Chromium Code Reviews| Index: cc/output/direct_renderer.cc |
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
| index cd4bfa5006e9eb30ab850e1dcd83f1d5b9e41ff8..8b7aa22879a680ce938d087d4490e6f52b0359a0 100644 |
| --- a/cc/output/direct_renderer.cc |
| +++ b/cc/output/direct_renderer.cc |
| @@ -114,26 +114,21 @@ void DirectRenderer::InitializeViewport(DrawingFrame* frame, |
| DCHECK_GE(viewport_rect.y(), 0); |
| DCHECK_LE(viewport_rect.right(), surface_size.width()); |
| DCHECK_LE(viewport_rect.bottom(), surface_size.height()); |
| - bool flip_y = FlippedFramebuffer(frame); |
| + bool flip_y = FlippedFramebuffer(); |
| if (flip_y) { |
| - frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
| - draw_rect.right(), |
| - draw_rect.bottom(), |
| - draw_rect.y()); |
| + frame->projection_matrix = OrthoProjectionMatrix( |
| + draw_rect.x(), draw_rect.right(), draw_rect.bottom(), draw_rect.y()); |
| } else { |
| - frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
| - draw_rect.right(), |
| - draw_rect.y(), |
| - draw_rect.bottom()); |
| + frame->projection_matrix = OrthoProjectionMatrix( |
| + draw_rect.x(), draw_rect.right(), draw_rect.y(), draw_rect.bottom()); |
| } |
| gfx::Rect window_rect = viewport_rect; |
| if (flip_y) |
| window_rect.set_y(surface_size.height() - viewport_rect.bottom()); |
| - frame->window_matrix = window_matrix(window_rect.x(), |
| - window_rect.y(), |
| - window_rect.width(), |
| - window_rect.height()); |
| + frame->window_matrix = |
| + window_matrix(window_rect.x(), window_rect.y(), window_rect.width(), |
| + window_rect.height()); |
| current_draw_rect_ = draw_rect; |
| current_viewport_rect_ = viewport_rect; |
| current_surface_size_ = surface_size; |
| @@ -141,12 +136,11 @@ void DirectRenderer::InitializeViewport(DrawingFrame* frame, |
| } |
| gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace( |
| - const DrawingFrame* frame, |
| const gfx::Rect& draw_rect) const { |
| gfx::Rect window_rect = draw_rect; |
| window_rect -= current_draw_rect_.OffsetFromOrigin(); |
| window_rect += current_viewport_rect_.OffsetFromOrigin(); |
| - if (FlippedFramebuffer(frame)) |
| + if (FlippedFramebuffer()) |
| window_rect.set_y(current_surface_size_.height() - window_rect.bottom()); |
| return window_rect; |
| } |
| @@ -244,18 +238,21 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| overdraw_feedback); |
| DrawingFrame frame; |
| - frame.render_passes_in_draw_order = render_passes_in_draw_order; |
| - frame.root_render_pass = root_render_pass; |
| - frame.root_damage_rect = root_render_pass->damage_rect; |
| - frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage()); |
| - frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_size)); |
| - frame.device_viewport_size = device_viewport_size; |
| - frame.device_color_space = device_color_space; |
| + current_frame_ = &frame; |
|
enne (OOO)
2017/02/08 22:32:40
In general I'm pretty fine with keeping the frame
ccameron
2017/02/08 22:35:59
That was what I originally had in the patch, but t
|
| + current_frame_->render_passes_in_draw_order = render_passes_in_draw_order; |
| + current_frame_->root_render_pass = root_render_pass; |
| + current_frame_->root_damage_rect = root_render_pass->damage_rect; |
| + current_frame_->root_damage_rect.Union( |
| + overlay_processor_->GetAndResetOverlayDamage()); |
| + current_frame_->root_damage_rect.Intersect(gfx::Rect(device_viewport_size)); |
| + current_frame_->device_viewport_size = device_viewport_size; |
| + current_frame_->device_color_space = device_color_space; |
| // Only reshape when we know we are going to draw. Otherwise, the reshape |
| // can leave the window at the wrong size if we never draw and the proper |
