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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/shelf/overflow_bubble_view.h" | 5 #include "ash/common/shelf/overflow_bubble_view.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/common/material_design/material_design_controller.h" | 9 #include "ash/common/material_design/material_design_controller.h" |
| 10 #include "ash/common/shelf/shelf_constants.h" | 10 #include "ash/common/shelf/shelf_constants.h" |
| 11 #include "ash/common/shelf/wm_shelf.h" | 11 #include "ash/common/shelf/wm_shelf.h" |
| 12 #include "ash/common/shelf/wm_shelf_util.h" | |
| 13 #include "ash/common/wm_lookup.h" | 12 #include "ash/common/wm_lookup.h" |
| 14 #include "ash/common/wm_window.h" | 13 #include "ash/common/wm_window.h" |
| 15 #include "ash/public/cpp/shell_window_ids.h" | 14 #include "ash/public/cpp/shell_window_ids.h" |
| 16 #include "ash/root_window_controller.h" | 15 #include "ash/root_window_controller.h" |
| 17 #include "ui/display/display.h" | 16 #include "ui/display/display.h" |
| 18 #include "ui/display/screen.h" | 17 #include "ui/display/screen.h" |
| 19 #include "ui/events/event.h" | 18 #include "ui/events/event.h" |
| 20 #include "ui/gfx/geometry/insets.h" | 19 #include "ui/gfx/geometry/insets.h" |
| 21 #include "ui/views/bubble/bubble_frame_view.h" | 20 #include "ui/views/bubble/bubble_frame_view.h" |
| 22 #include "ui/views/view.h" | 21 #include "ui/views/view.h" |
| 23 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
| 24 | 23 |
| 25 namespace ash { | 24 namespace ash { |
| 26 namespace { | 25 namespace { |
| 27 | 26 |
| 28 // Max bubble size to screen size ratio. | 27 // Max bubble size to screen size ratio. |
| 29 const float kMaxBubbleSizeToScreenRatio = 0.5f; | 28 const float kMaxBubbleSizeToScreenRatio = 0.5f; |
| 30 | 29 |
| 31 // Inner padding in pixels for shelf view inside bubble. | 30 // Inner padding in pixels for shelf view inside bubble. |
| 32 const int kPadding = 2; | 31 const int kPadding = 2; |
| 33 | 32 |
| 34 // Padding space in pixels between ShelfView's left/top edge to its contents. | 33 // Padding space in pixels between ShelfView's left/top edge to its contents. |
| 35 const int kShelfViewLeadingInset = 8; | 34 const int kShelfViewLeadingInset = 8; |
| 36 | 35 |
| 37 } // namespace | 36 } // namespace |
| 38 | 37 |
| 39 OverflowBubbleView::OverflowBubbleView(WmShelf* wm_shelf) | 38 OverflowBubbleView::OverflowBubbleView(WmShelf* wm_shelf) |
| 40 : wm_shelf_(wm_shelf), shelf_view_(nullptr) {} | 39 : wm_shelf_(wm_shelf), shelf_view_(nullptr) { |
| 40 DCHECK(wm_shelf_); |
| 41 } |
| 41 | 42 |
| 42 OverflowBubbleView::~OverflowBubbleView() {} | 43 OverflowBubbleView::~OverflowBubbleView() {} |
| 43 | 44 |
| 44 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, | 45 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, |
| 45 views::View* shelf_view) { | 46 views::View* shelf_view) { |
| 46 shelf_view_ = shelf_view; | 47 shelf_view_ = shelf_view; |
| 47 | 48 |
| 48 SetAnchorView(anchor); | 49 SetAnchorView(anchor); |
| 49 set_arrow(GetBubbleArrow()); | 50 set_arrow(GetBubbleArrow()); |
