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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_RENDERER_SETTINGS_H_ | 5 #ifndef CC_OUTPUT_RENDERER_SETTINGS_H_ |
| 6 #define CC_OUTPUT_RENDERER_SETTINGS_H_ | 6 #define CC_OUTPUT_RENDERER_SETTINGS_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
| 11 #include "cc/output/buffer_to_texture_target_map.h" | 11 #include "cc/output/buffer_to_texture_target_map.h" |
| 12 #include "cc/resources/resource_format.h" | 12 #include "cc/resources/resource_format.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 class CC_EXPORT RendererSettings { | 16 class CC_EXPORT RendererSettings { |
| 17 public: | 17 public: |
| 18 RendererSettings(); | 18 RendererSettings(); |
| 19 RendererSettings(const RendererSettings& other); | 19 RendererSettings(const RendererSettings& other); |
| 20 ~RendererSettings(); | 20 ~RendererSettings(); |
| 21 | 21 |
| 22 bool allow_antialiasing; | 22 bool allow_antialiasing = true; |
| 23 bool force_antialiasing; | 23 bool force_antialiasing = false; |
| 24 bool force_blending_with_shaders; | 24 bool force_blending_with_shaders = false; |
| 25 bool partial_swap_enabled; | 25 bool partial_swap_enabled = false; |
| 26 bool finish_rendering_on_resize; | 26 bool finish_rendering_on_resize = false; |
| 27 bool should_clear_root_render_pass; | 27 bool should_clear_root_render_pass = true; |
| 28 bool disable_display_vsync; | 28 bool disable_display_vsync = false; |
| 29 bool release_overlay_resources_after_gpu_query; | 29 bool release_overlay_resources_after_gpu_query = false; |
| 30 bool gl_composited_texture_quad_border; | 30 bool gl_composited_texture_quad_border = false; |
| 31 bool show_overdraw_feedback; | 31 bool show_overdraw_feedback = false; |
| 32 bool enable_color_correct_rendering = false; |
| 32 | 33 |
| 33 double refresh_rate; | 34 double refresh_rate = 60.0; |
| 34 int highp_threshold_min; | 35 int highp_threshold_min = 0; |
| 35 size_t texture_id_allocation_chunk_size; | 36 size_t texture_id_allocation_chunk_size = 64; |
| 36 bool use_gpu_memory_buffer_resources; | 37 bool use_gpu_memory_buffer_resources = false; |
| 37 ResourceFormat preferred_tile_format; | 38 ResourceFormat preferred_tile_format; |
| 38 BufferToTextureTargetMap buffer_to_texture_target_map; | 39 BufferToTextureTargetMap buffer_to_texture_target_map; |
| 39 | 40 |
| 40 bool operator==(const RendererSettings& other) const; | 41 bool operator==(const RendererSettings& other) const; |
| 41 }; | 42 }; |
| 42 | 43 |
| 43 } // namespace cc | 44 } // namespace cc |
| 44 | 45 |
| 45 #endif // CC_OUTPUT_RENDERER_SETTINGS_H_ | 46 #endif // CC_OUTPUT_RENDERER_SETTINGS_H_ |
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