3310 std::string GLES2Util::GetStringGLState(uint32_t value) {
2533 static const EnumToString string_table[] = { 3311 static const EnumToString string_table[] = {
2534 {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"}, 3312 {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
2535 {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"}, 3313 {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
2536 {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"}, 3314 {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
2537 {GL_ALPHA_BITS, "GL_ALPHA_BITS"}, 3315 {GL_ALPHA_BITS, "GL_ALPHA_BITS"},
2538 {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"}, 3316 {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
2539 {GL_BLUE_BITS, "GL_BLUE_BITS"}, 3317 {GL_BLUE_BITS, "GL_BLUE_BITS"},
2540 {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"}, 3318 {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
2541 {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"}, 3319 {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
2542 {GL_DEPTH_BITS, "GL_DEPTH_BITS"}, 3320 {GL_DEPTH_BITS, "GL_DEPTH_BITS"},
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
2633 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"}, 3411 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
2634 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, 3412 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2635 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, 3413 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
2636 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, 3414 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
2637 {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, 3415 {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
2638 }; 3416 };
2639 return GLES2Util::GetQualifiedEnumString( 3417 return GLES2Util::GetQualifiedEnumString(
2640 string_table, arraysize(string_table), value); 3418 string_table, arraysize(string_table), value);
2641 } 3419 }
2642 3420
2643 std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) { 3421 std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
2644 static const EnumToString string_table[] = { 3422 static const EnumToString string_table[] = {
2645 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, 3423 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2646 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, 3424 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
2647 {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, 3425 {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
2648 }; 3426 };
2649 return GLES2Util::GetQualifiedEnumString( 3427 return GLES2Util::GetQualifiedEnumString(
2650 string_table, arraysize(string_table), value); 3428 string_table, arraysize(string_table), value);
2651 } 3429 }
2652 3430
2653 std::string GLES2Util::GetStringGetTexParamTarget(uint32 value) { 3431 std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
2654 static const EnumToString string_table[] = { 3432 static const EnumToString string_table[] = {
2655 {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, 3433 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
2656 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, 3434 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
2657 }; 3435 };
2658 return GLES2Util::GetQualifiedEnumString( 3436 return GLES2Util::GetQualifiedEnumString(
2659 string_table, arraysize(string_table), value); 3437 string_table, arraysize(string_table), value);
2660 } 3438 }
2661 3439
2662 std::string GLES2Util::GetStringHintMode(uint32 value) { 3440 std::string GLES2Util::GetStringHintMode(uint32_t value) {
2663 static const EnumToString string_table[] = { 3441 static const EnumToString string_table[] = {
2664 {GL_FASTEST, "GL_FASTEST"}, 3442 {GL_FASTEST, "GL_FASTEST"},
2665 {GL_NICEST, "GL_NICEST"}, 3443 {GL_NICEST, "GL_NICEST"},
2666 {GL_DONT_CARE, "GL_DONT_CARE"}, 3444 {GL_DONT_CARE, "GL_DONT_CARE"},
2667 }; 3445 };
2668 return GLES2Util::GetQualifiedEnumString( 3446 return GLES2Util::GetQualifiedEnumString(
2669 string_table, arraysize(string_table), value); 3447 string_table, arraysize(string_table), value);
2670 } 3448 }
2671 3449
2672 std::string GLES2Util::GetStringHintTarget(uint32 value) { 3450 std::string GLES2Util::GetStringHintTarget(uint32_t value) {
2673 static const EnumToString string_table[] = { 3451 static const EnumToString string_table[] = {
2674 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, 3452 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
2675 }; 3453 };
2676 return GLES2Util::GetQualifiedEnumString( 3454 return GLES2Util::GetQualifiedEnumString(
2677 string_table, arraysize(string_table), value); 3455 string_table, arraysize(string_table), value);
2678 } 3456 }
2679 3457
2680 std::string GLES2Util::GetStringIndexType(uint32 value) { 3458 std::string GLES2Util::GetStringIndexType(uint32_t value) {
2681 static const EnumToString string_table[] = { 3459 static const EnumToString string_table[] = {
2682 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, 3460 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2683 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, 3461 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
2684 }; 3462 };
2685 return GLES2Util::GetQualifiedEnumString( 3463 return GLES2Util::GetQualifiedEnumString(
