Index: ui/gfx/animation/slide_animation.h |
diff --git a/ui/gfx/animation/slide_animation.h b/ui/gfx/animation/slide_animation.h |
index 9023d40c86f3de320cdc089d497347af363421fd..1fbf1c5e196308fbb26ad883bafb613eccdfbf7b 100644 |
--- a/ui/gfx/animation/slide_animation.h |
+++ b/ui/gfx/animation/slide_animation.h |
@@ -57,9 +57,15 @@ class GFX_EXPORT SlideAnimation : public LinearAnimation { |
// Begin a showing animation or reverse a hiding animation in progress. |
virtual void Show(); |
+ // Synchronously completes the show animation. |
+ void ShowImmediately(); |
sky
2017/02/08 03:02:56
Can you motivate why you want these? I would prefe
bruthig
2017/02/10 18:49:10
Done.
|
+ |
// Begin a hiding animation or reverse a showing animation in progress. |
virtual void Hide(); |
+ // Synchronously completes the hide animation. |
+ void HideImmediately(); |
+ |
// Sets the time a slide will take. Note that this isn't actually |
// the amount of time an animation will take as the current value of |
// the slide is considered. |
@@ -68,6 +74,10 @@ class GFX_EXPORT SlideAnimation : public LinearAnimation { |
void SetTweenType(Tween::Type tween_type) { tween_type_ = tween_type; } |
double GetCurrentValue() const override; |
+ // TODO(bruthig): Fix IsShowing() and IsClosing() to be consistent. e.g. |
+ // IsShowing() will currently return true after the 'show' animation has been |
+ // completed however IsClosing() will return false after the 'hide' animation |
+ // has been completed. |
bool IsShowing() const { return showing_; } |
bool IsClosing() const { return !showing_ && value_end_ < value_current_; } |