| 50 set_mirror_arrow_in_rtl(false); | 51 set_mirror_arrow_in_rtl(false); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 62 // Makes bubble view has a layer and clip its children layers. | 63 // Makes bubble view has a layer and clip its children layers. |
| 63 SetPaintToLayer(); | 64 SetPaintToLayer(); |
| 64 layer()->SetFillsBoundsOpaquely(false); | 65 layer()->SetFillsBoundsOpaquely(false); |
| 65 layer()->SetMasksToBounds(true); | 66 layer()->SetMasksToBounds(true); |
| 66 | 67 |
| 67 // Calls into OnBeforeBubbleWidgetInit to set the window parent container. | 68 // Calls into OnBeforeBubbleWidgetInit to set the window parent container. |
| 68 views::BubbleDialogDelegateView::CreateBubble(this); | 69 views::BubbleDialogDelegateView::CreateBubble(this); |
| 69 AddChildView(shelf_view_); | 70 AddChildView(shelf_view_); |
| 70 } | 71 } |
| 71 | 72 |
| 72 bool OverflowBubbleView::IsHorizontalAlignment() const { | |
| 73 return ::ash::IsHorizontalAlignment(wm_shelf_->GetAlignment()); | |
| 74 } | |
| 75 | |
| 76 const gfx::Size OverflowBubbleView::GetContentsSize() const { | 73 const gfx::Size OverflowBubbleView::GetContentsSize() const { |
| 77 return shelf_view_->GetPreferredSize(); | 74 return shelf_view_->GetPreferredSize(); |
| 78 } | 75 } |
| 79 | 76 |
| 80 // Gets arrow location based on shelf alignment. | 77 // Gets arrow location based on shelf alignment. |
| 81 views::BubbleBorder::Arrow OverflowBubbleView::GetBubbleArrow() const { | 78 views::BubbleBorder::Arrow OverflowBubbleView::GetBubbleArrow() const { |
| 82 switch (wm_shelf_->GetAlignment()) { | 79 switch (wm_shelf_->GetAlignment()) { |
| 83 case SHELF_ALIGNMENT_BOTTOM: | 80 case SHELF_ALIGNMENT_BOTTOM: |
| 84 case SHELF_ALIGNMENT_BOTTOM_LOCKED: | 81 case SHELF_ALIGNMENT_BOTTOM_LOCKED: |
| 85 return views::BubbleBorder::BOTTOM_LEFT; | 82 return views::BubbleBorder::BOTTOM_LEFT; |
| (...skipping 27 matching lines...) Expand all Loading... |
| 113 } | 110 } |
| 114 | 111 |
| 115 gfx::Size OverflowBubbleView::GetPreferredSize() const { | 112 gfx::Size OverflowBubbleView::GetPreferredSize() const { |
| 116 gfx::Size preferred_size = GetContentsSize(); | 113 gfx::Size preferred_size = GetContentsSize(); |
| 117 | 114 |
| 118 const gfx::Rect monitor_rect = | 115 const gfx::Rect monitor_rect = |
| 119 display::Screen::GetScreen() | 116 display::Screen::GetScreen() |
| 120 ->GetDisplayNearestPoint(GetAnchorRect().CenterPoint()) | 117 ->GetDisplayNearestPoint(GetAnchorRect().CenterPoint()) |
| 121 .work_area(); | 118 .work_area(); |
| 122 if (!monitor_rect.IsEmpty()) { | 119 if (!monitor_rect.IsEmpty()) { |
| 123 if (IsHorizontalAlignment()) { | 120 if (wm_shelf_->IsHorizontalAlignment()) { |
| 124 preferred_size.set_width( | 121 preferred_size.set_width( |
| 125 std::min(preferred_size.width(), | 122 std::min(preferred_size.width(), |
| 126 static_cast<int>(monitor_rect.width() * | 123 static_cast<int>(monitor_rect.width() * |
| 127 kMaxBubbleSizeToScreenRatio))); | 124 kMaxBubbleSizeToScreenRatio))); |
| 128 } else { | 125 } else { |
| 129 preferred_size.set_height( | 126 preferred_size.set_height( |
| 130 std::min(preferred_size.height(), | 127 std::min(preferred_size.height(), |
| 131 static_cast<int>(monitor_rect.height() * | 128 static_cast<int>(monitor_rect.height() * |