2686 string_table, arraysize(string_table), value); 3464 string_table, arraysize(string_table), value);
2687 } 3465 }
2688 3466
2689 std::string GLES2Util::GetStringPixelStore(uint32 value) { 3467 std::string GLES2Util::GetStringPixelStore(uint32_t value) {
2690 static const EnumToString string_table[] = { 3468 static const EnumToString string_table[] = {
2691 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"}, 3469 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
2692 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, 3470 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
2693 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, 3471 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
2694 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, 3472 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
2695 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, 3473 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
2696 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, 3474 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
2697 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, 3475 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
2698 }; 3476 };
2699 return GLES2Util::GetQualifiedEnumString( 3477 return GLES2Util::GetQualifiedEnumString(
2700 string_table, arraysize(string_table), value); 3478 string_table, arraysize(string_table), value);
2701 } 3479 }
2702 3480
2703 std::string GLES2Util::GetStringPixelType(uint32 value) { 3481 std::string GLES2Util::GetStringPixelType(uint32_t value) {
2704 static const EnumToString string_table[] = { 3482 static const EnumToString string_table[] = {
2705 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, 3483 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2706 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, 3484 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
2707 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, 3485 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
2708 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, 3486 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
2709 }; 3487 };
2710 return GLES2Util::GetQualifiedEnumString( 3488 return GLES2Util::GetQualifiedEnumString(
2711 string_table, arraysize(string_table), value); 3489 string_table, arraysize(string_table), value);
2712 } 3490 }
2713 3491
2714 std::string GLES2Util::GetStringProgramParameter(uint32 value) { 3492 std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
2715 static const EnumToString string_table[] = { 3493 static const EnumToString string_table[] = {
2716 {GL_DELETE_STATUS, "GL_DELETE_STATUS"}, 3494 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
2717 {GL_LINK_STATUS, "GL_LINK_STATUS"}, 3495 {GL_LINK_STATUS, "GL_LINK_STATUS"},
2718 {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"}, 3496 {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
2719 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"}, 3497 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
2720 {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"}, 3498 {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
2721 {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"}, 3499 {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
2722 {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"}, 3500 {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
2723 {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"}, 3501 {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
2724 {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, 3502 {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
2725 }; 3503 };
2726 return GLES2Util::GetQualifiedEnumString( 3504 return GLES2Util::GetQualifiedEnumString(
2727 string_table, arraysize(string_table), value); 3505 string_table, arraysize(string_table), value);
2728 } 3506 }
2729 3507
2730 std::string GLES2Util::GetStringQueryObjectParameter(uint32 value) { 3508 std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
2731 static const EnumToString string_table[] = { 3509 static const EnumToString string_table[] = {
2732 {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"}, 3510 {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
2733 {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, 3511 {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
2734 }; 3512 };
2735 return GLES2Util::GetQualifiedEnumString( 3513 return GLES2Util::GetQualifiedEnumString(
2736 string_table, arraysize(string_table), value); 3514 string_table, arraysize(string_table), value);
2737 } 3515 }
2738 3516
2739 std::string GLES2Util::GetStringQueryParameter(uint32 value) { 3517 std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
2740 static const EnumToString string_table[] = { 3518 static const EnumToString string_table[] = {
2741 {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, 3519 {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
2742 }; 3520 };
2743 return GLES2Util::GetQualifiedEnumString( 3521 return GLES2Util::GetQualifiedEnumString(
2744 string_table, arraysize(string_table), value); 3522 string_table, arraysize(string_table), value);
2745 } 3523 }
2746 3524
2747 std::string GLES2Util::GetStringQueryTarget(uint32 value) { 3525 std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
2748 static const EnumToString string_table[] = { 3526 static const EnumToString string_table[] = {
