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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 81 typedef BitSetComputer<bool, 1, kSmiValueSize, uint32_t> BoolComputer; | 81 typedef BitSetComputer<bool, 1, kSmiValueSize, uint32_t> BoolComputer; |
| 82 CHECK_EQ(0, BoolComputer::word_count(0)); | 82 CHECK_EQ(0, BoolComputer::word_count(0)); |
| 83 CHECK_EQ(1, BoolComputer::word_count(8)); | 83 CHECK_EQ(1, BoolComputer::word_count(8)); |
| 84 CHECK_EQ(2, BoolComputer::word_count(50)); | 84 CHECK_EQ(2, BoolComputer::word_count(50)); |
| 85 CHECK_EQ(0, BoolComputer::index(0, 8)); | 85 CHECK_EQ(0, BoolComputer::index(0, 8)); |
| 86 CHECK_EQ(100, BoolComputer::index(100, 8)); | 86 CHECK_EQ(100, BoolComputer::index(100, 8)); |
| 87 CHECK_EQ(1, BoolComputer::index(0, 40)); | 87 CHECK_EQ(1, BoolComputer::index(0, 40)); |
| 88 uint32_t data = 0; | 88 uint32_t data = 0; |
| 89 data = BoolComputer::encode(data, 1, true); | 89 data = BoolComputer::encode(data, 1, true); |
| 90 data = BoolComputer::encode(data, 4, true); | 90 data = BoolComputer::encode(data, 4, true); |
| 91 CHECK_EQ(true, BoolComputer::decode(data, 1)); | 91 CHECK(BoolComputer::decode(data, 1)); |
| 92 CHECK_EQ(true, BoolComputer::decode(data, 4)); | 92 CHECK(BoolComputer::decode(data, 4)); |
| 93 CHECK_EQ(false, BoolComputer::decode(data, 0)); | 93 CHECK(!BoolComputer::decode(data, 0)); |
| 94 CHECK_EQ(false, BoolComputer::decode(data, 2)); | 94 CHECK(!BoolComputer::decode(data, 2)); |
| 95 CHECK_EQ(false, BoolComputer::decode(data, 3)); | 95 CHECK(!BoolComputer::decode(data, 3)); |
| 96 | 96 |
| 97 // Lets store 2 bits per item with 3000 items and verify the values are | 97 // Lets store 2 bits per item with 3000 items and verify the values are |
| 98 // correct. | 98 // correct. |
| 99 typedef BitSetComputer<unsigned char, 2, 8, unsigned char> TwoBits; | 99 typedef BitSetComputer<unsigned char, 2, 8, unsigned char> TwoBits; |
| 100 const int words = 750; | 100 const int words = 750; |
| 101 CHECK_EQ(words, TwoBits::word_count(3000)); | 101 CHECK_EQ(words, TwoBits::word_count(3000)); |
| 102 const int offset = 10; | 102 const int offset = 10; |
| 103 Vector<unsigned char> buffer = Vector<unsigned char>::New(offset + words); | 103 Vector<unsigned char> buffer = Vector<unsigned char>::New(offset + words); |
| 104 memset(buffer.start(), 0, sizeof(unsigned char) * buffer.length()); | 104 memset(buffer.start(), 0, sizeof(unsigned char) * buffer.length()); |
| 105 for (int i = 0; i < words; i++) { | 105 for (int i = 0; i < words; i++) { |
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| 289 vec.push_back(66); | 289 vec.push_back(66); |
| 290 for (auto& i : vec) { | 290 for (auto& i : vec) { |
| 291 ++i; | 291 ++i; |
| 292 } | 292 } |
| 293 int j = 12; | 293 int j = 12; |
| 294 for (auto i : vec) { | 294 for (auto i : vec) { |
| 295 CHECK_EQ(j, i); | 295 CHECK_EQ(j, i); |
| 296 j += 11; | 296 j += 11; |
| 297 } | 297 } |
| 298 } | 298 } |
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