| 132 kMaxBubbleSizeToScreenRatio))); | 129 kMaxBubbleSizeToScreenRatio))); |
| 133 } | 130 } |
| 134 } | 131 } |
| 135 | 132 |
| 136 return preferred_size; | 133 return preferred_size; |
| 137 } | 134 } |
| 138 | 135 |
| 139 void OverflowBubbleView::Layout() { | 136 void OverflowBubbleView::Layout() { |
| 140 shelf_view_->SetBoundsRect(gfx::Rect( | 137 shelf_view_->SetBoundsRect(gfx::Rect( |
| 141 gfx::PointAtOffsetFromOrigin(-scroll_offset_), GetContentsSize())); | 138 gfx::PointAtOffsetFromOrigin(-scroll_offset_), GetContentsSize())); |
| 142 } | 139 } |
| 143 | 140 |
| 144 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { | 141 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { |
| 145 // When contents size is changed, ContentsBounds should be updated before | 142 // When contents size is changed, ContentsBounds should be updated before |
| 146 // calculating scroll offset. | 143 // calculating scroll offset. |
| 147 SizeToContents(); | 144 SizeToContents(); |
| 148 | 145 |
| 149 // Ensures |shelf_view_| is still visible. | 146 // Ensures |shelf_view_| is still visible. |
| 150 if (IsHorizontalAlignment()) | 147 if (wm_shelf_->IsHorizontalAlignment()) |
| 151 ScrollByXOffset(0); | 148 ScrollByXOffset(0); |
| 152 else | 149 else |
| 153 ScrollByYOffset(0); | 150 ScrollByYOffset(0); |
| 154 Layout(); | 151 Layout(); |
| 155 } | 152 } |
| 156 | 153 |
| 157 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { | 154 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { |
| 158 // The MouseWheelEvent was changed to support both X and Y offsets | 155 // The MouseWheelEvent was changed to support both X and Y offsets |
| 159 // recently, but the behavior of this function was retained to continue | 156 // recently, but the behavior of this function was retained to continue |
| 160 // using Y offsets only. Might be good to simply scroll in both | 157 // using Y offsets only. Might be good to simply scroll in both |
| 161 // directions as in OverflowBubbleView::OnScrollEvent. | 158 // directions as in OverflowBubbleView::OnScrollEvent. |
| 162 if (IsHorizontalAlignment()) | 159 if (wm_shelf_->IsHorizontalAlignment()) |
| 163 ScrollByXOffset(-event.y_offset()); | 160 ScrollByXOffset(-event.y_offset()); |
| 164 else | 161 else |
| 165 ScrollByYOffset(-event.y_offset()); | 162 ScrollByYOffset(-event.y_offset()); |
| 166 Layout(); | 163 Layout(); |
| 167 | 164 |
| 168 return true; | 165 return true; |
| 169 } | 166 } |
| 170 | 167 |
| 171 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { | 168 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { |
| 172 ScrollByXOffset(-event->x_offset()); | 169 ScrollByXOffset(-event->x_offset()); |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 229 | 226 |
| 230 bubble_rect.Offset(0, offset); | 227 bubble_rect.Offset(0, offset); |
| 231 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); | 228 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); |
| 232 } | 229 } |
| 233 | 230 |
| 234 GetBubbleFrameView()->SchedulePaint(); | 231 GetBubbleFrameView()->SchedulePaint(); |
| 235 return bubble_rect; | 232 return bubble_rect; |
| 236 } | 233 } |
| 237 | 234 |
| 238 } // namespace ash | 235 } // namespace ash |
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