2749 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"}, 3527 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
2750 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, 3528 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
2751 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"}, 3529 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
2752 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"}, 3530 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
2753 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"}, 3531 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
2754 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, 3532 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
2755 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"}, 3533 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
2756 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, 3534 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
2757 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, 3535 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
2758 {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, 3536 {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
2759 }; 3537 };
2760 return GLES2Util::GetQualifiedEnumString( 3538 return GLES2Util::GetQualifiedEnumString(
2761 string_table, arraysize(string_table), value); 3539 string_table, arraysize(string_table), value);
2762 } 3540 }
2763 3541
2764 std::string GLES2Util::GetStringReadPixelFormat(uint32 value) { 3542 std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
2765 static const EnumToString string_table[] = { 3543 static const EnumToString string_table[] = {
2766 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, 3544 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
2767 }; 3545 };
2768 return GLES2Util::GetQualifiedEnumString( 3546 return GLES2Util::GetQualifiedEnumString(
2769 string_table, arraysize(string_table), value); 3547 string_table, arraysize(string_table), value);
2770 } 3548 }
2771 3549
2772 std::string GLES2Util::GetStringReadPixelType(uint32 value) { 3550 std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
2773 static const EnumToString string_table[] = { 3551 static const EnumToString string_table[] = {
2774 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, 3552 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2775 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, 3553 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
2776 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, 3554 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
2777 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, 3555 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
2778 }; 3556 };
2779 return GLES2Util::GetQualifiedEnumString( 3557 return GLES2Util::GetQualifiedEnumString(
2780 string_table, arraysize(string_table), value); 3558 string_table, arraysize(string_table), value);
2781 } 3559 }
2782 3560
2783 std::string GLES2Util::GetStringRenderBufferFormat(uint32 value) { 3561 std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
2784 static const EnumToString string_table[] = { 3562 static const EnumToString string_table[] = {
2785 {GL_RGBA4, "GL_RGBA4"}, 3563 {GL_RGBA4, "GL_RGBA4"},
2786 {GL_RGB565, "GL_RGB565"}, 3564 {GL_RGB565, "GL_RGB565"},
2787 {GL_RGB5_A1, "GL_RGB5_A1"}, 3565 {GL_RGB5_A1, "GL_RGB5_A1"},
2788 {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"}, 3566 {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
2789 {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, 3567 {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
2790 }; 3568 };
2791 return GLES2Util::GetQualifiedEnumString( 3569 return GLES2Util::GetQualifiedEnumString(
2792 string_table, arraysize(string_table), value); 3570 string_table, arraysize(string_table), value);
2793 } 3571 }
2794 3572
2795 std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) { 3573 std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
2796 static const EnumToString string_table[] = { 3574 static const EnumToString string_table[] = {
2797 {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"}, 3575 {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
2798 {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"}, 3576 {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
2799 {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"}, 3577 {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
2800 {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"}, 3578 {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
2801 {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"}, 3579 {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
2802 {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"}, 3580 {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
2803 {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"}, 3581 {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
2804 {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"}, 3582 {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
2805 {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, 3583 {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
2806 }; 3584 };
2807 return GLES2Util::GetQualifiedEnumString( 3585 return GLES2Util::GetQualifiedEnumString(
