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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ | 5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ |
| 6 #define CC_OUTPUT_BSP_WALK_ACTION_H_ | 6 #define CC_OUTPUT_BSP_WALK_ACTION_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
| 12 #include "cc/quads/draw_polygon.h" | 12 #include "cc/quads/draw_polygon.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 class CC_EXPORT BspWalkAction { | 16 class CC_EXPORT BspWalkAction { |
| 17 public: | 17 public: |
| 18 virtual void operator()(DrawPolygon* item) = 0; | 18 virtual void operator()(DrawPolygon* item) = 0; |
| 19 }; | 19 }; |
| 20 | 20 |
| 21 // The BspTree class takes ownership of all the DrawPolygons returned in list_ | 21 // The BspTree class takes ownership of all the DrawPolygons returned in list_ |
| 22 // so the BspTree must be preserved while elements in that vector are in use. | 22 // so the BspTree must be preserved while elements in that vector are in use. |
| 23 class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { | 23 class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { |
| 24 public: | 24 public: |
| 25 void operator()(DrawPolygon* item) override; | 25 void operator()(DrawPolygon* item) override; |
| 26 | 26 |
| 27 BspWalkActionDrawPolygon(DirectRenderer* renderer, | 27 BspWalkActionDrawPolygon(DirectRenderer* renderer, |
| 28 DirectRenderer::DrawingFrame* frame, | |
| 29 const gfx::Rect& render_pass_scissor, | 28 const gfx::Rect& render_pass_scissor, |
| 30 bool using_scissor_as_optimization); | 29 bool using_scissor_as_optimization); |
| 31 | 30 |
| 32 private: | 31 private: |
| 33 DirectRenderer* renderer_; | 32 DirectRenderer* renderer_; |
| 34 DirectRenderer::DrawingFrame* frame_; | |
| 35 const gfx::Rect& render_pass_scissor_; | 33 const gfx::Rect& render_pass_scissor_; |
| 36 bool using_scissor_as_optimization_; | 34 bool using_scissor_as_optimization_; |
| 37 }; | 35 }; |
| 38 | 36 |
| 39 class CC_EXPORT BspWalkActionToVector : public BspWalkAction { | 37 class CC_EXPORT BspWalkActionToVector : public BspWalkAction { |
| 40 public: | 38 public: |
| 41 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); | 39 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); |
| 42 void operator()(DrawPolygon* item) override; | 40 void operator()(DrawPolygon* item) override; |
| 43 | 41 |
| 44 private: | 42 private: |
| 45 std::vector<DrawPolygon*>* list_; | 43 std::vector<DrawPolygon*>* list_; |
| 46 }; | 44 }; |
| 47 | 45 |
| 48 } // namespace cc | 46 } // namespace cc |
| 49 | 47 |
| 50 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_ | 48 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_ |
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