| // viewport size is never set. |
| - bool frame_has_alpha = frame.root_render_pass->has_transparent_background; |
| + bool frame_has_alpha = |
| + current_frame_->root_render_pass->has_transparent_background; |
| bool use_stencil = overdraw_feedback_; |
| if (device_viewport_size != reshape_surface_size_ || |
| device_scale_factor != reshape_device_scale_factor_ || |
| @@ -265,14 +262,15 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| reshape_surface_size_ = device_viewport_size; |
| reshape_device_scale_factor_ = device_scale_factor; |
| reshape_device_color_space_ = device_color_space; |
| - reshape_has_alpha_ = frame.root_render_pass->has_transparent_background; |
| + reshape_has_alpha_ = |
| + current_frame_->root_render_pass->has_transparent_background; |
| reshape_use_stencil_ = overdraw_feedback_; |
| output_surface_->Reshape( |
| reshape_surface_size_, reshape_device_scale_factor_, |
| reshape_device_color_space_, reshape_has_alpha_, reshape_use_stencil_); |
| } |
| - BeginDrawingFrame(&frame); |
| + BeginDrawingFrame(); |
| for (const auto& pass : *render_passes_in_draw_order) { |
| if (!pass->filters.IsEmpty()) |
| @@ -290,7 +288,7 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| for (const auto& pass : *render_passes_in_draw_order) { |
| if (pass.get() == root_render_pass) |
| break; |
| - DrawRenderPassAndExecuteCopyRequests(&frame, pass.get()); |
| + DrawRenderPassAndExecuteCopyRequests(pass.get()); |
| } |
| // Create the overlay candidate for the output surface, and mark it as |
| @@ -303,78 +301,78 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| root_render_pass->output_rect; |
| output_surface_plane.use_output_surface_for_resource = true; |
| output_surface_plane.overlay_handled = true; |
| - frame.overlay_list.push_back(output_surface_plane); |
| + current_frame_->overlay_list.push_back(output_surface_plane); |
| } |
| // Attempt to replace some or all of the quads of the root render pass with |
| // overlays. |
| overlay_processor_->ProcessForOverlays( |
| resource_provider_, root_render_pass, render_pass_filters_, |
| - render_pass_background_filters_, &frame.overlay_list, |
| - &frame.ca_layer_overlay_list, &frame.root_damage_rect); |
| + render_pass_background_filters_, ¤t_frame_->overlay_list, |
| + ¤t_frame_->ca_layer_overlay_list, |
| + ¤t_frame_->root_damage_rect); |
| // We can skip all drawing if the damage rect is now empty. |
| bool skip_drawing_root_render_pass = |
| - frame.root_damage_rect.IsEmpty() && allow_empty_swap_; |
| + current_frame_->root_damage_rect.IsEmpty() && allow_empty_swap_; |
| // If we have to draw but don't support partial swap, the whole output should |
| // be considered damaged. |
| if (!skip_drawing_root_render_pass && !use_partial_swap_) |
| - frame.root_damage_rect = root_render_pass->output_rect; |
| + current_frame_->root_damage_rect = root_render_pass->output_rect; |
| if (skip_drawing_root_render_pass) { |
| // If any of the overlays is the output surface, then ensure that the |
| // backbuffer be allocated (allocation of the backbuffer is a side-effect |
| // of BindFramebufferToOutputSurface). |
| - for (auto& overlay : frame.overlay_list) { |
| + for (auto& overlay : current_frame_->overlay_list) { |
| if (overlay.use_output_surface_for_resource) { |
| - BindFramebufferToOutputSurface(&frame); |
| + BindFramebufferToOutputSurface(); |
| break; |
| } |
| } |
| } else { |
| - DrawRenderPassAndExecuteCopyRequests(&frame, root_render_pass); |
| + DrawRenderPassAndExecuteCopyRequests(root_render_pass); |
| } |
| - FinishDrawingFrame(&frame); |
| + FinishDrawingFrame(); |
| render_passes_in_draw_order->clear(); |