2808 string_table, arraysize(string_table), value); 3586 string_table, arraysize(string_table), value);
2809 } 3587 }
2810 3588
2811 std::string GLES2Util::GetStringRenderBufferTarget(uint32 value) { 3589 std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
2812 static const EnumToString string_table[] = { 3590 static const EnumToString string_table[] = {
2813 {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, 3591 {GL_RENDERBUFFER, "GL_RENDERBUFFER"},
2814 }; 3592 };
2815 return GLES2Util::GetQualifiedEnumString( 3593 return GLES2Util::GetQualifiedEnumString(
2816 string_table, arraysize(string_table), value); 3594 string_table, arraysize(string_table), value);
2817 } 3595 }
2818 3596
2819 std::string GLES2Util::GetStringResetStatus(uint32 value) { 3597 std::string GLES2Util::GetStringResetStatus(uint32_t value) {
2820 static const EnumToString string_table[] = { 3598 static const EnumToString string_table[] = {
2821 {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"}, 3599 {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
2822 {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"}, 3600 {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
2823 {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, 3601 {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
2824 }; 3602 };
2825 return GLES2Util::GetQualifiedEnumString( 3603 return GLES2Util::GetQualifiedEnumString(
2826 string_table, arraysize(string_table), value); 3604 string_table, arraysize(string_table), value);
2827 } 3605 }
2828 3606
2829 std::string GLES2Util::GetStringShaderBinaryFormat(uint32 value) { 3607 std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
2830 return GLES2Util::GetQualifiedEnumString(NULL, 0, value); 3608 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
2831 } 3609 }
2832 3610
2833 std::string GLES2Util::GetStringShaderParameter(uint32 value) { 3611 std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
2834 static const EnumToString string_table[] = { 3612 static const EnumToString string_table[] = {
2835 {GL_SHADER_TYPE, "GL_SHADER_TYPE"}, 3613 {GL_SHADER_TYPE, "GL_SHADER_TYPE"},
2836 {GL_DELETE_STATUS, "GL_DELETE_STATUS"}, 3614 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
2837 {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"}, 3615 {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
2838 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"}, 3616 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
2839 {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"}, 3617 {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
2840 {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, 3618 {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
2841 "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, 3619 "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
2842 }; 3620 };
2843 return GLES2Util::GetQualifiedEnumString( 3621 return GLES2Util::GetQualifiedEnumString(
2844 string_table, arraysize(string_table), value); 3622 string_table, arraysize(string_table), value);
2845 } 3623 }
2846 3624
2847 std::string GLES2Util::GetStringShaderPrecision(uint32 value) { 3625 std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
2848 static const EnumToString string_table[] = { 3626 static const EnumToString string_table[] = {
2849 {GL_LOW_FLOAT, "GL_LOW_FLOAT"}, 3627 {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
2850 {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"}, 3628 {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
2851 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, 3629 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
2852 {GL_LOW_INT, "GL_LOW_INT"}, 3630 {GL_LOW_INT, "GL_LOW_INT"},
2853 {GL_MEDIUM_INT, "GL_MEDIUM_INT"}, 3631 {GL_MEDIUM_INT, "GL_MEDIUM_INT"},
2854 {GL_HIGH_INT, "GL_HIGH_INT"}, 3632 {GL_HIGH_INT, "GL_HIGH_INT"},
2855 }; 3633 };
2856 return GLES2Util::GetQualifiedEnumString( 3634 return GLES2Util::GetQualifiedEnumString(
2857 string_table, arraysize(string_table), value); 3635 string_table, arraysize(string_table), value);
2858 } 3636 }
2859 3637
2860 std::string GLES2Util::GetStringShaderType(uint32 value) { 3638 std::string GLES2Util::GetStringShaderType(uint32_t value) {
2861 static const EnumToString string_table[] = { 3639 static const EnumToString string_table[] = {
2862 {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"}, 3640 {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
2863 {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, 3641 {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
2864 }; 3642 };
2865 return GLES2Util::GetQualifiedEnumString( 3643 return GLES2Util::GetQualifiedEnumString(
2866 string_table, arraysize(string_table), value); 3644 string_table, arraysize(string_table), value);
2867 } 3645 }
2868 3646
2869 std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) { 3647 std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
2870 static const EnumToString string_table[] = { 3648 static const EnumToString string_table[] = {
2871 {GL_ZERO, "GL_ZERO"}, 3649 {GL_ZERO, "GL_ZERO"},
2872 {GL_ONE, "GL_ONE"}, 3650 {GL_ONE, "GL_ONE"},
2873 {GL_SRC_COLOR, "GL_SRC_COLOR"}, 3651 {GL_SRC_COLOR, "GL_SRC_COLOR"},
2874 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"}, 3652 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
2875 {GL_DST_COLOR, "GL_DST_COLOR"}, 3653 {GL_DST_COLOR, "GL_DST_COLOR"},
