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Unified Diff: src/core/SkBitmapProcShader.cpp

Issue 267923005: remove unneeded SkShader::validContext (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 8 months ago
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Index: src/core/SkBitmapProcShader.cpp
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 46cf7db136d93e8bd2391d134d17e009a666c706..0e06e37f9bd29226d2b494b19e45587bc826bc87 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -97,39 +97,26 @@ static bool valid_for_drawing(const SkBitmap& bm) {
return true;
}
-bool SkBitmapProcShader::validInternal(const ContextRec& rec, SkMatrix* totalInverse,
- SkBitmapProcState* state) const {
+SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
+ void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
+ SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
+
if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
- return false;
+ return NULL;
scroggo 2014/05/05 14:01:19 Don't we need to call SkBitmapProcState's destruct
reed1 2014/05/05 15:10:01 Rearranged to fix this.
}
-
+
// Make sure we can use totalInverse as a cache.
scroggo 2014/05/05 14:01:19 This comment no longer applies.
reed1 2014/05/05 15:10:01 Done.
- SkMatrix totalInverseLocal;
- if (NULL == totalInverse) {
- totalInverse = &totalInverseLocal;
- }
-
+ SkMatrix totalInverse;
// Do this first, so we know the matrix can be inverted.
- if (!this->INHERITED::validContext(rec, totalInverse)) {
- return false;
+ if (!this->computeTotalInverse(rec, &totalInverse)) {
+ return NULL;
}
-
+
SkASSERT(state);
state->fTileModeX = fTileModeX;
state->fTileModeY = fTileModeY;
state->fOrigBitmap = fRawBitmap;
- return state->chooseProcs(*totalInverse, *rec.fPaint);
-}
-
-bool SkBitmapProcShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
- SkBitmapProcState state;
- return this->validInternal(rec, totalInverse, &state);
-}
-
-SkShader::Context* SkBitmapProcShader::createContext(const ContextRec& rec, void* storage) const {
- void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
- SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
- if (!this->validInternal(rec, NULL, state)) {
+ if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
state->~SkBitmapProcState();
return NULL;
}

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