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Side by Side Diff: cc/output/gl_renderer_draw_cache.h

Issue 2677893003: cc: Add color conversion support to all DrawQuad types (Closed)
Patch Set: Update w/2681223002 Created 3 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "cc/output/program_binding.h"
11 #include "third_party/skia/include/core/SkColor.h" 12 #include "third_party/skia/include/core/SkColor.h"
12 13
13 namespace cc { 14 namespace cc {
14 15
15 class Program;
16
17 // Collects 4 floats at a time for easy upload to GL. 16 // Collects 4 floats at a time for easy upload to GL.
18 struct Float4 { 17 struct Float4 {
19 float data[4]; 18 float data[4];
20 }; 19 };
21 20
22 // Collects 16 floats at a time for easy upload to GL. 21 // Collects 16 floats at a time for easy upload to GL.
23 struct Float16 { 22 struct Float16 {
24 float data[16]; 23 float data[16];
25 }; 24 };
26 25
27 // A cache for storing textured quads to be drawn. Stores the minimum required 26 // A cache for storing textured quads to be drawn. Stores the minimum required
28 // data to tell if two back to back draws only differ in their transform. Quads 27 // data to tell if two back to back draws only differ in their transform. Quads
29 // that only differ by transform may be coalesced into a single draw call. 28 // that only differ by transform may be coalesced into a single draw call.
30 struct TexturedQuadDrawCache { 29 struct TexturedQuadDrawCache {
31 TexturedQuadDrawCache(); 30 TexturedQuadDrawCache();
32 ~TexturedQuadDrawCache(); 31 ~TexturedQuadDrawCache();
33 32
33 bool is_empty = true;
34
34 // Values tracked to determine if textured quads may be coalesced. 35 // Values tracked to determine if textured quads may be coalesced.
35 const Program* program = nullptr; 36 ProgramKey program_key;
36 int resource_id = -1; 37 int resource_id = -1;
37 bool needs_blending = false; 38 bool needs_blending = false;
38 bool nearest_neighbor = false; 39 bool nearest_neighbor = false;
39 SkColor background_color = 0; 40 SkColor background_color = 0;
40 41
41 // A cache for the coalesced quad data. 42 // A cache for the coalesced quad data.
42 std::vector<Float4> uv_xform_data; 43 std::vector<Float4> uv_xform_data;
43 std::vector<float> vertex_opacity_data; 44 std::vector<float> vertex_opacity_data;
44 std::vector<Float16> matrix_data; 45 std::vector<Float16> matrix_data;
45 46
46 private: 47 private:
47 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); 48 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
48 }; 49 };
49 50
50 } // namespace cc 51 } // namespace cc
51 52
52 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 53 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
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