| render_pass_filters_.clear(); |
| render_pass_background_filters_.clear(); |
| + current_frame_ = nullptr; |
| } |
| -gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass( |
| - const DrawingFrame* frame) { |
| - if (frame->current_render_pass == frame->root_render_pass) |
| - return frame->root_damage_rect; |
| +gfx::Rect DirectRenderer::DrawingFrame::ComputeScissorRectForRenderPass() |
| + const { |
| + if (current_render_pass == root_render_pass) |
| + return root_damage_rect; |
| // If the root damage rect has been expanded due to overlays, all the other |
| // damage rect calculations are incorrect. |
| - if (!frame->root_render_pass->damage_rect.Contains(frame->root_damage_rect)) |
| - return frame->current_render_pass->output_rect; |
| + if (!root_render_pass->damage_rect.Contains(root_damage_rect)) |
| + return current_render_pass->output_rect; |
| - DCHECK(frame->current_render_pass->copy_requests.empty() || |
| - (frame->current_render_pass->damage_rect == |
| - frame->current_render_pass->output_rect)); |
| - return frame->current_render_pass->damage_rect; |
| + DCHECK( |
| + current_render_pass->copy_requests.empty() || |
| + (current_render_pass->damage_rect == current_render_pass->output_rect)); |
| + return current_render_pass->damage_rect; |
| } |
| -gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace( |
| - const DrawingFrame* frame) const { |
| - gfx::Rect device_viewport_rect(frame->device_viewport_size); |
| +gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace() const { |
| + gfx::Rect device_viewport_rect(current_frame_->device_viewport_size); |
| device_viewport_rect -= current_viewport_rect_.OffsetFromOrigin(); |
| device_viewport_rect += current_draw_rect_.OffsetFromOrigin(); |
| return device_viewport_rect; |
| } |
| -gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace( |
| - const DrawingFrame* frame) const { |
| - if (frame->current_render_pass == frame->root_render_pass) { |
| - gfx::Rect output_surface_rect(frame->device_viewport_size); |
| +gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace() const { |
| + if (current_frame_->current_render_pass == current_frame_->root_render_pass) { |
| + gfx::Rect output_surface_rect(current_frame_->device_viewport_size); |
| output_surface_rect -= current_viewport_rect_.OffsetFromOrigin(); |
| output_surface_rect += current_draw_rect_.OffsetFromOrigin(); |
| return output_surface_rect; |
| } else { |
| - return frame->current_render_pass->output_rect; |
| + return current_frame_->current_render_pass->output_rect; |
| } |
| } |
| @@ -393,7 +391,6 @@ bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad, |
| } |
| void DirectRenderer::SetScissorStateForQuad( |
| - const DrawingFrame* frame, |
| const DrawQuad& quad, |
| const gfx::Rect& render_pass_scissor, |
| bool use_render_pass_scissor) { |
| @@ -401,10 +398,10 @@ void DirectRenderer::SetScissorStateForQuad( |
| gfx::Rect quad_scissor_rect = render_pass_scissor; |
| if (quad.shared_quad_state->is_clipped) |
| quad_scissor_rect.Intersect(quad.shared_quad_state->clip_rect); |
| - SetScissorTestRectInDrawSpace(frame, quad_scissor_rect); |
| + SetScissorTestRectInDrawSpace(quad_scissor_rect); |
| return; |
| } else if (quad.shared_quad_state->is_clipped) { |
| - SetScissorTestRectInDrawSpace(frame, quad.shared_quad_state->clip_rect); |
| + SetScissorTestRectInDrawSpace(quad.shared_quad_state->clip_rect); |
| return; |
| } |
| @@ -412,31 +409,28 @@ void DirectRenderer::SetScissorStateForQuad( |
| } |
| void DirectRenderer::SetScissorTestRectInDrawSpace( |
| - const DrawingFrame* frame, |
| const gfx::Rect& draw_space_rect) { |
| - gfx::Rect window_space_rect = |
