Chromium Code Reviews| Index: src/core/SkBitmapProcShader.cpp | 
| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp | 
| index 46cf7db136d93e8bd2391d134d17e009a666c706..0e06e37f9bd29226d2b494b19e45587bc826bc87 100644 | 
| --- a/src/core/SkBitmapProcShader.cpp | 
| +++ b/src/core/SkBitmapProcShader.cpp | 
| @@ -97,39 +97,26 @@ static bool valid_for_drawing(const SkBitmap& bm) { | 
| return true; | 
| } | 
| -bool SkBitmapProcShader::validInternal(const ContextRec& rec, SkMatrix* totalInverse, | 
| - SkBitmapProcState* state) const { | 
| +SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const { | 
| + void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 
| + SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); | 
| + | 
| if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { | 
| - return false; | 
| + return NULL; | 
| 
 
scroggo
2014/05/05 14:01:19
Don't we need to call SkBitmapProcState's destruct
 
reed1
2014/05/05 15:10:01
Rearranged to fix this.
 
 | 
| } | 
| - | 
| + | 
| // Make sure we can use totalInverse as a cache. | 
| 
 
scroggo
2014/05/05 14:01:19
This comment no longer applies.
 
reed1
2014/05/05 15:10:01
Done.
 
 | 
| - SkMatrix totalInverseLocal; | 
| - if (NULL == totalInverse) { | 
| - totalInverse = &totalInverseLocal; | 
| - } | 
| - | 
| + SkMatrix totalInverse; | 
| // Do this first, so we know the matrix can be inverted. | 
| - if (!this->INHERITED::validContext(rec, totalInverse)) { | 
| - return false; | 
| + if (!this->computeTotalInverse(rec, &totalInverse)) { | 
| + return NULL; | 
| } | 
| - | 
| + | 
| SkASSERT(state); | 
| state->fTileModeX = fTileModeX; | 
| state->fTileModeY = fTileModeY; | 
| state->fOrigBitmap = fRawBitmap; | 
| - return state->chooseProcs(*totalInverse, *rec.fPaint); | 
| -} | 
| - | 
| -bool SkBitmapProcShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const { | 
| - SkBitmapProcState state; | 
| - return this->validInternal(rec, totalInverse, &state); | 
| -} | 
| - | 
| -SkShader::Context* SkBitmapProcShader::createContext(const ContextRec& rec, void* storage) const { | 
| - void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 
| - SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); | 
| - if (!this->validInternal(rec, NULL, state)) { | 
| + if (!state->chooseProcs(totalInverse, *rec.fPaint)) { | 
| state->~SkBitmapProcState(); | 
| return NULL; | 
| } |