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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/animation/slide_animation.h" | 5 #include "ui/gfx/animation/slide_animation.h" |
| 6 | 6 |
| 7 #include <memory> | 7 #include <memory> |
| 8 | 8 |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
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| 34 | 34 |
| 35 //////////////////////////////////////////////////////////////////////////////// | 35 //////////////////////////////////////////////////////////////////////////////// |
| 36 // SlideAnimationTest | 36 // SlideAnimationTest |
| 37 class SlideAnimationTest: public testing::Test { | 37 class SlideAnimationTest: public testing::Test { |
| 38 private: | 38 private: |
| 39 base::MessageLoopForUI message_loop_; | 39 base::MessageLoopForUI message_loop_; |
| 40 }; | 40 }; |
| 41 | 41 |
| 42 // Tests animation construction. | 42 // Tests animation construction. |
| 43 TEST_F(SlideAnimationTest, InitialState) { | 43 TEST_F(SlideAnimationTest, InitialState) { |
| 44 SlideAnimation animation(NULL); | 44 SlideAnimation animation(nullptr); |
| 45 // By default, slide animations are 60 Hz, so the timer interval should be | 45 // By default, slide animations are 60 Hz, so the timer interval should be |
| 46 // 1/60th of a second. | 46 // 1/60th of a second. |
| 47 EXPECT_EQ(1000 / 60, animation.timer_interval().InMilliseconds()); | 47 EXPECT_EQ(1000 / 60, animation.timer_interval().InMilliseconds()); |
| 48 // Duration defaults to 120 ms. | 48 // Duration defaults to 120 ms. |
| 49 EXPECT_EQ(120, animation.GetSlideDuration()); | 49 EXPECT_EQ(120, animation.GetSlideDuration()); |
| 50 // Slide is neither showing nor closing. | 50 // Slide is neither showing nor closing. |
| 51 EXPECT_FALSE(animation.IsShowing()); | 51 EXPECT_FALSE(animation.IsShowing()); |
| 52 EXPECT_FALSE(animation.IsClosing()); | 52 EXPECT_FALSE(animation.IsClosing()); |
| 53 // Starts at 0. | 53 // Starts at 0. |
| 54 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 54 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 55 } | 55 } |
| 56 | 56 |
| 57 TEST_F(SlideAnimationTest, Basics) { | 57 TEST_F(SlideAnimationTest, Basics) { |
| 58 SlideAnimation animation(NULL); | 58 SlideAnimation animation(nullptr); |
| 59 SlideAnimation::TestApi test_api(&animation); | 59 SlideAnimation::TestApi test_api(&animation); |
| 60 | 60 |
| 61 // Use linear tweening to make the math easier below. | 61 // Use linear tweening to make the math easier below. |
| 62 animation.SetTweenType(Tween::LINEAR); | 62 animation.SetTweenType(Tween::LINEAR); |
| 63 | 63 |
| 64 // Duration can be set after construction. | 64 // Duration can be set after construction. |
| 65 animation.SetSlideDuration(100); | 65 animation.SetSlideDuration(100); |
| 66 EXPECT_EQ(100, animation.GetSlideDuration()); | 66 EXPECT_EQ(100, animation.GetSlideDuration()); |
| 67 | 67 |
| 68 // Show toggles the appropriate state. | 68 // Show toggles the appropriate state. |
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| 80 EXPECT_FALSE(animation.IsShowing()); | 80 EXPECT_FALSE(animation.IsShowing()); |
| 81 EXPECT_TRUE(animation.IsClosing()); | 81 EXPECT_TRUE(animation.IsClosing()); |
| 82 | 82 |
| 83 // Reset stops the animation. | 83 // Reset stops the animation. |
| 84 animation.Reset(); | 84 animation.Reset(); |
| 85 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 85 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 86 EXPECT_FALSE(animation.IsShowing()); | 86 EXPECT_FALSE(animation.IsShowing()); |
| 87 EXPECT_FALSE(animation.IsClosing()); | 87 EXPECT_FALSE(animation.IsClosing()); |
| 88 } | 88 } |
| 89 | 89 |
| 90 TEST_F(SlideAnimationTest, ShowAndHideImmediately) { |
| 91 SlideAnimation animation(nullptr); |
| 92 SlideAnimation::TestApi test_api(&animation); |
| 93 |
| 94 EXPECT_NE(1.0, animation.GetCurrentValue()); |
| 95 |
| 96 animation.ShowImmediately(); |
| 97 EXPECT_FALSE(animation.is_animating()); |
| 98 EXPECT_TRUE(animation.IsShowing()); |
| 99 EXPECT_EQ(1.0, animation.GetCurrentValue()); |
| 100 |
| 101 animation.HideImmediately(); |
| 102 EXPECT_FALSE(animation.is_animating()); |
| 103 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 104 } |
| 105 |
| 90 // Tests that delegate is not notified when animation is running and is deleted. | 106 // Tests that delegate is not notified when animation is running and is deleted. |
| 91 // (Such a scenario would cause problems for BoundsAnimator). | 107 // (Such a scenario would cause problems for BoundsAnimator). |
| 92 TEST_F(SlideAnimationTest, DontNotifyOnDelete) { | 108 TEST_F(SlideAnimationTest, DontNotifyOnDelete) { |
| 93 TestAnimationDelegate delegate; | 109 TestAnimationDelegate delegate; |
| 94 std::unique_ptr<SlideAnimation> animation(new SlideAnimation(&delegate)); | 110 std::unique_ptr<SlideAnimation> animation(new SlideAnimation(&delegate)); |
| 95 | 111 |
| 96 // Start the animation. | 112 // Start the animation. |
| 97 animation->Show(); | 113 animation->Show(); |
| 98 | 114 |
| 99 // Delete the animation. | 115 // Delete the animation. |
| 100 animation.reset(); | 116 animation.reset(); |
| 101 | 117 |
| 102 // Make sure the delegate wasn't notified. | 118 // Make sure the delegate wasn't notified. |
| 103 EXPECT_FALSE(delegate.finished()); | 119 EXPECT_FALSE(delegate.finished()); |
| 104 EXPECT_FALSE(delegate.canceled()); | 120 EXPECT_FALSE(delegate.canceled()); |
| 105 } | 121 } |
| 106 | 122 |
| 107 } // namespace gfx | 123 } // namespace gfx |
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