| - MoveFromDrawToWindowSpace(frame, draw_space_rect); |
| + gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect); |
| SetScissorTestRect(window_space_rect); |
| } |
| void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly, |
| - DrawingFrame* frame, |
| const gfx::Rect& render_pass_scissor, |
| bool use_render_pass_scissor) { |
| - SetScissorStateForQuad(frame, *poly.original_ref(), render_pass_scissor, |
| + SetScissorStateForQuad(*poly.original_ref(), render_pass_scissor, |
| use_render_pass_scissor); |
| // If the poly has not been split, then it is just a normal DrawQuad, |
| // and we should save any extra processing that would have to be done. |
| if (!poly.is_split()) { |
| - DoDrawQuad(frame, poly.original_ref(), NULL); |
| + DoDrawQuad(poly.original_ref(), NULL); |
| return; |
| } |
| std::vector<gfx::QuadF> quads; |
| poly.ToQuads2D(&quads); |
| for (size_t i = 0; i < quads.size(); ++i) { |
| - DoDrawQuad(frame, poly.original_ref(), &quads[i]); |
| + DoDrawQuad(poly.original_ref(), &quads[i]); |
| } |
| } |
| @@ -464,7 +458,6 @@ const FilterOperations* DirectRenderer::BackgroundFiltersForPass( |
| void DirectRenderer::FlushPolygons( |
| std::deque<std::unique_ptr<DrawPolygon>>* poly_list, |
| - DrawingFrame* frame, |
| const gfx::Rect& render_pass_scissor, |
| bool use_render_pass_scissor) { |
| if (poly_list->empty()) { |
| @@ -472,57 +465,54 @@ void DirectRenderer::FlushPolygons( |
| } |
| BspTree bsp_tree(poly_list); |
| - BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor, |
| + BspWalkActionDrawPolygon action_handler(this, render_pass_scissor, |
| use_render_pass_scissor); |
| bsp_tree.TraverseWithActionHandler(&action_handler); |
| DCHECK(poly_list->empty()); |
| } |
| void DirectRenderer::DrawRenderPassAndExecuteCopyRequests( |
| - DrawingFrame* frame, |
| RenderPass* render_pass) { |
| if (render_pass_bypass_quads_.find(render_pass->id) != |
| render_pass_bypass_quads_.end()) { |
| return; |
| } |
| - DrawRenderPass(frame, render_pass); |
| + DrawRenderPass(render_pass); |
| bool first_request = true; |
| for (auto& copy_request : render_pass->copy_requests) { |
| // Doing a readback is destructive of our state on Mac, so make sure |
| // we restore the state between readbacks. http://crbug.com/99393. |
| if (!first_request) |
| - UseRenderPass(frame, render_pass); |
| - CopyCurrentRenderPassToBitmap(frame, std::move(copy_request)); |
| + UseRenderPass(render_pass); |
| + CopyCurrentRenderPassToBitmap(std::move(copy_request)); |
| first_request = false; |
| } |
| } |
| -void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
| - const RenderPass* render_pass) { |
| +void DirectRenderer::DrawRenderPass(const RenderPass* render_pass) { |
| TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass"); |
| - if (!UseRenderPass(frame, render_pass)) |
| + if (!UseRenderPass(render_pass)) |
| return; |
| - const gfx::Rect surface_rect_in_draw_space = |
| - OutputSurfaceRectInDrawSpace(frame); |
| + const gfx::Rect surface_rect_in_draw_space = OutputSurfaceRectInDrawSpace(); |
| gfx::Rect render_pass_scissor_in_draw_space = surface_rect_in_draw_space; |
| - if (frame->current_render_pass == frame->root_render_pass) { |
| + if (current_frame_->current_render_pass == current_frame_->root_render_pass) { |
| render_pass_scissor_in_draw_space.Intersect( |
| - DeviceViewportRectInDrawSpace(frame)); |
| + DeviceViewportRectInDrawSpace()); |
| } |
| if (use_partial_swap_) { |
| render_pass_scissor_in_draw_space.Intersect( |
| - ComputeScissorRectForRenderPass(frame)); |
| + current_frame_->ComputeScissorRectForRenderPass()); |
| } |
| bool render_pass_is_clipped = |
| !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space); |