2876 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"}, 3654 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
2877 {GL_SRC_ALPHA, "GL_SRC_ALPHA"}, 3655 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
2878 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"}, 3656 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
2879 {GL_DST_ALPHA, "GL_DST_ALPHA"}, 3657 {GL_DST_ALPHA, "GL_DST_ALPHA"},
2880 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"}, 3658 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
2881 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"}, 3659 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
2882 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, 3660 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
2883 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, 3661 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
2884 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, 3662 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2885 {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, 3663 {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
2886 }; 3664 };
2887 return GLES2Util::GetQualifiedEnumString( 3665 return GLES2Util::GetQualifiedEnumString(
2888 string_table, arraysize(string_table), value); 3666 string_table, arraysize(string_table), value);
2889 } 3667 }
2890 3668
2891 std::string GLES2Util::GetStringStencilOp(uint32 value) { 3669 std::string GLES2Util::GetStringStencilOp(uint32_t value) {
2892 static const EnumToString string_table[] = { 3670 static const EnumToString string_table[] = {
2893 {GL_KEEP, "GL_KEEP"}, 3671 {GL_KEEP, "GL_KEEP"},
2894 {GL_ZERO, "GL_ZERO"}, 3672 {GL_ZERO, "GL_ZERO"},
2895 {GL_REPLACE, "GL_REPLACE"}, 3673 {GL_REPLACE, "GL_REPLACE"},
2896 {GL_INCR, "GL_INCR"}, 3674 {GL_INCR, "GL_INCR"},
2897 {GL_INCR_WRAP, "GL_INCR_WRAP"}, 3675 {GL_INCR_WRAP, "GL_INCR_WRAP"},
2898 {GL_DECR, "GL_DECR"}, 3676 {GL_DECR, "GL_DECR"},
2899 {GL_DECR_WRAP, "GL_DECR_WRAP"}, 3677 {GL_DECR_WRAP, "GL_DECR_WRAP"},
2900 {GL_INVERT, "GL_INVERT"}, 3678 {GL_INVERT, "GL_INVERT"},
2901 }; 3679 };
2902 return GLES2Util::GetQualifiedEnumString( 3680 return GLES2Util::GetQualifiedEnumString(
2903 string_table, arraysize(string_table), value); 3681 string_table, arraysize(string_table), value);
2904 } 3682 }
2905 3683
2906 std::string GLES2Util::GetStringStringType(uint32 value) { 3684 std::string GLES2Util::GetStringStringType(uint32_t value) {
2907 static const EnumToString string_table[] = { 3685 static const EnumToString string_table[] = {
2908 {GL_VENDOR, "GL_VENDOR"}, 3686 {GL_VENDOR, "GL_VENDOR"},
2909 {GL_RENDERER, "GL_RENDERER"}, 3687 {GL_RENDERER, "GL_RENDERER"},
2910 {GL_VERSION, "GL_VERSION"}, 3688 {GL_VERSION, "GL_VERSION"},
2911 {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"}, 3689 {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
2912 {GL_EXTENSIONS, "GL_EXTENSIONS"}, 3690 {GL_EXTENSIONS, "GL_EXTENSIONS"},
2913 }; 3691 };
2914 return GLES2Util::GetQualifiedEnumString( 3692 return GLES2Util::GetQualifiedEnumString(
2915 string_table, arraysize(string_table), value); 3693 string_table, arraysize(string_table), value);
2916 } 3694 }
2917 3695
2918 std::string GLES2Util::GetStringTextureBindTarget(uint32 value) { 3696 std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
2919 static const EnumToString string_table[] = { 3697 static const EnumToString string_table[] = {
2920 {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, 3698 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
2921 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, 3699 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
2922 }; 3700 };
2923 return GLES2Util::GetQualifiedEnumString( 3701 return GLES2Util::GetQualifiedEnumString(
2924 string_table, arraysize(string_table), value); 3702 string_table, arraysize(string_table), value);
2925 } 3703 }
2926 3704
2927 std::string GLES2Util::GetStringTextureFormat(uint32 value) { 3705 std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
2928 static const EnumToString string_table[] = { 3706 static const EnumToString string_table[] = {
2929 {GL_ALPHA, "GL_ALPHA"}, 3707 {GL_ALPHA, "GL_ALPHA"},
2930 {GL_LUMINANCE, "GL_LUMINANCE"}, 3708 {GL_LUMINANCE, "GL_LUMINANCE"},
2931 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, 3709 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
2932 {GL_RGB, "GL_RGB"}, 3710 {GL_RGB, "GL_RGB"},
2933 {GL_RGBA, "GL_RGBA"}, 3711 {GL_RGBA, "GL_RGBA"},
2934 }; 3712 };
2935 return GLES2Util::GetQualifiedEnumString( 3713 return GLES2Util::GetQualifiedEnumString(
2936 string_table, arraysize(string_table), value); 3714 string_table, arraysize(string_table), value);
2937 } 3715 }
2938 3716
2939 std::string GLES2Util::GetStringTextureInternalFormat(uint32 value) { 3717 std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
2940 static const EnumToString string_table[] = { 3718 static const EnumToString string_table[] = {
2941 {GL_ALPHA, "GL_ALPHA"}, 3719 {GL_ALPHA, "GL_ALPHA"},
2942 {GL_LUMINANCE, "GL_LUMINANCE"}, 3720 {GL_LUMINANCE, "GL_LUMINANCE"},
2943 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, 3721 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
2944 {GL_RGB, "GL_RGB"}, 3722 {GL_RGB, "GL_RGB"},
2945 {GL_RGBA, "GL_RGBA"}, 3723 {GL_RGBA, "GL_RGBA"},
2946 }; 3724 };
