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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/input/MouseEventManager.h" | 5 #include "core/input/MouseEventManager.h" |
6 | 6 |
7 #include "core/clipboard/DataObject.h" | 7 #include "core/clipboard/DataObject.h" |
8 #include "core/clipboard/DataTransfer.h" | 8 #include "core/clipboard/DataTransfer.h" |
9 #include "core/dom/Element.h" | 9 #include "core/dom/Element.h" |
10 #include "core/dom/ElementTraversal.h" | 10 #include "core/dom/ElementTraversal.h" |
11 #include "core/dom/TaskRunnerHelper.h" | 11 #include "core/dom/TaskRunnerHelper.h" |
12 #include "core/editing/FrameSelection.h" | 12 #include "core/editing/FrameSelection.h" |
13 #include "core/editing/SelectionController.h" | 13 #include "core/editing/SelectionController.h" |
14 #include "core/events/DragEvent.h" | 14 #include "core/events/DragEvent.h" |
15 #include "core/events/MouseEvent.h" | 15 #include "core/events/MouseEvent.h" |
16 #include "core/frame/FrameView.h" | 16 #include "core/frame/FrameView.h" |
17 #include "core/frame/LocalFrame.h" | 17 #include "core/frame/LocalFrame.h" |
18 #include "core/frame/Settings.h" | 18 #include "core/frame/Settings.h" |
19 #include "core/html/HTMLCanvasElement.h" | 19 #include "core/html/HTMLCanvasElement.h" |
20 #include "core/input/EventHandler.h" | 20 #include "core/input/EventHandler.h" |
21 #include "core/input/EventHandlingUtil.h" | 21 #include "core/input/EventHandlingUtil.h" |
22 #include "core/input/InputDeviceCapabilities.h" | |
23 #include "core/input/KeyboardEventManager.h" | 22 #include "core/input/KeyboardEventManager.h" |
24 #include "core/layout/HitTestResult.h" | 23 #include "core/layout/HitTestResult.h" |
25 #include "core/layout/api/LayoutViewItem.h" | 24 #include "core/layout/api/LayoutViewItem.h" |
26 #include "core/page/AutoscrollController.h" | 25 #include "core/page/AutoscrollController.h" |
27 #include "core/page/DragController.h" | 26 #include "core/page/DragController.h" |
28 #include "core/page/DragState.h" | 27 #include "core/page/DragState.h" |
29 #include "core/page/FocusController.h" | 28 #include "core/page/FocusController.h" |
30 #include "core/paint/PaintLayer.h" | 29 #include "core/paint/PaintLayer.h" |
31 #include "core/svg/SVGDocumentExtensions.h" | 30 #include "core/svg/SVGDocumentExtensions.h" |
32 #include "platform/geometry/FloatQuad.h" | 31 #include "platform/geometry/FloatQuad.h" |
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388 m_clickNode = nullptr; | 387 m_clickNode = nullptr; |
389 } | 388 } |
390 } | 389 } |
391 | 390 |
392 Node* MouseEventManager::getNodeUnderMouse() { | 391 Node* MouseEventManager::getNodeUnderMouse() { |
393 return m_nodeUnderMouse; | 392 return m_nodeUnderMouse; |
394 } | 393 } |
395 | 394 |
396 WebInputEventResult MouseEventManager::handleMouseFocus( | 395 WebInputEventResult MouseEventManager::handleMouseFocus( |
397 const HitTestResult& hitTestResult, | 396 const HitTestResult& hitTestResult, |
398 InputDeviceCapabilities* sourceCapabilities) { | 397 const InputDeviceCapabilitiesValue& sourceCapabilities) { |
399 // If clicking on a frame scrollbar, do not mess up with content focus. | 398 // If clicking on a frame scrollbar, do not mess up with content focus. |
400 if (hitTestResult.scrollbar() && !m_frame->contentLayoutItem().isNull()) { | 399 if (hitTestResult.scrollbar() && !m_frame->contentLayoutItem().isNull()) { |
401 if (hitTestResult.scrollbar()->getScrollableArea() == | 400 if (hitTestResult.scrollbar()->getScrollableArea() == |
402 m_frame->contentLayoutItem().getScrollableArea()) | 401 m_frame->contentLayoutItem().getScrollableArea()) |
403 return WebInputEventResult::NotHandled; | 402 return WebInputEventResult::NotHandled; |
404 } | 403 } |
405 | 404 |
406 // The layout needs to be up to date to determine if an element is focusable. | 405 // The layout needs to be up to date to determine if an element is focusable. |
407 m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets(); | 406 m_frame->document()->updateStyleAndLayoutIgnorePendingStylesheets(); |
408 | 407 |
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481 // If the host has a focusable inner element, focus it. Otherwise, the host | 480 // If the host has a focusable inner element, focus it. Otherwise, the host |
482 // takes focus. | 481 // takes focus. |
483 Page* page = m_frame->page(); | 482 Page* page = m_frame->page(); |
484 DCHECK(page); | 483 DCHECK(page); |
485 Element* found = | 484 Element* found = |
486 page->focusController().findFocusableElementInShadowHost(element); | 485 page->focusController().findFocusableElementInShadowHost(element); |
487 if (found && element.isShadowIncludingInclusiveAncestorOf(found)) { | 486 if (found && element.isShadowIncludingInclusiveAncestorOf(found)) { |
488 // Use WebFocusTypeForward instead of WebFocusTypeMouse here to mean the | 487 // Use WebFocusTypeForward instead of WebFocusTypeMouse here to mean the |
489 // focus has slided. | 488 // focus has slided. |
490 found->focus(FocusParams(SelectionBehaviorOnFocus::Reset, | 489 found->focus(FocusParams(SelectionBehaviorOnFocus::Reset, |
491 WebFocusTypeForward, nullptr)); | 490 WebFocusTypeForward, |
| 491 InputDeviceCapabilities::Null)); |
492 return true; | 492 return true; |
493 } | 493 } |
494 } | 494 } |
495 return false; | 495 return false; |
496 } | 496 } |
497 | 497 |
498 void MouseEventManager::handleMousePressEventUpdateStates( | 498 void MouseEventManager::handleMousePressEventUpdateStates( |
499 const WebMouseEvent& mouseEvent) { | 499 const WebMouseEvent& mouseEvent) { |
500 cancelFakeMouseMoveEvent(); | 500 cancelFakeMouseMoveEvent(); |
501 m_mousePressed = true; | 501 m_mousePressed = true; |
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1003 | 1003 |
1004 void MouseEventManager::setClickCount(int clickCount) { | 1004 void MouseEventManager::setClickCount(int clickCount) { |
1005 m_clickCount = clickCount; | 1005 m_clickCount = clickCount; |
1006 } | 1006 } |
1007 | 1007 |
1008 bool MouseEventManager::mouseDownMayStartDrag() { | 1008 bool MouseEventManager::mouseDownMayStartDrag() { |
1009 return m_mouseDownMayStartDrag; | 1009 return m_mouseDownMayStartDrag; |
1010 } | 1010 } |
1011 | 1011 |
1012 } // namespace blink | 1012 } // namespace blink |
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