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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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382 {0x82E1, "GL_SHADER_KHR", }, | 382 {0x82E1, "GL_SHADER_KHR", }, |
383 {0x8B52, "GL_FLOAT_VEC4", }, | 383 {0x8B52, "GL_FLOAT_VEC4", }, |
384 {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 384 {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
385 {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, | 385 {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, |
386 {0x8230, "GL_RG32F_EXT", }, | 386 {0x8230, "GL_RG32F_EXT", }, |
387 {0x8DF7, "GL_INT_10_10_10_2_OES", }, | 387 {0x8DF7, "GL_INT_10_10_10_2_OES", }, |
388 {0x8B69, "GL_FLOAT_MAT4x2_NV", }, | 388 {0x8B69, "GL_FLOAT_MAT4x2_NV", }, |
389 {0x812D, "GL_CLAMP_TO_BORDER_NV", }, | 389 {0x812D, "GL_CLAMP_TO_BORDER_NV", }, |
390 {0x812F, "GL_CLAMP_TO_EDGE", }, | 390 {0x812F, "GL_CLAMP_TO_EDGE", }, |
391 {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 391 {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
| 392 #if defined(OS_CHROMEOS) |
| 393 {0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", }, |
| 394 #endif |
392 {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 395 {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
393 {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, | 396 {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, |
394 {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, | 397 {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, |
395 {0x140C, "GL_FIXED", }, | 398 {0x140C, "GL_FIXED", }, |
396 {0x8008, "GL_MAX_EXT", }, | 399 {0x8008, "GL_MAX_EXT", }, |
397 {0x0CF5, "GL_UNPACK_ALIGNMENT", }, | 400 {0x0CF5, "GL_UNPACK_ALIGNMENT", }, |
398 {0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", }, | 401 {0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", }, |
399 {0x8009, "GL_BLEND_EQUATION", }, | 402 {0x8009, "GL_BLEND_EQUATION", }, |
400 {0x1401, "GL_UNSIGNED_BYTE", }, | 403 {0x1401, "GL_UNSIGNED_BYTE", }, |
401 {0x1400, "GL_BYTE", }, | 404 {0x1400, "GL_BYTE", }, |
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995 {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"}, | 998 {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"}, |
996 {GL_STENCIL_BITS, "GL_STENCIL_BITS"}, | 999 {GL_STENCIL_BITS, "GL_STENCIL_BITS"}, |
997 {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"}, | 1000 {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"}, |
998 {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"}, | 1001 {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"}, |
999 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, | 1002 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"}, |
1000 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, | 1003 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"}, |
1001 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, | 1004 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, |
1002 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, | 1005 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, |
1003 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, | 1006 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, |
1004 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, | 1007 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, |
| 1008 #if defined(OS_CHROMEOS) |
| 1009 {GL_BIND_GENERATES_RESOURCE_CHROMIUM, |
| 1010 "GL_BIND_GENERATES_RESOURCE_CHROMIUM"}, |
| 1011 #endif |
1005 {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"}, | 1012 {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"}, |
1006 {GL_VIEWPORT, "GL_VIEWPORT"}, | 1013 {GL_VIEWPORT, "GL_VIEWPORT"}, |
1007 {GL_BLEND_COLOR, "GL_BLEND_COLOR"}, | 1014 {GL_BLEND_COLOR, "GL_BLEND_COLOR"}, |
1008 {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"}, | 1015 {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"}, |
1009 {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"}, | 1016 {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"}, |
1010 {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"}, | 1017 {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"}, |
1011 {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"}, | 1018 {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"}, |
1012 {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"}, | 1019 {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"}, |
1013 {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"}, | 1020 {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"}, |
1014 {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"}, | 1021 {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"}, |
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1445 } | 1452 } |
1446 | 1453 |
1447 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1454 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1448 static const EnumToString string_table[] = { | 1455 static const EnumToString string_table[] = { |
1449 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; | 1456 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; |
1450 return GLES2Util::GetQualifiedEnumString( | 1457 return GLES2Util::GetQualifiedEnumString( |
1451 string_table, arraysize(string_table), value); | 1458 string_table, arraysize(string_table), value); |
1452 } | 1459 } |
1453 | 1460 |
1454 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1461 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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