2947 return GLES2Util::GetQualifiedEnumString( 3725 return GLES2Util::GetQualifiedEnumString(
2948 string_table, arraysize(string_table), value); 3726 string_table, arraysize(string_table), value);
2949 } 3727 }
2950 3728
2951 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) { 3729 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
2952 static const EnumToString string_table[] = { 3730 static const EnumToString string_table[] = {
2953 {GL_RGB565, "GL_RGB565"}, 3731 {GL_RGB565, "GL_RGB565"},
2954 {GL_RGBA4, "GL_RGBA4"}, 3732 {GL_RGBA4, "GL_RGBA4"},
2955 {GL_RGB5_A1, "GL_RGB5_A1"}, 3733 {GL_RGB5_A1, "GL_RGB5_A1"},
2956 {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"}, 3734 {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
2957 {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"}, 3735 {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
2958 {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"}, 3736 {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
2959 {GL_RGB8_OES, "GL_RGB8_OES"}, 3737 {GL_RGB8_OES, "GL_RGB8_OES"},
2960 {GL_RGBA8_OES, "GL_RGBA8_OES"}, 3738 {GL_RGBA8_OES, "GL_RGBA8_OES"},
2961 }; 3739 };
2962 return GLES2Util::GetQualifiedEnumString( 3740 return GLES2Util::GetQualifiedEnumString(
2963 string_table, arraysize(string_table), value); 3741 string_table, arraysize(string_table), value);
2964 } 3742 }
2965 3743
2966 std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) { 3744 std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
2967 static const EnumToString string_table[] = { 3745 static const EnumToString string_table[] = {
2968 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, 3746 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
2969 }; 3747 };
2970 return GLES2Util::GetQualifiedEnumString( 3748 return GLES2Util::GetQualifiedEnumString(
2971 string_table, arraysize(string_table), value); 3749 string_table, arraysize(string_table), value);
2972 } 3750 }
2973 3751
2974 std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) { 3752 std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
2975 static const EnumToString string_table[] = { 3753 static const EnumToString string_table[] = {
2976 {GL_NEAREST, "GL_NEAREST"}, 3754 {GL_NEAREST, "GL_NEAREST"},
2977 {GL_LINEAR, "GL_LINEAR"}, 3755 {GL_LINEAR, "GL_LINEAR"},
2978 {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"}, 3756 {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
2979 {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"}, 3757 {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
2980 {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"}, 3758 {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
2981 {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, 3759 {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
2982 }; 3760 };
2983 return GLES2Util::GetQualifiedEnumString( 3761 return GLES2Util::GetQualifiedEnumString(
2984 string_table, arraysize(string_table), value); 3762 string_table, arraysize(string_table), value);
2985 } 3763 }
2986 3764
2987 std::string GLES2Util::GetStringTextureParameter(uint32 value) { 3765 std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
2988 static const EnumToString string_table[] = { 3766 static const EnumToString string_table[] = {
2989 {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"}, 3767 {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
2990 {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"}, 3768 {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
2991 {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"}, 3769 {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
2992 {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"}, 3770 {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
2993 {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, 3771 {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
2994 }; 3772 };
2995 return GLES2Util::GetQualifiedEnumString( 3773 return GLES2Util::GetQualifiedEnumString(
2996 string_table, arraysize(string_table), value); 3774 string_table, arraysize(string_table), value);
2997 } 3775 }
2998 3776
2999 std::string GLES2Util::GetStringTexturePool(uint32 value) { 3777 std::string GLES2Util::GetStringTexturePool(uint32_t value) {
3000 static const EnumToString string_table[] = { 3778 static const EnumToString string_table[] = {
3001 {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"}, 3779 {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
3002 {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, 3780 {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
3003 "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, 3781 "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
3004 }; 3782 };
3005 return GLES2Util::GetQualifiedEnumString( 3783 return GLES2Util::GetQualifiedEnumString(
3006 string_table, arraysize(string_table), value); 3784 string_table, arraysize(string_table), value);
3007 } 3785 }
3008 3786
3009 std::string GLES2Util::GetStringTextureTarget(uint32 value) { 3787 std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
3010 static const EnumToString string_table[] = { 3788 static const EnumToString string_table[] = {
3011 {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, 3789 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
3012 {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"}, 3790 {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