| bool is_root_render_pass = |
| - frame->current_render_pass == frame->root_render_pass; |
| + current_frame_->current_render_pass == current_frame_->root_render_pass; |
| bool has_external_stencil_test = |
| is_root_render_pass && output_surface_->HasExternalStencilTest(); |
| bool should_clear_surface = |
| @@ -532,7 +522,7 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
| // If |has_external_stencil_test| we can't discard or clear. Make sure we |
| // don't need to. |
| DCHECK(!has_external_stencil_test || |
| - !frame->current_render_pass->has_transparent_background); |
| + !current_frame_->current_render_pass->has_transparent_background); |
| SurfaceInitializationMode mode; |
| if (should_clear_surface && render_pass_is_clipped) { |
| @@ -544,8 +534,7 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
| } |
| PrepareSurfaceForPass( |
| - frame, mode, |
| - MoveFromDrawToWindowSpace(frame, render_pass_scissor_in_draw_space)); |
| + mode, MoveFromDrawToWindowSpace(render_pass_scissor_in_draw_space)); |
| const QuadList& quad_list = render_pass->quad_list; |
| std::deque<std::unique_ptr<DrawPolygon>> poly_list; |
| @@ -563,7 +552,7 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
| if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) { |
| last_sorting_context_id = quad.shared_quad_state->sorting_context_id; |
| - FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space, |
| + FlushPolygons(&poly_list, render_pass_scissor_in_draw_space, |
| render_pass_is_clipped); |
| } |
| @@ -580,25 +569,24 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
| } |
| // We are not in a 3d sorting context, so we should draw the quad normally. |
| - SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space, |
| + SetScissorStateForQuad(quad, render_pass_scissor_in_draw_space, |
| render_pass_is_clipped); |
| - DoDrawQuad(frame, &quad, nullptr); |
| + DoDrawQuad(&quad, nullptr); |
| } |
| - FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space, |
| + FlushPolygons(&poly_list, render_pass_scissor_in_draw_space, |
| render_pass_is_clipped); |
| FinishDrawingQuadList(); |
| } |
| -bool DirectRenderer::UseRenderPass(DrawingFrame* frame, |
| - const RenderPass* render_pass) { |
| - frame->current_render_pass = render_pass; |
| - frame->current_texture = NULL; |
| - if (render_pass == frame->root_render_pass) { |
| - BindFramebufferToOutputSurface(frame); |
| - InitializeViewport(frame, render_pass->output_rect, |
| - gfx::Rect(frame->device_viewport_size), |
| - frame->device_viewport_size); |
| +bool DirectRenderer::UseRenderPass(const RenderPass* render_pass) { |
| + current_frame_->current_render_pass = render_pass; |
| + current_frame_->current_texture = NULL; |
| + if (render_pass == current_frame_->root_render_pass) { |
| + BindFramebufferToOutputSurface(); |
| + InitializeViewport(current_frame_, render_pass->output_rect, |
| + gfx::Rect(current_frame_->device_viewport_size), |
| + current_frame_->device_viewport_size); |
| return true; |
| } |
| @@ -611,12 +599,12 @@ bool DirectRenderer::UseRenderPass(DrawingFrame* frame, |
| if (!texture->id()) { |
| texture->Allocate(size, |
| ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, |
| - BackbufferFormat(), frame->device_color_space); |
| + BackbufferFormat(), current_frame_->device_color_space); |
| } |
| DCHECK(texture->id()); |
| - if (BindFramebufferToTexture(frame, texture)) { |
| - InitializeViewport(frame, render_pass->output_rect, |
| + if (BindFramebufferToTexture(texture)) { |
| + InitializeViewport(current_frame_, render_pass->output_rect, |
| gfx::Rect(render_pass->output_rect.size()), |
| texture->size()); |
| return true; |