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Side by Side Diff: Source/core/rendering/RenderFlowThread.h

Issue 267903003: [New Multicolumn] Remove RenderRegionSet. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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53 // of the RenderFlowThread. 53 // of the RenderFlowThread.
54 54
55 class RenderFlowThread: public RenderBlockFlow { 55 class RenderFlowThread: public RenderBlockFlow {
56 public: 56 public:
57 RenderFlowThread(); 57 RenderFlowThread();
58 virtual ~RenderFlowThread() { }; 58 virtual ~RenderFlowThread() { };
59 59
60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } 60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; }
61 virtual bool isRenderMultiColumnFlowThread() const { return false; } 61 virtual bool isRenderMultiColumnFlowThread() const { return false; }
62 62
63 virtual void layout() OVERRIDE FINAL; 63 virtual void layout() OVERRIDE;
64 64
65 // Always create a RenderLayer for the RenderFlowThread so that we 65 // Always create a RenderLayer for the RenderFlowThread so that we
66 // can easily avoid drawing the children directly. 66 // can easily avoid drawing the children directly.
67 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa yer; } 67 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa yer; }
68 68
69 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL; 69 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct ion) OVERRIDE FINAL;
70 70
71 virtual void addRegionToThread(RenderRegion*) = 0; 71 virtual void addRegionToThread(RenderRegion*) = 0;
72 virtual void removeRegionFromThread(RenderRegion*); 72 virtual void removeRegionFromThread(RenderRegion*);
73 const RenderRegionList& renderRegionList() const { return m_regionList; } 73 const RenderRegionList& renderRegionList() const { return m_regionList; }
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221 }; 221 };
222 222
223 template <> struct ValueToString<RenderRegion*> { 223 template <> struct ValueToString<RenderRegion*> {
224 static String string(const RenderRegion* value) { return String::format("%p" , value); } 224 static String string(const RenderRegion* value) { return String::format("%p" , value); }
225 }; 225 };
226 #endif 226 #endif
227 227
228 } // namespace WebCore 228 } // namespace WebCore
229 229
230 #endif // RenderFlowThread_h 230 #endif // RenderFlowThread_h
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