3013 {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"}, 3791 {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
3014 {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"}, 3792 {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
3015 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"}, 3793 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
3016 {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"}, 3794 {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
3017 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, 3795 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
3018 }; 3796 };
3019 return GLES2Util::GetQualifiedEnumString( 3797 return GLES2Util::GetQualifiedEnumString(
3020 string_table, arraysize(string_table), value); 3798 string_table, arraysize(string_table), value);
3021 } 3799 }
3022 3800
3023 std::string GLES2Util::GetStringTextureUsage(uint32 value) { 3801 std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
3024 static const EnumToString string_table[] = { 3802 static const EnumToString string_table[] = {
3025 {GL_NONE, "GL_NONE"}, 3803 {GL_NONE, "GL_NONE"},
3026 {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, 3804 {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
3027 }; 3805 };
3028 return GLES2Util::GetQualifiedEnumString( 3806 return GLES2Util::GetQualifiedEnumString(
3029 string_table, arraysize(string_table), value); 3807 string_table, arraysize(string_table), value);
3030 } 3808 }
3031 3809
3032 std::string GLES2Util::GetStringTextureWrapMode(uint32 value) { 3810 std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
3033 static const EnumToString string_table[] = { 3811 static const EnumToString string_table[] = {
3034 {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"}, 3812 {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
3035 {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"}, 3813 {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
3036 {GL_REPEAT, "GL_REPEAT"}, 3814 {GL_REPEAT, "GL_REPEAT"},
3037 }; 3815 };
3038 return GLES2Util::GetQualifiedEnumString( 3816 return GLES2Util::GetQualifiedEnumString(
3039 string_table, arraysize(string_table), value); 3817 string_table, arraysize(string_table), value);
3040 } 3818 }
3041 3819
3042 std::string GLES2Util::GetStringVertexAttribType(uint32 value) { 3820 std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
3043 static const EnumToString string_table[] = { 3821 static const EnumToString string_table[] = {
3044 {GL_BYTE, "GL_BYTE"}, 3822 {GL_BYTE, "GL_BYTE"},
3045 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, 3823 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
3046 {GL_SHORT, "GL_SHORT"}, 3824 {GL_SHORT, "GL_SHORT"},
3047 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, 3825 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
3048 {GL_FLOAT, "GL_FLOAT"}, 3826 {GL_FLOAT, "GL_FLOAT"},
3049 }; 3827 };
3050 return GLES2Util::GetQualifiedEnumString( 3828 return GLES2Util::GetQualifiedEnumString(
3051 string_table, arraysize(string_table), value); 3829 string_table, arraysize(string_table), value);
3052 } 3830 }
3053 3831
3054 std::string GLES2Util::GetStringVertexAttribute(uint32 value) { 3832 std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
3055 static const EnumToString string_table[] = { 3833 static const EnumToString string_table[] = {
3056 {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"}, 3834 {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
3057 {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 3835 {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
3058 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"}, 3836 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
3059 {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"}, 3837 {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
3060 {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"}, 3838 {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
3061 {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"}, 3839 {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
3062 {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"}, 3840 {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
3063 {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, 3841 {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
3064 }; 3842 };
3065 return GLES2Util::GetQualifiedEnumString( 3843 return GLES2Util::GetQualifiedEnumString(
3066 string_table, arraysize(string_table), value); 3844 string_table, arraysize(string_table), value);
3067 } 3845 }
3068 3846
3069 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 3847 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
3070 static const EnumToString string_table[] = { 3848 static const EnumToString string_table[] = {
3071 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, 3849 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
3072 }; 3850 };
3073 return GLES2Util::GetQualifiedEnumString( 3851 return GLES2Util::GetQualifiedEnumString(
3074 string_table, arraysize(string_table), value); 3852 string_table, arraysize(string_table), value);
3075 } 3853 }
3076 3854
3077 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 3855 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
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